Steam multiplayer and a new contender coming Friday!
BallisticNG 1.1.5 is coming this Friday on the 20th!
In 1.1.5 we're introducing three new major additions:
The option to host and join games through Steam is being added! The options will be available alongside the Direct IP hosting and joining a game through Steam is done through a lobby browser. Steam invites are also implemented so you can invite your friends or have them join you at the click of a button.
On top of these updates we also have various improvements coming!
In collaboration with GRIP we've added the airblade version of the C.Y.G.O.N Tempest! The Tempest is a combat orientated ship with a lot of firepower, good shielding and high acceleration. A little while back GRIP also added a BallisticNG skin to the Mirage, so be sure to check that out if you haven't!




To support the Tempest the backend for the ship engine effects has been rewritten from scratch and designed to allow a lot of customization. Ship creators will have control over existing effects and brand new settings, some of which include:
In 1.1.5 we're introducing three new major additions:
Steam multiplayer support
The option to host and join games through Steam is being added! The options will be available alongside the Direct IP hosting and joining a game through Steam is done through a lobby browser. Steam invites are also implemented so you can invite your friends or have them join you at the click of a button.
On top of these updates we also have various improvements coming!
C.Y.G.O.N Tempest
In collaboration with GRIP we've added the airblade version of the C.Y.G.O.N Tempest! The Tempest is a combat orientated ship with a lot of firepower, good shielding and high acceleration. A little while back GRIP also added a BallisticNG skin to the Mirage, so be sure to check that out if you haven't!




Overhauled and highly configurable ship engine effects
To support the Tempest the backend for the ship engine effects has been rewritten from scratch and designed to allow a lot of customization. Ship creators will have control over existing effects and brand new settings, some of which include:
- Addition of two internal custom ship modules (more information on these will be available on Friday)
- Setting whether the players trail is always used
- Controlling the width of AI trails
- Controlling what boosts the engine colors intensity
- Various settings for controlling the scale of trails
- Controlling UV scrolling for trails