Building Diversity
[h2]Herzlich Willkommen! (welcome back)! [/h2]
Thanks for checking in this week!
Over the past couple of weeks, we’ve talked about medieval heraldry and house/persona traits, the in-game items that will help make you unique among players. This week, let’s chat about a feature that will make the game itself unique – cultural differences in architecture.
There won’t be a cookie cutter look to the buildings going up around the map in Feudums. That’s because each player will choose from several different options right from the get-go. That look will permeate their buildings and cities, and conquered areas will retain the look of the original owners.
Feudums’ culture groups - as a fictional territory - are currently based on Norse / Nordic, Western European, Eastern European, Italian / Mediterranean, and Byzantine / Mid-Eastern influences. We might make these groups more granular if resources allow. The end result of the style options will be a hodge-podge of different looks throughout your fledgling kingdom – just like it was in real life.
Let me make a quick sidenote here: culture groups also influence the furniture and style of your Knights’ Hall and of your court members, just like the style of the main character we’re showing as your persona in the liege’s chair in said Hall. Once our diplomacy milestone is complete, you can expect to visit a rich and diverse selection of Halls during your diplomatic missions.
A lot of folks won’t think this is a big deal, and I guess in the grand scheme of things, it probably isn’t. However, it is just another thing we are doing to enrich the vibe and turn Feudums into a truly unique experience.
To see some of the different styles, please check this out:

Next week, we’ll discuss another thing that will set Feudums apart from everyone else! Until then!
[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU
Support the development of Feudums on Patreon:
https://www.patreon.com/feudums
Thanks for checking in this week!
Over the past couple of weeks, we’ve talked about medieval heraldry and house/persona traits, the in-game items that will help make you unique among players. This week, let’s chat about a feature that will make the game itself unique – cultural differences in architecture.
There won’t be a cookie cutter look to the buildings going up around the map in Feudums. That’s because each player will choose from several different options right from the get-go. That look will permeate their buildings and cities, and conquered areas will retain the look of the original owners.
Feudums’ culture groups - as a fictional territory - are currently based on Norse / Nordic, Western European, Eastern European, Italian / Mediterranean, and Byzantine / Mid-Eastern influences. We might make these groups more granular if resources allow. The end result of the style options will be a hodge-podge of different looks throughout your fledgling kingdom – just like it was in real life.
Let me make a quick sidenote here: culture groups also influence the furniture and style of your Knights’ Hall and of your court members, just like the style of the main character we’re showing as your persona in the liege’s chair in said Hall. Once our diplomacy milestone is complete, you can expect to visit a rich and diverse selection of Halls during your diplomatic missions.
A lot of folks won’t think this is a big deal, and I guess in the grand scheme of things, it probably isn’t. However, it is just another thing we are doing to enrich the vibe and turn Feudums into a truly unique experience.
To see some of the different styles, please check this out:

Next week, we’ll discuss another thing that will set Feudums apart from everyone else! Until then!
[hr][/hr]
Join our Discord community to chat, get more info about the game and participate in pre-EA testing!
https://discord.gg/QgERDnU
Support the development of Feudums on Patreon:
https://www.patreon.com/feudums