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Soldat 2 News

"Total Rehaul" Patch - release date announced!

After 14 months of totally remaking the game, improving every aspect of it together with the community... I finally decided it's ready for public release. The major patch nicknamed "Total Rehaul" will be available Wednesday 13th April 2022.

Be sure to check out the new Steam store page and...
If you haven't already, please buy the game now so you're ready for the Big Release!

Check out the teaser for "Total Rehaul":

[previewyoutube][/previewyoutube]

More details in upcoming news.
Have fun!
MM

Officials servers are down for maintenance

We need to transition the official servers to the new release that has been in the making for the last year. Servers might be down for a week or so and will be back online again with the launch of the next patch. The specific date isn't announced yet.

Have fun!
MM

Big Update Is Nearly Finished

The BIG PATCH IS COMING! Just a few weeks if all goes well... Thank you for everyone's patience. I know it will be worth the wait!

As always you can play this on the test branch on Steam.
Join Discord for details.
Full changelog is available here: https://soldat2.com/changelog.txt

Literally hundreds of improvements have been made over the past 2 months. Here are some notable ones:

[h2]PRE-GAME LOBBY[/h2]

A window for waiting for players to join, arranging teams and voting for gamemode, map and modifiers is now part of the experience after joining a server.



Everyone can invite their friends through Steam or Discord with a link that will have them join the game immediately! No more copy pasting IP's and ports :). You can also view player avatar's and Steam profiles on this screen.



[h2]END GAME SCREEN WITH STATS[/h2]

Statistics are now calculated during the match such as caps/returns, kills/deaths, accuracy, favourite weapon etc. and viewed as a summary at the end of each game.



[h2]MINI MAP VOTE[/h2]

Pre-game lobby can be disabled and instead a simple 3-map vote can be used.
This is also what will be used in the new Matchmaking/Gather system.



[h2]UI IMPROVEMENTS[/h2]

Many HUD and menu improvements. This is mainly thanks to the help of our testers community. Giving me feedback, suggestions and encouragement!



[h2]DOMINATION[/h2]

CTB has returned as Domination!
It's not done yet and there's only one unfinished map called dom_stronghold but it is a sign of what to expect.

Biggest addition is a very wide custom designed map instead of the generated ones.



Best played with "UltraTactical" modifier!



Second biggest addition are base areas instead of flags (indicated by a team colored outline).





[h2]MOVEMENT IMPROVEMENTS[/h2]

Many improvements have been made to the movement system thanks to the support of testers.

Hard-roll is now possible like in Soldat 1. Use it to stop and change direction immediately! An enhancement over S1 is the ability to hard-roll off of walls.



There's a new move called FRONT-FLIP. Works just like back-flip but forward. It's a big change but it has been warmly welcomed.

(darDar showing off movement possibilties)


[h2]SUPERMAN DASH [experimental][/h2]

Dropkick has been replaced with Superman-Dash. Basically doing superman adds the ability to bump into people with your head. If you go fast enough - it's deadly!



[h2]STEAM FRIENDS INVITE + STATUS[/h2]

Proper status display + ability to join a friends game directly



[h2]DISCORD CHANNEL INVITES + STATUS[/h2]



[h2]VISUAL AND AUDIO CLEANUPS[/h2]

Lots of work on general cleanup, FPS improvements, sound clarity etc.
Ambient sounds have been added to maps.

Less particles for greater visual clarity.



Tons of customization options including "no backgrounds", "less HUD" etc.



Nicer 3D lighting.



As always you can play this on the test branch on Steam.
Join Discord for details.
Full changelog is available here: https://soldat2.com/changelog.txt

Thanks for reading!
... and back to work for me.
Have fun!
MM

New maps showcase + Matchmaking


In the past few weeks I've done quite a few new maps and redesigned all the old ones. Take a look! I tried to remain stylistically even, which is something S1 didn't have. Every map follows a consistent Vietnam/Apocalypse theme. There are some original maps and some remakes of classic S1 maps.

DM_ROGUE
(remake of dm_rr from S1)







CTF_WRETCH







DM_ARENA2





DM_ARENA





CTF_CROSSFIRE
(previously ctf_Guardash by darDar)
(there's two color versions - which is better?)





CTF_DOGBITE



DM_EPITAPH



CTF_COBRA



CTF_HORMONE



CTF_ROTTEN




OTHER NOTABLE CHANGES:

There are literally hundreds of improvements and fixes which are too long to mention.
A complete list is always available here:
https://soldat2.com/changelog_recent.txt

MATCHMAKING

Together with Norbo (known for #Gather) we're working on a full in-game implementation of gather/matchmaking. Here are a few screens of the new UI:







In the future there will be more options for finding matches like: players count, maps, ranks/skills, geolocation.

Matchmaking is still not working but everything else is available (as always) for preview in the test version.

We're very close to a new public patch release. I've decided it's gonna be a polished TDM/CTF experience. CTB is removed for later because it will require a lot of custom maps and I don't want to postpone any longer than necessary.

HAVE FUN!
MM

New maps progress update


I spent the last few weeks updating yet again the visual style. I'm doing this until I am happy. Other than that I squashed a ton of network and dedicated server issues and we played the test version a bit online with testers. Here are some new map screenshots:

As you can see ctf_laos is constantly going through changes (I'm treating this as my base map - because... Laos is my personal favorite Soldat map ever)

CTF_LAOS

new overgrowth detail texture

CTF_SNAKEBITE


CTF_HORMONE


CTF_GUARDASH


CTF_SILO


In action:


Last but not least GAMEPLAY FOOTAGE with me and the testers playing multiplayer:

https://www.youtube.com/watch?v=fNgDMTDWqTc

These are not final revisions. I'm still working on the maps.
Test version and latest development news on DISCORD:
https://discord.gg/stW9Jm4Nuk

Stay tuned for the incoming update and have fun!

MM