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BallisticNG News

1 week to go!

Only a week to go until BallisticNG releases out of Early Access! 1.0 will be dropping on December 15th at 12am GMT, be sure to come swing by the game’s discord to celebrate with the community!

There's one final track that's being shown today. We also have a special addition for the release that no 90s inspired game should be without, you're going to have to wait to see that one though!

Price Change

BallisticNG is getting its price increase to $8 this week. If you haven’t already picked the game up be sure to do so this weekend as it will be your last chance to get it at the early access price!

This will also be covering the new AUD pricing that Valve has introduced, so if you live in Australia you'll be able to grab the game in a few days.

Listen to the soundtrack update

Can’t wait for the release? Here’s a piece of it while you wait! A mix of the new soundtrack songs has been uploaded for you to listen. If you’ve purchased the soundtrack on Steam these songs will be part of a free update also releasing on the 15th.

https://www.youtube.com/watch?v=IhfMRyLeapg

Dropping 32-bit support

Steams hardware survey page shows that out of everybody using Steam, only 1.98% of Windows users are running a 32-bit version. This is low enough that supporting 32-bit is redundant so there will be no 32-bit version of 1.0.

Update to answer some questions:
While 32-bit players won't be able to play 1.0, BallisticNG doesn't use any kind of DRM. If you backup your current 0.9.4 install you'll be able to continue playing that. 32-bit builds are going to be removed from Steam when the game releases so people don't end up buying the game and recieving 0.9.4, so if you're backing up then make sure to do it before then.

Leaderboard Reset

1.0 uses new leaderboards so there’s going to be a reset. This is going to be the last leaderboard reset, once the game is released they won’t be reset again.

Also note that due to Steam only providing a finite number of leaderboards, support for custom track leaderboards will be removed in 1.0.

With time trialing in mind, the anti-skip that's being introduced can be turned off in the cheats menu. You won't be able to set times with the cheat enabled but if you like skip hunting then you'll be able to continue doing so!

Surge

Surge is the final pre-release track that’s been added to the game, it’s a stormy track set in a never ending electrical storm. With Atlantica being a hard track and Zephyr Climb being an intermediate track, that makes Surge the new beginner entry to 1.0

Devlog 30/10/18 – Survival Updates, New Voices and Stats/Achievements

It’s now just under 2 months until the game’s release, every little detail is currently being refined in preparation for the big day!

Before we kick off this devlog

We’re pulling the release date back ever so slightly to better align the release with other events that have cropped up around the same time. The game is now releasing on December 15th instead of the 20th!

The new and improved Survival

Survival has had some visual upgrades to continue building on its design. Buildings now have their windows glowing, fog has been added to add some fade and the entire color pallete system has been rewritten so each zone can have all of its colors manually defined. The virtual mode that you can activate outside of Survival now applies a different pallete on a per speedclass basis too!









New Voices

BallisticNG has all new voices coming from the one and only HellfireWZ! New warning voices have also been recorded by community moderator and BNGL maintainer Radracer. It’s better if you just listen to them instead of me trying to describe them:

https://www.youtube.com/watch?v=CP56viCBAVo

Stats/Achievements

A new stats and achievements system has been implemented and is ready for release! This new system is completely moddable so code mods can add their own. It also doesn’t rely on any external services, you can run the game off of Steam and still unlock achievements and have stats tracked.
Here’s some shots of the menus, icons for Achievements still pending.





Reflective Tiles

Support for reflective track tiles have been added! These allow track creators to spice up their track floors a bit with extra detail. Here's some shots of how these are used in the vanilla tracks:





Physics Update

A long standing exploit in analoge input has been fixed, the exploit allowed you to move the analoge stick back to its resting position to quickly stop your ship from turning. This also affects the airbrakes, this change has fixed the long known bug of a ship springing back to full speed after releasing them.

With the airbrakes fixed the opertunity was also taken to rewrite the airbrakes air resistance. Instead of being based on a timer that reduce the ships speed by a set amount, the resistance is now based on how much the ship is drifting so you now slow down much more naturallly.

More Songs

Shiftdelete has been hard at work making more songs for the game, as with the other songs these will be available in the seperate soundtrack at no extra cost when the game launches.

https://soundcloud.com/shiftdelete/swerve-xtended
https://soundcloud.com/shiftdelete/in-the-zone
https://soundcloud.com/shiftdelete/tranceblaster

https://soundcloud.com/vonsnake/ballisticngbullet-time-vip


Devlog 04/10/2018

It’s that time again! As the release date draws closer there’s less substantial stuff to show and while there’s not a large list of changes and additions this month, there are two new major additions to look at:

Zephyr Climb

Zephyr Climb is the final track to be added to the game pre-release. This new track winds around the peak of the Alps, has you drop off a cliff face to get back round to the start grid and is the first track to feature alternative routes for the reverse varient.









https://www.youtube.com/watch?v=6mLsyAWiAtk

Layout Creator 2.0

A new, much easier to use, layout creator is coming! This new version is written from the ground up and uses splines to make it very easy for you to layout your track and then edit it however you see fit during and after its creation. Layout Creator 2.0 has been built on the concept of doing a lot with a little and gives you a small and easy to learn set of tools to work with.

Layout Creator 2.0 will also be coming in the game’s demo alongside release but with its TRM and OBJ exporting functionality disabled.

https://www.youtube.com/watch?v=oJ-5hBHHfDk&feature=youtu.be