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Soldat 2 News

New community maps + bugs fixes

Close-quarter hit regs fixed!

A small update to keep the flow after the holidays. Fresh new maps and some critical issues with certain maps breaking servers fixed. I also finally fixed some level editor bugs. But more work is needed!

New maps by contributors from our wonderful community!

ctf_guardian - Classic Soldat map remade by darDar

ctf_trap - First map by NamelessWolf with a very curly layout that looks like a hipster ;)

dm_bigfalls - Classic jungle deathmatch map remade by DrunkAF

dm_daybreak - Classic deathmatch map remade by Leon

Let me know what you think and have fun!
MM

Changes: 0.7.22-0.7.23
+ added ctf_guardian, ctf_trap, dm_bigfalls, dm_daybreak
+ fixed close shots hitreg
+ slightly bigger hitbox
+ chainsaw slightly shorter distance
+ removed turning around during s1 superman
+ slower horizontal jet speed x0.88
+ added horizontal jets force modifier
+ removed tent from ash
+ fixed large maps sync
+ quick join works with non-official servers
+ fixed ragdoll collision with ramp and curve object
[Editor]
+ fixed standard map saved to custom folder
+ fixed saving object duplicates
+ fixed nextmap issues during loading map or waiting for others to join
[Server]
+ added loadcycle command

Flag throws + new maps + perfect hit regs + FIXES!


SOLDAT 2 UPDATE 0.7.22

Massive fixes. This is the longest changelog since release. Hopefully many famous bugs are fixed ;).

First of all I tried to fix all flag issues + add flag throwing. You can now pass the flag to your team mates (hold and release [Z])

Second, the player has slightly higher gravity to mitigate that floaty feel many have complained about.

Bink and self-bink have been added. Which means the weapon gets inaccurate if you get shot (bink) or if you shoot continously (self-bink). The weapons affected are Dragunov, Barret (bink) and AK, Rheinmetall (self-bink). Movementspray has been nulled and the rifles are a bit more accurate if fired with single shots. This change should provide more balance and strategy opportunities.

Bullet hit registering should now be "perfect". Just as nades and knife. So if you hit someone, you should be sure the server registers that as a hit. It still might look weird when somebody with high ping shoots you (but that's the nature of playing with high pings, which can't be really fixed).

New CTF maps created for us by darDar in the S2 level maker!

ctf_rotten You know might know this one (original by Biggles)

ctf_stahlwerk by darDar

Let me know what you think of this update and...

See you in the game!
MM

Changelog:

0.7.22 [Gameplay]
+ gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate)
+ removed stomp
+ smoother superman reverse
+ added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall)
+ movementspray removed for all weapons
+ fixed flag not falling thru rails

[Flag]
+ added drop flag button [Z]
+ fixed spawning on free flags returns it
+ fixed carried flag (and weapons) destroyed when player disconnects
+ fixed flag (and weapons) not inherting dead body velocity
+ fixed throwing flag into ceiling and getting it stuck
+ fixed flag sync when returned or dropped
+ fixed double flags issue
+ fixed issues causing flag desync, non-capturable and double flags

[Improvements]
+ improved bullet hits sync
+ weapon reload doesn't reset on nade
+ faster knife pickup after throw
+ added throw animation
+ increased limb dismembers tolerance
+ jets disabled if jets 0 in standard modifier
+ gostek inputs disabled if using Alt
+ weapon menu shows up next time after cancelled with B
+ spectator cam stays in place
+ can emote a while after death
+ camera slower when zooming
+ longer staying jets stream effect
+ player damage/gore less dark
+ removed too long floor in basecamp
+ much higher weapon throw velocity
+ detached weapon throw from dropvelocity variable

[Bugs]
+ fixed weapon/animation stuck if nade exploded in hands while reloading
+ fixed chainsaw not working when holding fire and changing weapon
+ fixed ctrl+v switching to free cam
+ fixed url join
+ fixed weapon menu hiding issue
+ fixed throw weapon angle
+ fixed player indicator and chat rotated when spawned on slope
+ fixed cursor moving to middle on weapon menu
+ fixed chainsaw not glowing
+ fixed cant shoot when mouse hover over kill log
+ fixed help not showing
+ fixed weapon menu exiting by mistake
+ fixed weapon menu can't click immediately
+ fixed nojets modifier not working

[UI]
+ added gather button in menu
+ fixed login window appearing on url join
+ increased head chat limit to 42 characters
+ limited player names to 30 characters
+ fixed movementspray always affecting cursor
+ fixed long player names not fitting in killlog
+ added secondary key (Enter) for chat

[Maps]
+ added ctf_rotten, ctf_stahlwerk made by darDar
+ improved ctf_strike
+ fixed laos collision - moved middle buddha backwards
+ optimized laos particles
+ optimized bg textures on laos and nevada

[Server]
+ added rcon command "say" rcon"
+ improved error handling when loading jsons
+ added player joined/left with account id
+ fixed crash on loadmap that doesnt exist
+ loadmap can use rules acronyms eg. ctf
+ removed RR frm default cycle
+ added log msgs for cap/rem flags
+ fixed issue causing custom configs to be erased

[Experimental]
+ added TrenchWars gamemode (experimental)
+ added MoreGravity modifier

Movement improvements + major FPS issues fixed



Greetings!

