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Update 0.8.69a

0.8.69a
weapon mod changes: https://www.diffchecker.com/bzuIEyZm

increased respawn time by 0.5s
deathdrops time out earlier (15s -> 10s)
grenades have lower explosion force
MP5 reduced ammo back to 25
M79 increased reload (3.0s -> 3.2s) reduced damage
Minigun less weight; faster startup; more penetration (40% -> 80%); longer reload (4.8s -> 5.0s)
RPG increased reload time (6.0s -> 7.5s)

Update 0.8.67

Game fixes by vndl
Thanks to darDar for compiling the changes and everyone that contributed to the changes!

changes 0.8.67a
fixed common position desync issue
fixed victims last shot being invisible
wm changes:
rocketLauncher has lower kickback ("self-push")
rocketLauncher has lower bullet force (impact when hitting other players)
increased minimum dropkick ("headbutt") velocity in attempt to fix low-velocity player collision/bumping
Steyr & Kalashnikov have a bit more bullet force
map changes:
ctf_atlantis - reworked background theme, slight layout adjustments
ctf_busta - fixed a texture glitch
ctf_campsite - changed protoshape’s type under the flag (from platform to item collide), slight layout adjustments
ctf_crossfire - new low route, adjusted background, slight layout adjustments
ctf_dogbite - removed lower gostek spawn point
ctf_guardian - added items collide protoshape behind the flag in attempt to fix the flag getting stuck in the wall
ctf_steel - fixed a visual glitch, improved medkit/grenadekit placement
ctf_x - removed big boxes from the bridge
ctf_wretch - changed shape on the spawn slightly for better movement flow, medkit/grenadekit placement changes
ctf_rotten - added a deadly pit below the bridge (similar to S1)

0.8.65a

[24.02.2023] 0.8.65a hotfix
fixed multiple recent UI issues

0.8.64a hotfix

0.8.64a hotfix
fixed no map and other issues on second map online
updated map cycles with new maps
lobby shows only dm maps for dm
fixed null error on ctf_jungle

15 new maps + fixes/improvements!

[h2]New maps[/h2]
7 maps improved. 15 maps added. Some of the new ones:


ctf_brutalist by challz


ctf_busta by challz


ctf_basalt by proto


ctf_jungle by challz


dm_stratum by Jok


dm_zero by proto


dm_gear by proto


dm_solstice by challz


[h2]Ranked fixes[/h2]
Some of the most annoying bugs in ranked play have been fixed: like spectator being stuck on dead player and side menu interfering with cursor (you can disable it entirely in settings now).

Also due to the constant great work by Norbo and jrgp the ranked matches and servers are much more stable now.

[h2]Weapon modifier[/h2]
Changes from last version can be compared here: https://www.diffchecker.com/6mF7J5Ic/
Feedback is welcome!

[h2]Scripting improvements[/h2]
Fixes based on feedback + added file read/writing support.
Check Scripts/Standard/Example01.cs and Scripts/Standard/Example02.cs

[h2]Changelog:[/h2]
[expand]
[22.02.2023] 0.8.63a
added dm_rift (Jok), dm_zero (proto), dm_solstice (challz), dm_lab (proto), dm_stratum (Jok), dm_gear (proto)
added ctf_busta (challz), ctf_brutalist (challz), ctf_jungle (challz), ctf_basalt (proto)
added ctf_anthill (proto), ctf_newbia (proto), ctf_spark (Vauat & Turko), ctf_huracan (darDar), ctf_hive (Jok)
updated ctf_limbo by proto (better colors https://discord.com/channels/498800300199772162/844258244372856872/1069012038938013797)
updated ctf_tyrus by darDar (layout changes https://discord.com/channels/498800300199772162/844258244372856872/1068543125670342806)
updated ctf_lanubya (layout changes)
updated ctf_x (removed big boxes from the bridge)
updated ctf_ash (removed big boxes near the flag)
updated ctf_dopamine by MM (better movement flow in mid route, improved spawn location, fixed flag spawn, some more details
updated by darDar (small layout changes)
fixed spectator blocked on dead player
fixed Domination not working
fixed Input, TryGetComponent and other minor scripting issues
added script Example02.cs showing how to read/write files
fixed join url region case sensitive

[10.02.2023] 0.8.62t
side menu hides and is not responsive faster after key released
fixed player match history error
added compiling scripts... popup
script docs updated (https://soldat2.com/docs)

[06.02.2023] 0.8.61t
Barrett ready sound improved (like in S1)
added Barrett fire ready sound after reload clip
fixed bink still there after picking up or changing weapon
removed player left chat message when spectator leaves
fixed match start affected by spectators count
fixed radio commands interfering with mouse control
added GameSettings.ShowRadioCommands to disable the display of radio commands
fixed client changes to _default.json affecting multiplayer games
weapon modifier changes (https://www.diffchecker.com/6mF7J5Ic/)
[/expand]

More stuff coming, stay tuned on Discord!
Have fun!
MM