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Soldat 2 News

0.7.29 hotfix

+ fixed flag getting stuck after drop or explosion issue
+ flag maintains base center position if near base

0.7.28 (flag fixes)

Changes 0.7.27- 0.7.28:
+ fixed flag sync issue
+ better flag collider
+ better flag unstucking
+ fixed pressing B not unhiding weapon menu issue
+ higher sound limit on low quality settings

Desert Eagles + Team Deathmatch + improved hitboxes!


Version 0.7.26 is LIVE!

Hey!
One very big missing feature from were Desert Eagles. And now they are back!
So get ready for some double eagle action!






Another missing feature was...

Team Deathmatch!
Red vs Blue; can be played on all maps (including CTB generated maps).

WEAPON BALANCE:
All weapons were tweaked by darDar (thank you!) and tested in Gather matches. A very detailed list of changes is available here:
https://pastebin.com/cwm6Mh04

Most notable changes are bink/accuracy improvements, Minigun reworked and some visual improvements (smaller bullet trails; longer M79 trail).

The hit boxes were one of the major problems and I finally fixed it by introducing a 'perfect' detailed hit box system. This should further improve hitregs:



What do you think?
Please leave a comment or visit our Discord and chat with me there,
Have fun!



Changes:
+ added new weapon: Desert Eagles
+ added new gamemode: Team Deathmatch
+ added perfect hitboxes
+ darDar's weapons balance (details: https://pastebin.com/cwm6Mh04)
+ spawn nades lowered to 1
+ max nades lowered to 2
+ max player velocity 25.5->26.5
+ chainsaw damage is dependent on hitbox penetration
+ less explosion force on flag
+ fixed no flag grab sound
+ flag cant be capped after game ends
+ added no damage after game ends option
+ less cam shake
+ less cursor spray on bink
+ fixed not being able to alt emote after death
+ added physicsobject config component for setting mass and such
+ can modify explosion force on object
+ added additional makarov fire sound
+ lowered default AutoShutdown to 12hrs
+ fixed leaderboard kills not registered sometimes
[Editor]
+ fixed saving file with same name
+ fixed selecting objects that are covered by other objects
+ fixed selecting ramps and curves
+ added selected object outline

New community maps + bugs fixes

Close-quarter hit regs fixed!

A small update to keep the flow after the holidays. Fresh new maps and some critical issues with certain maps breaking servers fixed. I also finally fixed some level editor bugs. But more work is needed!

New maps by contributors from our wonderful community!

ctf_guardian - Classic Soldat map remade by darDar

ctf_trap - First map by NamelessWolf with a very curly layout that looks like a hipster ;)

dm_bigfalls - Classic jungle deathmatch map remade by DrunkAF

dm_daybreak - Classic deathmatch map remade by Leon

Let me know what you think and have fun!
MM

Changes: 0.7.22-0.7.23
+ added ctf_guardian, ctf_trap, dm_bigfalls, dm_daybreak
+ fixed close shots hitreg
+ slightly bigger hitbox
+ chainsaw slightly shorter distance
+ removed turning around during s1 superman
+ slower horizontal jet speed x0.88
+ added horizontal jets force modifier
+ removed tent from ash
+ fixed large maps sync
+ quick join works with non-official servers
+ fixed ragdoll collision with ramp and curve object
[Editor]
+ fixed standard map saved to custom folder
+ fixed saving object duplicates
+ fixed nextmap issues during loading map or waiting for others to join
[Server]
+ added loadcycle command

Flag throws + new maps + perfect hit regs + FIXES!


SOLDAT 2 UPDATE 0.7.22

Massive fixes. This is the longest changelog since release. Hopefully many famous bugs are fixed ;).

First of all I tried to fix all flag issues + add flag throwing. You can now pass the flag to your team mates (hold and release [Z])

Second, the player has slightly higher gravity to mitigate that floaty feel many have complained about.

Bink and self-bink have been added. Which means the weapon gets inaccurate if you get shot (bink) or if you shoot continously (self-bink). The weapons affected are Dragunov, Barret (bink) and AK, Rheinmetall (self-bink). Movementspray has been nulled and the rifles are a bit more accurate if fired with single shots. This change should provide more balance and strategy opportunities.

Bullet hit registering should now be "perfect". Just as nades and knife. So if you hit someone, you should be sure the server registers that as a hit. It still might look weird when somebody with high ping shoots you (but that's the nature of playing with high pings, which can't be really fixed).

New CTF maps created for us by darDar in the S2 level maker!

ctf_rotten You know might know this one (original by Biggles)

ctf_stahlwerk by darDar

Let me know what you think of this update and...

See you in the game!
MM

Changelog:

0.7.22 [Gameplay]
+ gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate)
+ removed stomp
+ smoother superman reverse
+ added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall)
+ movementspray removed for all weapons
+ fixed flag not falling thru rails

[Flag]
+ added drop flag button [Z]
+ fixed spawning on free flags returns it
+ fixed carried flag (and weapons) destroyed when player disconnects
+ fixed flag (and weapons) not inherting dead body velocity
+ fixed throwing flag into ceiling and getting it stuck
+ fixed flag sync when returned or dropped
+ fixed double flags issue
+ fixed issues causing flag desync, non-capturable and double flags

[Improvements]
+ improved bullet hits sync
+ weapon reload doesn't reset on nade
+ faster knife pickup after throw
+ added throw animation
+ increased limb dismembers tolerance
+ jets disabled if jets 0 in standard modifier
+ gostek inputs disabled if using Alt
+ weapon menu shows up next time after cancelled with B
+ spectator cam stays in place
+ can emote a while after death
+ camera slower when zooming
+ longer staying jets stream effect
+ player damage/gore less dark
+ removed too long floor in basecamp
+ much higher weapon throw velocity
+ detached weapon throw from dropvelocity variable

[Bugs]
+ fixed weapon/animation stuck if nade exploded in hands while reloading
+ fixed chainsaw not working when holding fire and changing weapon
+ fixed ctrl+v switching to free cam
+ fixed url join
+ fixed weapon menu hiding issue
+ fixed throw weapon angle
+ fixed player indicator and chat rotated when spawned on slope
+ fixed cursor moving to middle on weapon menu
+ fixed chainsaw not glowing
+ fixed cant shoot when mouse hover over kill log
+ fixed help not showing
+ fixed weapon menu exiting by mistake
+ fixed weapon menu can't click immediately
+ fixed nojets modifier not working

[UI]
+ added gather button in menu
+ fixed login window appearing on url join
+ increased head chat limit to 42 characters
+ limited player names to 30 characters
+ fixed movementspray always affecting cursor
+ fixed long player names not fitting in killlog
+ added secondary key (Enter) for chat

[Maps]
+ added ctf_rotten, ctf_stahlwerk made by darDar
+ improved ctf_strike
+ fixed laos collision - moved middle buddha backwards
+ optimized laos particles
+ optimized bg textures on laos and nevada

[Server]
+ added rcon command "say" rcon"
+ improved error handling when loading jsons
+ added player joined/left with account id
+ fixed crash on loadmap that doesnt exist
+ loadmap can use rules acronyms eg. ctf
+ removed RR frm default cycle
+ added log msgs for cap/rem flags
+ fixed issue causing custom configs to be erased

[Experimental]
+ added TrenchWars gamemode (experimental)
+ added MoreGravity modifier