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Future Plans - Continued 1.1 and 1.2

Hey everyone! In this I'm going to be briefly explaining what's in store for 1.2 and plans for 1.1.

1.2

1.2 is going to be a huge update to the game's code to better organise everything and update older parts to make it more versatile. If you've been around since the early days, this is going to be similar to what 0.8 set as a foundation for 0.9, 1.0 and 1.1.

Part of this update is going to be a total rewrite of the game's UI so everything can be generated on the fly instead of being hand made. This is going to open up the interface for more consistent styling, code mod support, customization like custom color settings and allows us to start implementing multiple languages!

A lot of other under the hood changes catered primarily for modding are also going to be made. To list a few of them:
  • Search and filtering options in content turntables for easier management of huge mod installs
  • An on screen keyboard for entering text with controllers
  • Less restrictive ship configuration requirements. Allowing for multiple models, custom survival explosions and finer control over engine effects on an individual engine basis.
  • In-game custom campaign editor tool
  • Controller support for Layout Creator 2.0 with customizable input bindings
  • Track tile tags for implementing custom behaviours and effects
  • Support for spectators and bots in multiplayer


A huge update to the game's internals has been long coming but is only possible now due to our recent development workflow changes and how we no longer have to work on the game linearly.

Continued 1.1

As 1.2 will take a lot of time and work to finish we will continue to support and develop 1.1 in the foreseeable future. While this does mean no new major feature updates will be coming soon it does mean we can continue pushing out bug fixes and minor features in the mean time, and of course extra content!

Legacy Ship Importer Depreciation

For 1.2 the in-game ship importer is finally going to be depreciated. The tool is now considered end of life and will be removed in favour of transitioning everybody over to the newer Unity based importer tool in the future.

Note that the game will still be able to load ships exported with the legacy importer. If you have ships made with the legacy importer you can also import them into Unity to automatically convert them into the newer format, this keeps all of the workshop metadata so you can update existing workshop entries.

1.2 is going to bring a lot more exciting possibilities to the game and we can't wait to share what we're working on in the coming months!