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Open Alpha (Demo) patched!

[p]If you'd like more consistent, bite-size updates, or don't want to miss the updates on the single-player version, consider joining our Discord, where I’m more active. Alternatively, we have a newsletter for milestone community polls and major game updates.[/p]
[p][/p][h3]Dear Ladies and Lords,[/h3][p][/p][p]As mentioned on Discord and the relevant Steam forum (you can now also subscribe to a maintenance thread directly on Steam — though unlike Discord, it won’t notify you about upcoming games or their settings!), a small, but hopefully meaningful patch has been deployed after the active game ended. The game is now fully available again. No client update is required at this time.[/p][p]Please keep in mind that several core systems changed under the hood, and some settings are still being fine-tuned. If you notice anything unusual, don’t hesitate to report it. You can do so directly in-game: click the small yellow cloud icon in the bottom right, then select Bug Report in the panel that appears.[/p][p]You’ll find the change list at the end of this post 🙂[/p][p]Thanks again, and happy skirmishes![/p][p][/p][p]Caught off-guard.[/p][p][/p][h2]Patch Changelog[/h2][p][/p][h3]Gameplay & Vibe[/h3]
  • [p]Garrison Block on Occupaton: The owner of a claimed tile — or an ally with Shared Logistics — can now block an enemy occupation command if a non-empty garrison covers the tile with its Area of Control. This is translated as a soft-fail on the command, so if the problem is "fixed" by the offender, the occupation can continue.[/p]
[h3]Quality of Life[/h3]
  • [p]Updated starting resources and units[/p]
  • [p]Adjusted claiming speeds and related factors[/p]
  • [p]Slowed down occupation (war claims), tweaked related tactics[/p]
  • [p]Starting resources slightly increased[/p]
  • [p]Starting garrison now consists of a Scout (squad) and an Urban Militia (lance)[/p]
  • [p]Flanked penalty increased by 25%[/p]
  • [p]Tactics:[/p]
    • [p]Defensive, Recon, and Pacify tactics have been tweaked[/p]
    • [p]Pacify now provides the highest Tile Blocking (making it more suitable for Occupation) but also exposes the Company to attacks a bit more than before.[/p]
    • [p](Garrison tactics:) Town Patrol received +1 AoC[/p]
  • [p]Claims:[/p]
    • [p]Every claim bid now takes 1 tick, regardless of the target region’s size[/p]
    • [p]Base bid power slightly decreased[/p]
    • [p]Bid multipliers are significantly increased[/p]
    • [p]Required total bid reduced from 9000 to 8000[/p]
    • [p]Bid limit increased from 1500 to 1600 (maximum bid claims can now resolve in 5 ticks, and bidding in general concludes slightly faster and can be boosted significantly easier)[/p]
  • [p]War claims / Occupation:[/p]
    • [p]Occupation speed reduced by 66%[/p]
    • [p]Occupation cost increased to make it a more tactical decision[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where "
[p][/p][p]Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂[/p][p][/p][p][/p][p][/p][p]As always, thanks for testing, reporting, and pushing the game forward with me.[/p][p][/p][p]- Mat[/p][p][/p][h3]Recap and Schedule[/h3][h3][dynamiclink][/dynamiclink]Most Recent Releases[/h3][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]
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