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Update 0.8.67

Game fixes by vndl
Thanks to darDar for compiling the changes and everyone that contributed to the changes!

changes 0.8.67a
fixed common position desync issue
fixed victims last shot being invisible
wm changes:
rocketLauncher has lower kickback ("self-push")
rocketLauncher has lower bullet force (impact when hitting other players)
increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping
Steyr & Kalashnikov have a bit more bullet force
map changes:
ctf_atlantis - reworked background theme, slight layout adjustments
ctf_busta - fixed a texture glitch
ctf_campsite - changed protoshape’s type under the flag (from platform to item collide), slight layout adjustments
ctf_crossfire - new low route, adjusted background, slight layout adjustments
ctf_dogbite - removed lower gostek spawn point
ctf_guardian - added items collide protoshape behind the flag in attempt to fix the flag getting stuck in the wall
ctf_steel - fixed a visual glitch, improved medkit/grenadekit placement
ctf_x - removed big boxes from the bridge
ctf_wretch - changed shape on the spawn slightly for better movement flow, medkit/grenadekit placement changes
ctf_rotten - added a deadly pit below the bridge (similar to S1)