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Gamepad testing, pt. 2

If you want to test gamepads (and leaderboards), switch to the beta branch (passphrase: "idontmindbugsinthisbranch").

Progress:
  • Tweaked combo keys support - possibility to assign multiple actions to a single key (useful if you want to have walking and aiming on the same stick)
  • Possibility to tweak walking and jumping deadzones in the settings
  • Possibility to have a different buttons/axes for swimming (gamepad-exclusive)
  • Improved auto-aim (can switch targets, slightly compensates the target speed)
  • Aiming is not forced to be on a circle around the player anymore, you can move the crosshair freely inside of it, which should feel more precise
  • No "select keyboard layout" popup if gamepad is used in-game


Minor fixes:
  • Mouse cursor is not clipped to the window in pause menu anymore.
  • The leaderboard's histogram of scores should display player's percentile correctly even if the histogram is not yet updated (updates every hour)


Tested gamepads:
We were able to test the the following configurations (and they should work out of box):
  • Windows 7: XBox 360, XBox One, DS4
  • Linux (Ubuntu 16.04, default xbox driver): XBox 360 wireless (the wired one will require rebind in advanced settings)
  • OSX (tested by @Khalosh): Logitech XBox 360-like gamepad


Other configurations and systems might work, but no guarantees. Unfortunately, there's no way to test it on our side. Most official Microsoft and Sony gamepads should work (possibly after some reconfiguration, especially on non-Windows systems). Some cheap third party gamepads might work too, but we can't offer any support with them.

Have fun ripping and tearing your wrists and thumbs. In case of extreme frustration, remember that gamepads seem to be pretty good warhammers against monitors.

Also, we're preparing something funny (at least to us), but I won't tell anything more yet.