1.4 Dev 7 Now Available
It's been more then a year since we started work on 1.4. To allow us to focus on releasing the most important aspects of the update, we're splitting out a few planned features into smaller releases that'll come after 1.4. Dev 7 is the final development build for 1.4 and our next announcement will be a release date!
Check out our roadmap for more details on what we'll be working on between now and 1.4s release, and throughout 1.4s support cycle (1.4.1 and 1.4.2).
[h2]Playing on development builds[/h2]
[h3]Gullfoss Run[/h3]
Gullfoss Run is the first of three 2280 tracks coming to the game. Although it's designed for 2280, you can also play it in 2159 and floorhugger!
https://www.youtube.com/watch?v=ymO62XJxsek
[h3]2280 Leaderboards & Leaderboard Reset[/h3]
Leaderboards are now available for 2280! The physics mode is also no longer considered a cheat, so you can now also set local 2280 records.
We've also updated the API naming scheme for leaderboards, resetting them from 1.4-d62 onwards. As Steam has a limit to how many leaderboards we can have, we'll be removing leaderboards for 1.3 and versions before it once 1.4 has released.
As we had mentioned with the release of a previous development build, we've moved the NX2000 into the high-end ships category so the standard category has a much more balanced range of ships. As 1.4 is our last major update, we've decided this is the right time to clear out scores and start fresh.
[h3]Rich Presence[/h3]
We previously had support for DIscord rich presence, and we've now extended it to Steam and GOG Galaxy! We've also made some improvements to rich presence by allowing it to display the ship variant you're using, present campaign event information and let others know when you're in a lobby.
Steam and GOG Galaxy rich presence is enabled by default and can be disabled in the options menu (Game Options > General > Integrations) if you'd like to keep your in-game activity private.
[h3]Gamemodes[/h3]
[h3]Integrations[/h3]
[h3]User Interface[/h3]
[h3]Tracks[/h3]
[h3]Engine[/h3]
[h3]Campaign[/h3]
[h3]Options[/h3]
[h3]Commands[/h3]
Check out our roadmap for more details on what we'll be working on between now and 1.4s release, and throughout 1.4s support cycle (1.4.1 and 1.4.2).
[h2]Playing on development builds[/h2]
- Right click BallisticNG in your steam library and go to Properties
- Go to the betas tab on the window that opens
- From the dropdown select development. If the update doesn't automatically queue for download, restart Steam
- Once you have opened the game, the version at the bottom right of the menu will read 1.4-d62
Overview
[h3]Gullfoss Run[/h3]
Gullfoss Run is the first of three 2280 tracks coming to the game. Although it's designed for 2280, you can also play it in 2159 and floorhugger!
https://www.youtube.com/watch?v=ymO62XJxsek
[h3]2280 Leaderboards & Leaderboard Reset[/h3]
Leaderboards are now available for 2280! The physics mode is also no longer considered a cheat, so you can now also set local 2280 records.
We've also updated the API naming scheme for leaderboards, resetting them from 1.4-d62 onwards. As Steam has a limit to how many leaderboards we can have, we'll be removing leaderboards for 1.3 and versions before it once 1.4 has released.
As we had mentioned with the release of a previous development build, we've moved the NX2000 into the high-end ships category so the standard category has a much more balanced range of ships. As 1.4 is our last major update, we've decided this is the right time to clear out scores and start fresh.
[h3]Rich Presence[/h3]
We previously had support for DIscord rich presence, and we've now extended it to Steam and GOG Galaxy! We've also made some improvements to rich presence by allowing it to display the ship variant you're using, present campaign event information and let others know when you're in a lobby.
Steam and GOG Galaxy rich presence is enabled by default and can be disabled in the options menu (Game Options > General > Integrations) if you'd like to keep your in-game activity private.
Changelog
[h3]Gamemodes[/h3]
- 2280 is no longer a cheat and can now be used to set local records
[h3]Integrations[/h3]
- Added 2280 leaderboards
- Added support for Steam and GOG Galaxy rich presence (enabled by default)
- Rich presence now shows the ship variant being used, campaign events being played and when you're in a multiplayer lobby
- Reset leaderboards for 1.4-d62 onwards. Older builds will have their leaderboards removed when 1.4 releases to ensure there's plenty of space available on Steams backend.
- Fixed Discord rich presence not reporting menu activity
[h3]User Interface[/h3]
- Settings that have disabled saving are now shown on the pause menu instead of logged to the console
- Merged 2159 and floorhugger records into a single physics mode option in the local records menu (not possible to set records for both so this improves UX)
- Fixed custom ships using the .ship and .shp file formats not being selectable when the selector is in a utility context (AI presets, ship viewer)
- Input actions being presented with button glyphs no longer trigger while the debug console is open
[h3]Tracks[/h3]
- Added Gullfoss Run (2280 category)
[h3]Engine[/h3]
- Fixed Practice Makes Perfect achievement triggering a lap early
[h3]Campaign[/h3]
- Fixed Speed Freak - Luna Survival allowing a ship selection
- Fixed Aftermath - Relay Novice Race having weapons enabled
[h3]Options[/h3]
- Added options to toggle Steam and GOG Galaxy rich presence (Game Options > General > Integrations). These options only show when the relevant client is running.
[h3]Commands[/h3]
- Added gm_setconfig. When in debug mode and in-game, this allows you to manually adjust configuration data for the active gamemode.