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Guns N' Boxes News

April Development Update

Hello,


We have a small update on the singleplayer progress. There's no update for the month as we're in mid development and no everything's set up and running.

In general, 4 out of 6 areas are playable and beatable with the 4th area being the least polished. It's what we're currently working on. We'll have more news to share soon.
In the meantime we'd like to share some stills. Note that they're very much work in progress.

March Development Update

Welcome back


We've just release Update 19. I you haven't checked it out simply follow this link.


With the patch now live it's time to talk about what we've been up to this month. We have some news to share.

Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release.

Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around.

We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam.

There's been some more work behind the scenes that we'll be sharing at a later date.

That wraps up the March update.
We occasionally post work in progress on our twitter page.
The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team.

Cheers!
Mauri

March Development Update

Welcome back


We've just release Update 19. I you haven't checked it out simply follow this link.


With the patch now live it's time to talk about what we've been up to this month. We have some news to share.

Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's full release.

Expect more reliable performance in the future. For almost a year we've been locked to a single version of Unity, the engine the game's running on. At some point we'll be updating it to one of the latest versions, which should translate to better/more stable performance all around.

We'll be switching to dedicated servers. While we weren't planning this at first, Photon Thunder, the tool we use to run our multiplayer code is being deprecated. This means no future updates or support. This is bad news time-wise but will ultimately provide a smoother online experience once we make the switch. We've been looking into alternatives and we'll be switching to the server-based PUN platform. Dedicated servers will allow for lower latency and better match connectivity. Unfortunately the way it works means we'll be dropping LAN matches as a feature. You should still be able to play from a local network provided you have internet access. We'll announce when we start switching to the new platform. It will not affect the version of the game currently up on Steam.

There's been some more work behind the scenes that we'll be sharing at a later date.

That wraps up the March update.
We occasionally post work in progress on our twitter page.
The Guns N' Boxes Official Discord Server is a great place to organize matches and talk to the dev team.

Cheers!
Mauri

Update 19 Patch Notes

Hello


Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update:

A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies.



Discord Rich Presence integration. Detailed info about what game mode and match types are now displayed when playing with discord open. There's no join match option just yet, but we'll be working on adding it at a later point.


We have been busy with the singleplayer portion of the game. We'll be talking in detail on how's progressing and what we can expect to show/release in the March Devdevelopment Update. It should be up shortly after this entry.

Cheers!
Mauri


Update 19 Patch Notes
  • Added V-Trigger gun
  • Added Discord Rich Presence integration
  • Added Dash ability to multiplayer. Use with Space or left trigger
  • Updated stage select menu
  • Optimized rain particles on forest night area
  • Fixed issue with the bow arrows not drawing on clients
  • Under the hood changes for the future singleplayer integration
  • Temporarly disabled arrow impaling players

Update 19 Patch Notes

Hello


Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update:

A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies.



Discord Rich Presence integration. Detailed info about what game mode and match types are now displayed when playing with discord open. There's no join match option just yet, but we'll be working on adding it at a later point.


We have been busy with the singleplayer portion of the game. We'll be talking in detail on how's progressing and what we can expect to show/release in the March Devdevelopment Update. It should be up shortly after this entry.

Cheers!
Mauri


Update 19 Patch Notes
  • Added V-Trigger gun
  • Added Discord Rich Presence integration
  • Added Dash ability to multiplayer. Use with Space or left trigger
  • Updated stage select menu
  • Optimized rain particles on forest night area
  • Fixed issue with the bow arrows not drawing on clients
  • Under the hood changes for the future singleplayer integration
  • Temporarly disabled arrow impaling players