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Building a Medieval Network

[h2]Welkom terug Ladies and Lords (welcome back)! [/h2]
Thanks for reading our latest update!

We’ve been discussing several things that set the in-game mood as well as point to our exquisite attention to detail over the past few weeks. We’ve looked at things we consider as ‘game changers’ – heraldry and differing architecture styles as well as how the game will allow the personification of your noble house and different personas playing under it. However, the biggest of all, in our opinion, will be how Feudums will weave vassalage into game play.

At a super high level, vassalage was the archaic system of social organization where someone gave things to another in return for loyalty and other things. As an example, let’s go back to George R.R Martin’s Game of Thrones series. At the start, House Frey were vassals of House Stark. In theory that meant the Frey’s paid some money for taxes and sent some food to the Starks and helped them with military action as needed. The Stark’s responsibility was to protect the Frey’s. In Feudums, that dynamic will stay the same.

A player can become a vassal to another by the act of homage and fealty (and that will mean something in game!). The actual give and take between the two players can be negotiated and can include an array of economic, military and diplomatic duties and sometimes the transfer of lands.

Of course, oaths are made to be broken, but to do so has costs, even if you have a proper reason.

So, if oaths can be broken, why would any player want to invite others to become a vassal? The answer, as in real life, is that there is always a limit above which one cannot effectively manage their holdings, and if one pushes too hard, the dominion will collapse. Veteran MMO players have seen, and probably experienced themselves, burnout when there is too much to do. If breaking off small pieces of land and giving them to others to manage makes your life less complex, why not do it; while accepting new vassals with their own lands can help your kingdom grow. You still get benefits – taxes, resources, and military help when needed – so why not delegate? From another perspective, new players might want to join a game under the protection of a larger player so they can prosper in peace, at least for a while. A win-win all around.

Introducing new players as vassals – or offering your friends a landing spot in a running game - also means the game stays balanced as new players join or leave (in which case, the land can revert back to the liege). A good player will be a liege to some and probably be a vassal to another. Such was life in the Middle Ages. A player can stay in a coalition till the end or keep a watchful eye for a Red Wedding opportunity!

To learn more, please check out a short read here:
https://feudums.com/content/vassals-secret-your-success


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