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Soldat 2 News

Chainsaw + gore + new masks = Halloween Update!

The long awaited Soldat CHAINSAW is here!


It might still be a little rough around the edges (:P) so please give me feedback how do you like it? Is there something to improve?

I added 4 new halloween themed masks

(Different looks based on the new masks)

(in-game)



I improved the gore in general. The soldier bodies should now show blood if they are damaged like in Soldat 1.



KILL'EM ALL!!

☠️ Soldat 2 🎃HALLOWEEN🎃 Play with the Devs ☠️

Last but not least we're gathering on the: Official Server Team THD to play together!
Read all the info (What, where) here: https://steamcommunity.com/games/474220/announcements/detail/2948129482728243538

Changes 0.7.14-0.7.15:
+ added secondary: chainsaw
+ added halloween masks
+ added body damage blood/gore
+ more bloody blood splats
+ fixed 3 weapons change when carrying flag
+ faster and less bright screen flashes
+ added skin detail texture
+ added generic quick join button
+ increased quick join ping to 300
+ [server] added game cycle shuffle
+ [server] fixed first map from cycle doesnt use condition
+ [server] new conditional default cycle with 4 gamemodes


See you on the battlefield :)
And...
Have fun!
MM + THD Team

Chainsaw + gore + new masks = Halloween Update!

The long awaited Soldat CHAINSAW is here!


It might still be a little rough around the edges (:P) so please give me feedback how do you like it? Is there something to improve?

I added 4 new halloween themed masks

(Different looks based on the new masks)

(in-game)



I improved the gore in general. The soldier bodies should now show blood if they are damaged like in Soldat 1.



KILL'EM ALL!!

☠️ Soldat 2 🎃HALLOWEEN🎃 Play with the Devs ☠️

Last but not least we're gathering on the: Team THD server to play together!
Read all the info (What, where) here: https://steamcommunity.com/games/474220/announcements/detail/2948129482728243538

Changes 0.7.14-0.7.15:
+ added secondary: chainsaw
+ added halloween masks
+ added body damage blood/gore
+ more bloody blood splats
+ fixed 3 weapons change when carrying flag
+ faster and less bright screen flashes
+ added skin detail texture
+ added generic quick join button
+ increased quick join ping to 300
+ [server] added game cycle shuffle
+ [server] fixed first map from cycle doesnt use condition
+ [server] new conditional default cycle with 4 gamemodes


See you on the battlefield :)
And...
Have fun!
MM + THD Team

☠️ Soldat 2 🎃HALLOWEEN🎃 Play with the Devs ☠️

UPDATE: Play with the Devs postponed.
So we play: 7:45 - 8:45 CET (Official Server Germany CTB)
8:35 - 9:35 CET (Official Server Team THD)



👻🎮 Soldat 2: Halloween Playing 👻🎮
🡺Saturday, October 31, 2020
[EDIT] 🡺7:45 - 8:45 PM CET
[EDIT] Server: Team THD Official Server Germany CTB

[EDIT] 🡺8:45 - 9:45 PM CET
[EDIT] Server: Official Server Team THD

☠️ Soldaters, our team would like to play with you!
☠️ Michal "MM" Marcinkowski - creator of the game - will be there too.

Are you ready? 😮

Btw, a new patch with surprises is coming that day 😉


🤝 Join Soldat 2 official Discord channel to keep in touch:
https://discord.gg/Ar3QM7d

🌊 WE INVITE YOU TO STREAM 🌊
Are you a streamer/gamer/person who wants to stream the gameplay?
Let us all know in the comments section.

🔥 See you on the battlefield! 🔥
And remember to have fun 😉
THD Team 👻

New CTF & DM maps + less bouncy knife + machinegun balance tweaks


SOLDAT 2 UPDATE 0.7.14

Soldaters,

The maps added in the previous patch turned out to serve better as DM maps so they are now called dm_regain and dm_corazon. But I made entirely new CTF maps, check them out!

ctf_strike - I wanted to make something that would be similar in structure to Ash. It turned out somewhat different. Let's see how this plays? Comments are appreciated.



ctf_magpie - A very fluid map design with an unusual flag placement



I spent a lot of time fixing bot pathing and making the bots generally do more stuff like rolling. Overall pathing should be better and faster.



Knife is less bouncy like in Soldat 1 (also nade)



I hope you like the changes. Please remember everything is temporary and if something doesn't work I'll switch back to how it was or improve again.

So please tell me how do you like the new changes? :)


Changelog:
0.7.12- 0.7.14
+ added maps ctf_strike, ctf_magpie
+ replaced ctf maps with dm version: dm_corazon, dm_regain
+ removed knife bouncing
+ nades less bouncy
+ rheinmetall, tec-9, kalash and minigun tweaks (iMPUcz/Numerite suggestions)
+ fixed cobra and generic lower terrain view obstructed
+ smoother camera zoom in/outs
+ less zoom out on spectator
+ lowered laos texture quality
+ fixed medkits on top of map
+ fixed potential respawn issue
+ fixed bots issues with getting stuck
+ fixed bots not using jets where appropriate
+ fixed some dumb bot pathing
+ fixed bots not crouching in low areas
+ bots now roll around
+ faster waypoint generation on map load
+ more optimized waypoint generation
+ fixed kill leaderboards issue

What should I work on next?

Have fun!
MM

3 new maps + improved grenade physics!


SOLDAT 2 UPDATE 0.7.12

Hi guys!

I'm happy to show you the fruit of my latests work: 2 new CTF maps and a new CTB map.

ctf_regain - a very small map ideal for 3v3


ctb_gen_generic - a new generated CTB map based on a placeholder scene (will be improved)


ctf_corazon - another 3v3 map


How do you like those maps?

Also, the grenade has a greater gravity pull and more dynamic arc - it's a lot more like Soldat 1 but a bit faster with more dynamism. This change should make it even more fun.



Important addition for server owners: WebRcon!
Please check changelog.txt for details.

Changelog:
0.7.9 - 0.7.12
+ added maps ctf_regain, ctf_corazon, ctb_gen_generic
+ nade - more speed and more arc (s1-like)
+ knife a bit more speed
+ explosion stun only if damage > 0.5
+ fixed bots not shooting barrett
+ zoom in on death
+ added generic map scene (as placeholder)
+ ctf_division and dm_jumpkick use generic level
+ improved basecamp ceiling collider for bots
+ weekly top changed to all-time
+ added url for join (s2://[ip]:[port])
+ [server] added commands: setteam, listplayers
+ [server] added webrcon support (http://www.webrcon.com)
+ [editor] fixed objects with non zero wont snap to 0



How do you like these changes? :)

Have fun!
MM