BallisticNG 1.4.1.2 changelog
[p]Hey everyone, we have a small update with a couple of fixes for you.[/p][p][/p][p]We've been releasing these as hotfixes when issues have cropped up over the past few months and we had previously posted a 1.4.1.1 changelog on our discord. There's been a few more fixes since then, so this post is just to consolidate the changes into a single public log.[/p][p][/p][h2]Changelog[/h2][h3]Multiplayer[/h3]
- [p]Fixed the server not syncing its own ships finish times to clients until the final race results[/p]
- [p]Fixed list data being shared between copy and pasted events[/p]
- [p]Fixed Steam workshop content not loading if any of the subscribed items are no longer available[/p]
- [p]Fixed the wet ground option not working for custom weather systems on custom tracks[/p]
- [p]Fixed a softlock caused by loading custom tracks which were built before the track location and track description features were added[/p]