Pre-Early Access (In-Development) Demo Updated
We've updated our Pre-Early Access (In Development) Demo!
We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button to stay in the loop :) Have fun!
[h3]Notable Gameplay Changes[/h3]
[h3]UX/UI Changes[/h3]
[h3]Bugfixes[/h3]
The full changelog is also available here:
https://feudums.com/comment/1073#comment-1073
Please note that multiple feudums are currently only available in Vanguard-only games for playtesting & bug hunting, but this feature will be also unlocked in public games as soon as the playtests are over.
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Our demo is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite you to play our early in-development demo and give us some feedback you have afterwards, just remember, we are pre-early access: many features of the game is not yet available as we continue to plug away on development.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
We hope you will appreciate and enjoy the changes. There's more coming very soon, so make sure you click the Follow us button to stay in the loop :) Have fun!
[h3]Notable Gameplay Changes[/h3]
- Multiple Feudums: Players can now form additional feudums and can manage (merge, dissolve, etc.) existing ones and their tiles. Wasteground is now also available as a target for claiming / abandoning / merging tiles, but due to the lack of administration, it has limited Line of Sight and no services or command execution.
- We have added a basic in-game world chat. Please behave! :)
- Five new, winter-themed exclusive music tracks also debut in this update. Enjoy!
[h3]UX/UI Changes[/h3]
- Based on your feedback, we have changed the UX process how claims work. It can now be issued from the tile you want to claim (instead of starting it in the target feudum), and only then you need to select a valid target (a neighbouring feudum or wasteground).
- Some feudum commands can now only be issued from the Manor.
- Rally Troops can now only be issued from a tile that can train units (ie. it has a Garrison).
- Tiles can now be also released into Wasteground instead of completely abandoning them.
- Optimized in-game reports regarding Feudums and Wasteground.
- Tile Cards now have terrain attrition listed in the Terrain's tooltip.
- Tile Card accessibility info has been updated with tooltips and more states, and now also shows if the tile and improvement are blocked by hostile forces.
- Both Tile and Feudum cards have been updated to show information (and differences) for Wasteground.
- We have added the "eligible starting locations" info to the World Cards next to the current and maximum player counts.
- Treasury Badge breakdowns now also list expenditure and revenue generated by trade orders (either automatic or manual).
- Battles are now taking a bit more time, so its less common to end in a sub-phase of a tick.
[h3]Bugfixes[/h3]
- Fixed "Invalid Target" issue on training units where the command was executed successfully, but the issue was reported when the command could not use the default Rally Point to spawn the unit (like when it was full) and had to use another one.
- Fixed a command concurrency error when Replacing Improvements.
- Fixed "scroll to tile" on waypoints.
- Fixed some redundancy in Map Selection focus checks.
- Feudum Rules dialog was missing its title.
- Raids with no loot are no longer reported as "Looted during raid".
- Fixed an issue where the morale penalty for overtime for lance service was not applied in their home feudum.
- Fixed several incorrect hints and localizations on various parts of the Map UI.
- Several other fixes.
The full changelog is also available here:
https://feudums.com/comment/1073#comment-1073
Please note that multiple feudums are currently only available in Vanguard-only games for playtesting & bug hunting, but this feature will be also unlocked in public games as soon as the playtests are over.
[hr][/hr]
Our demo is always updated when new milestone builds are completed or we have quality of life (QoL) improvements to add. We always invite you to play our early in-development demo and give us some feedback you have afterwards, just remember, we are pre-early access: many features of the game is not yet available as we continue to plug away on development.
If pre-beta games are not your cup of tea, that is completely fine. Please follow and bear with us until we ship a more or less feature-complete public beta.
Join our community on Discord to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU
Support the development of Feudums on Patreon: https://www.patreon.com/feudums