New gamemodes, new ingame editor and tactical modifier

The last couple of weeks have been very busy development-wise. Lots of stuff done including a fully functional map editor (3 months before estimated time!). But there's still a lot to do. Hopefully I can release it publicly this month.


Stress testing the new graphics - much more FPS now!

Level editor is fully functional and anyone can make maps in it. Still some improvements and fixes are needed. Feedback is welcome.
I made a timelapse video while remaking ctf_hormone. Check it out. You can learn how map making is done in S2: https://www.youtube.com/watch?v=Af2dlxZHIIk
I've been working on new game modes. The so called "progressive" game modes.
- Progressive Capture the Flag
- Progressive Team Deathmatch
- Progressive Reverse Capture the Flag

ctf_hormone with reversed flags!
The progressive gamemodes are team based. They have multiple bases and multiple stages. And the maps are much larger than typical Soldat maps.

I've also been working on a much larger vision for a new Soldat style gameplay. It can be played by turning on the "MM's Ultra Tactical" modifier. This modifier is designed to work best with the progressive gamemodes and consists of:
- Realistic damage (1-2 shots at most)
- Fog of war
- Survival respawn mechanics (one respawn per stage)
- Slower movement and no jets (but with the same movement mechanics and trick possibilities)
All of this can be played with bots now in the "test" branch on Steam (more info on Discord how to access it).
Last but not least. Our wonderful community has been helping with managing the project. Here's a list of Trello boards with progress, bugs and feature requests:
Public board - https://trello.com/b/X07eK50H/feedbackbugs
Public mapping board - https://trello.com/b/jSUYccls/soldat-2-mapping
Test version board - https://trello.com/b/2b5nFVbO/stylized
Test version editor board - https://trello.com/b/6ym9lPzK/editor
And I can't wait to finish this up and release to public!
Have fun,
MM