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Open Alpha (Demo) patched!

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[p][/p][h3]Dear Ladies and Lords,[/h3][p][/p][p]Sorry for the unscheduled update. A patch has been deployed. The game is now fully available again, and the Steam client should update in any minute. Thank you for your patience.[/p][p]Please don't forget that since quite a few core systems changed under the hood, bugs are very much possible. Please don’t hesitate to report anything odd you run into. You can do this directly in-game: click the small yellow cloud icon in the bottom right, then hit the Bug Report button in the panel that pops up.[/p][p]Thanks again, and happy skirmishes![/p][p][/p][p][/p][h2]Patch Changelog[/h2][h3]Gameplay & Vibe[/h3]
  • [p]Various changes to the default Rulebook settings based on community feedback[/p]
  • [p]Adjusted claiming costs, economic, warfare and diplomacy settings. For full details, please check the Rulebook changes on Discord.[/p]
[h3]Quality of Life[/h3]
  • [p]Company and Garrison List is now ordered by coordinates (empty Garrisons listed at the end)[/p]
  • [p]Claim Bid: [/p]
    • [p]Color coded values, extra warnings and additional tooltips were added for clarity. [/p]
    • [p]Claim Exceeding the Bid Value limit is no longer an error (Over-limit bids are auto-clamped)[/p]
    • [p]Bid Step setting is now properly enforced while adding extra resources to increase the Bid Value[/p]
    • [p]Added "Total Estimation" segment to show the total investment necessary to claim the tile under current factors / Bid Value.[/p]
  • [p]Move dialog: “Jump To” button is no longer disabled in View Mode[/p]
  • [p]Patrol:[/p]
    • [p]Now also visually marks the starting waypoint[/p]
    • [p]Back and Forth pattern: path lines now display arrows on both ends[/p]
    • [p]"Future path" now displays full command path, shows extra line to the next waypoint and next waypoint line also enabled for circular pattern (to show off-path deviations)[/p]
[h3]Fixes[/h3]
  • [p]Fixed company path rendering glitches[/p]
  • [p]Move dialog cost display no longer shows “?” in certain cases[/p]
  • [p]"Sneaking" state (trying to get past occupied tiles) is now properly cleared when a Company is destroyed[/p]
  • [p]Fixed Company duplication when a traverse-edge (Mountain/Swamp Lore) unit was killed during an ongoing battle[/p]
  • [p]"Sneaking" is now correctly cleared at end of tick for Companies set to sneaking after battle[/p]
  • [p]Fixed Patrol and Patrol with back and forth pattern issues[/p]
  • [p]Wasteground tiles can now be claimed correctly (previous diplomacy check failure fixed)[/p]
  • [p]Claim progress: top contestant now updates correctly when outbid[/p]
[p][/p][p]Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂[/p][p][/p][p][/p][p][/p][p]As always, thanks for testing, reporting, and pushing the game forward with me.[/p][p][/p][p]- Mat[/p][p][/p][h3]Recap and Schedule[/h3][h3][dynamiclink][/dynamiclink]Most Recent Releases[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
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