After much debate about the movement on our Discord and after some objective comparisons to Soldat 1 [previewyoutube][/previewyoutube] I made some, I hope, significant improvements. The biggest issue was momentum not being preserved by the gostek with multiple moves stacked up. It should be much better now (too high ground drag seemed to be the issue).

Superman is now EASIER to use. Just hold Shift (or your configured key) and you can jet horizontally like in Soldat 1. If you want to do Superman 360 hold the RMB (jet key).

I put a lot of work into finding the reasons for FPS drops and general lag. I think I managed to fix most of the issues. The game is MUCH smoother now! These changes also affect the dedicated server so the netcode should be better too.

More improvements ahead!
See you in the game!

Changelog 0.7.17-0.7.18:
+ less ground drag (momentum isn't lost so much)
+ increased max velocity slightly / decreased max jets velocity slightly
+ added superman auto-jet horizontally (hold superman key [shift])
+ added superman 360 with superman + jet key
+ transition to superman takes a bit more time
+ spawn armor time -> 1.2s
+ spawn armor stops on fire, change weapon and grenade
+ improved gostek glow on spawn
+ improved cursor player names visibility
+ improved killog font visiblity
+ fixed too much movementspray
+ movement spray is minimized with crouch
+ glow objects work for all graphic settings
+ added sharpen default at graphics 5
+ fixed games list refresh erroring out if too much requests
+ fixed shininess on gosteks
+ removed weapons model from basecamp
+ fixed net lag capsules appearing
+ optimized laos scenery
+ optimized glow objects
+ optimized explosions and hits
+ optimized modifiers
+ optimized flag cloth
+ optimized property syncing
+ optimized weapon meshes
+ optimized dynamic lights shadows
+ optimized bullet creation


(tell me what you think of the recent changes)

Kill log + hitreg fixes + weapon balance


SOLDAT 2 UPDATE 0.7.17

Hi guys!
After about 2 weeks of a long needed break (+a week of working on this) I'm back with another update. As mentioned on Discord, I will be fairly regular with these updates. Either once a week with small changes or bi-weekly with a bit larger updates like this patch.


The most voted suggestion on Discord is done. A kill log similar in style to the CS:GO kill log. I hope it's useful!


I'm constantly improving ctf_strike. I hope these changes are good. Please let me know!

There's a bunch of weapon balancing done thanks to iMPUcz. They are aimed at longer lasting fights. Most notable should be less bullet push.

And last but not least I fixed an issue causing the infamous respawn bug and hit registration for knife and nade should be significantly improved!



Changelog:
0.7.16 - 0.7.17
+ added killlog
+ improved nade/knife hit registration
+ removed weapon menu dissapearing with move keys
+ added spawn armor glow indicator
+ fixed clones spawning issue
+ knife can go through obstacles
+ fixed knife stick angle
+ ctf_strike layout changed - flag and spawns moved
+ weapon balance for longer lasting fights and less bullet push (thx to iMPUcz)
+ Spas now has point blank enabled
+ MP5 has a larger clip
+ Dragunov RoF reduced
+ chainsaw damage increased
+ fixed MovementSpray (and added to dragunov, flak, barrett)
+ added kill info to console log


How do you like these changes?

Have fun!
MM

PS.
There's a new Trello board with suggestions and bugs I will be working on: https://trello.com/b/X07eK50H/feedbackbugs

Soldat 2 nominated to Pixel Heaven 2020 Awards

[h3]It's so cool that Soldat 2 is nominated for Pixel Heaven 2020 Awards Europe. In two categories:[/h3]
[h2]Best Gameplay
Retro Roots[/h2]


The winners will be announced on December 5. Details soon!

[h2]Pixel Heaven 2020 Games Festival is online this year, so 'see' you there😎[/h2]
Check out their website, lots of info:
https://www.pixelheavenfest.com/en/

[h2]This is our favourite gaming event in Poland :) The atmosphere there is so oldshool![/h2]

Kasia 'Kate Flow' Urmanowicz [THD Team, Community Ninja - yes, it's me who's writing this announcement for you:)] playing some retro game.
Pixel Heaven 2016 - An old bus depot filled with computers, consoles and all the electronic stuff. Games everywhere!



PH 2016
MM playing Mosh Pit Simulator - a game made by Sos Sosowski (Mikołaj Kamiński).


PH 2017
From right: MM [creator of Soldat], Sos Sosowski [McPixel], Patrick Stepniewski [gameDNA], Krzysztof 'Dalton' Pachulski [Epic Games].


PH 2017
Happy Guys (from right): Michał 'MM' Marcinkowski, Krzysztof 'Wolfgang' Chomicki [Butcher, Phobia Game Studio: Carrion], Sebastian Krośkiewicz [Butcher, Phobia Game Studio: Carrion].


PH 2017
From right: Kate Flow, MM, Wolfgang, Sebastian Krośkiewicz.


PH 2016
Sebastian Krośkiewicz and Krzysztof 'Wolfgang' Chomicki playing the new DOOM.


PH 2016
Kate Flow playing Wolfenstein.

[h3][h2]Lots of indie game devs with their cool games to play.
Lectures, knowledge, gaming movies, gaming music....[/h2][/h3]

[h3]Guys, you just gotta be there :)[/h3]
Even if it's online this time - it will be a great gaming event.
And if you're not from Poland, you have an occasion to feel this unique retro vibe with us :)

[h3]But when?!? The organizers will tell everything soon! [/h3]


Stay tuned... and...

Have fun!
THD Team