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BUTCHER News

Leaderboards and gamepad update!



We're happy to announce that we've just moved all beta features to the live production version, including better gamepad support and speedrun leaderboards!

Changes:
  • Better gamepad support:

    • Supported gamepads and operating systems (the list might grow in the future) - if not on the list, it might work, but no guarantees (we have no way to test everything, especially on non-Windows platforms):

      • Windows 7: XBox 360 (wired and wireless), XBox One, DS4, Logitech F310
      • Linux (Ubuntu 16.04, default driver): Xbox 360 (wireless)
      • OSX: Logitech XUSB, DS3


    • Slight auto-aim and rebindable gamepad layout.
    • Advanced settings for unrecognized gamepads (or not recognized properly) - old "experimental" section.
    • Possibility to turn off gamepad menu navigation in cases of improperly recognized gamepads.
    • Possibility to change dead zones for walking and jumping.
    • No keyboard layout select popup if gamepad is used in-game.

  • Combo keys support - just press 2 or more keys in the key config prompt.
  • Multiple save files.
  • Speedrun leaderboards (or rather scoreboards) - you can beat levels again as fast as possible and compare your scores against others.
  • Level browser is accessible regardless of the progress of the game.
  • Fixed: shader compatibility issue that caused low framerate in rare cases.
  • Fixed: black screen issue (fix worked on Windows 8.1 and integrated Intel GPU).
  • Fixed: city 4 end-arena elevator bug.
  • Fixed: city 3 lighting didn't work properly from time to time.




Also, we've prepared a new easy mode DLC for people who aren't tough enough to enjoy the normal version of Butcher. Stay tuned for more info!

So go ahead, sit on your comfy couch and watch your victims lie in a pool of blood for days before they die from hunger or raging infection, whatever gets them first.

Gamepad testing, pt. 2

If you want to test gamepads (and leaderboards), switch to the beta branch (passphrase: "idontmindbugsinthisbranch").

Progress:
  • Tweaked combo keys support - possibility to assign multiple actions to a single key (useful if you want to have walking and aiming on the same stick)
  • Possibility to tweak walking and jumping deadzones in the settings
  • Possibility to have a different buttons/axes for swimming (gamepad-exclusive)
  • Improved auto-aim (can switch targets, slightly compensates the target speed)
  • Aiming is not forced to be on a circle around the player anymore, you can move the crosshair freely inside of it, which should feel more precise
  • No "select keyboard layout" popup if gamepad is used in-game


Minor fixes:
  • Mouse cursor is not clipped to the window in pause menu anymore.
  • The leaderboard's histogram of scores should display player's percentile correctly even if the histogram is not yet updated (updates every hour)


Tested gamepads:
We were able to test the the following configurations (and they should work out of box):
  • Windows 7: XBox 360, XBox One, DS4
  • Linux (Ubuntu 16.04, default xbox driver): XBox 360 wireless (the wired one will require rebind in advanced settings)
  • OSX (tested by @Khalosh): Logitech XBox 360-like gamepad


Other configurations and systems might work, but no guarantees. Unfortunately, there's no way to test it on our side. Most official Microsoft and Sony gamepads should work (possibly after some reconfiguration, especially on non-Windows systems). Some cheap third party gamepads might work too, but we can't offer any support with them.

Have fun ripping and tearing your wrists and thumbs. In case of extreme frustration, remember that gamepads seem to be pretty good warhammers against monitors.

Also, we're preparing something funny (at least to us), but I won't tell anything more yet.