"Pre-Early Access" Demo Updated
We've added a new version of the Pre-Early Access Demo!
It includes some UX improvements, a number of bugfixes and an important user requested feature: welcome Automatic Trading, and enjoy that your feudum can now trade and stabilize its economic situation even in your absence. This will hopefully make it much harder for a player to go into a resource shortage spiral while away from the game, even if they experience sudden resource fluctuations due to feudum upgrades or a pack of raiders.
We have made a brief visual overview of the 5 most important changes we added in Feudums' February and March updates, which you can see here:
[previewyoutube][/previewyoutube]
We hope you'll appreciate and enjoy the changes. More is coming shortly, so make sure that you clicked on Follow us to stay informed. :) Have fun!
[h3]Gameplay Changes[/h3]
[h3]UX/UI Changes[/h3]
[h3]Bugfixes[/h3]
The full changelog is available here:
https://feudums.com/comment/1072#comment-1072
[hr][/hr]
Our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite the community to play our early demo and give us any feedback you have afterwards. We love to hear from our players!
Just remember, we are PRE-early access: much of the game is not yet available as we continue to plug away on development. This is a "first impression" demo, so you can tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs. If you are unlucky enough to find one, please make sure to report it so we can fix it for our next update!
If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.
[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU
Support the development of Feudums on Patreon: https://www.patreon.com/feudums
It includes some UX improvements, a number of bugfixes and an important user requested feature: welcome Automatic Trading, and enjoy that your feudum can now trade and stabilize its economic situation even in your absence. This will hopefully make it much harder for a player to go into a resource shortage spiral while away from the game, even if they experience sudden resource fluctuations due to feudum upgrades or a pack of raiders.
We have made a brief visual overview of the 5 most important changes we added in Feudums' February and March updates, which you can see here:
[previewyoutube][/previewyoutube]
We hope you'll appreciate and enjoy the changes. More is coming shortly, so make sure that you clicked on Follow us to stay informed. :) Have fun!
[h3]Gameplay Changes[/h3]
- Automatic Trading: players can now set up automatic trading orders with multiple options, such as stockpile thresholds to buy or sell, price limits, and maximum quantity per order. Settings are available from the World Trade command.
- Attrition damage is now split between Morale and Health.
- Victory Condition calculation for several cases, Virtue and "Game Length" related conditions included, has been changed to provide better approximations on the current situation.
[h3]UX/UI Changes[/h3]
- Steady Tooltips: Tooltips no longer flicker in the first split second, trying to calculate their correct size.
- World Trade: more statistics about the current situation of the world market has been made available to allow making better decisions on trading.
- Numeric Input types (on Claim, Trade Order or Auto Trade) has been updated to provide more functionality, range validation, and so on.
- Local Raid losses for the tick can now be seen on the Feudum Card, if the player hovers over the Resource badges.
- Military related expenses (wages and shortages) and yields (loots from raids) are now also displayed in the global breakdowns on the Treasury Badges.
- Refactored a few layouts and UI hierarchies.
[h3]Bugfixes[/h3]
- FIX: Company AP could be off during battle.
- FIX: In some edge cases, a company could stuck in a position and the player couldn't repeal the move order for a few ticks.
- FIX: Rulebook edge cases related to economy.
- FIX: Player with more than 1 dominion processing slot can trade more quantity than allowed.
- FIX: In some cases, Company CoA would disappear after moving on the map.
- FIX: In some cases the auto-enter after subscribing to a new world didn't work
- FIX: Autocamp UI remained enabled for Garrisons (they can't autocamp).
- FIX: Notes on Command in the command bar weren't properly localized.
- FIX: Victory Progress was empty in the first tick for new subscribers.
- FIX: Dominion commands reset the context of the command bar.
- FIX: The handles of the card holders could be misplaced in some cases
- FIX: Treasury badges should not be disabled if World Market feature disabled.
- Added / fixed / updated English localization on several layouts.
- Several server bugfixes.
The full changelog is available here:
https://feudums.com/comment/1072#comment-1072
[hr][/hr]
Our demos are always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite the community to play our early demo and give us any feedback you have afterwards. We love to hear from our players!
Just remember, we are PRE-early access: much of the game is not yet available as we continue to plug away on development. This is a "first impression" demo, so you can tell us whether we're on the right track. While we do our best to ship stable previews, don’t be surprised if you find a few bugs. If you are unlucky enough to find one, please make sure to report it so we can fix it for our next update!
If pre-beta games are not your cup of tea, that is completely fine. Please bear with us until we ship a more or less feature-complete public beta.
[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU
Support the development of Feudums on Patreon: https://www.patreon.com/feudums