Patch 1.0.9
Dear players,
we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.
Here are all the changes included in this update:
1.0.9
we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.
Here are all the changes included in this update:
1.0.9
- Added correct manuals
- Removed potential blocker in radio state machine when loading a savegame
- Accidents: Added helicopter if unlocked
- Accidents: Debriefing when leaving accident too early is now correct
- Audio: Reduced air turbulence volume whilst driving
- Cutscenes: Improved camera shot rendering precision
- Dialogs: Improved camera shots
- Dialogs: Removed character sliding during dialog
- Dialogs: Characters now face each other during conversations
- Graphics: Added light to helicopter searchlight
- Input: Fixed issue with multiple simultaneously connected XInput devices
- Input: Increased input settings file version, requires remapping
- Input: Binding of previously unbound actions now works again
- Localization: Improved wording of clothes changing tasks
- Localization: Current weekday is now properly localized
- NPCs: Prevented NPCs falling through floors on slower PCs
- Performance: Reduced memory pressure resulting in less garbage collections
- Performance: Batched certain lookups to reduce CPU spikes
- Performance: Optimized some AI algorithms
- Performance: Beards no longer slow down character mesh generation
- Performance: Optimized behaviour tree initialization
- Radio: Radio calls addressed to other cars no longer bear subtitles
- Radio: Better distribution of radio calls
- Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
- Traffic control: Removed missing owners in truck papers
- Traffic control: Less camera shot confusion whilst talking to driver
- Traffic control: Cameras no longer take funny angles
- Traffic control: Trunk contents no longer disappear on low object quality settings
- Traffic control: Arrest quick time event now works as expected
- Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
- UI: Optimized data flow to reduce redundant computations
- UI: Improved positioning of RB/LB buttons on pause menu tabs
- UI: Added buttons for trunk controls
- UI: Improved handling of sliders with gamepads
- UI: Gamepad focus is no longer lost in input remapping popup
- UI: Radio call subtitles now fit the subtitle box properly
- Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
- World: Elevated a traffic sign that was blocking trucks
- World: Removed black road markings in some places
- World: Improved AI navigation in tunnel near police station
- M01: Improved cutscene camera shots
- M01: Gas station filling attendant is no longer hovering
- M06: Player vehicle no longer rolls during cutscene
- M09: Vehicle wheels no longer stuck in ground
- M12: Removed black screen blocker
- M13: Plane landing area is now automatically cleared of traffic
- M13: Vehicle wheels no longer stuck in ground
- M15: Player vehicle no longer rolls during cutscene
- M17: Player vehicle no longer rolls during cutscene
- A15: Improved traffic handling during mission
- A15: Pylon placement zones are now properly invisible during cutscene
- A15: Improved traffic slow down task completion recognition
- A15: Correct pilot added to cutscenes
- A15: Player vehicle no longer rolls during cutscene
- A15: Vehicle wheels no longer stuck in ground