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Guns N' Boxes News

Last Game Update

Hey everyone.

We transitioned from Early Access to Full Release in January officially launching the game and making it free to play, yet know that it is not a content update. We are no longer developing the game and there are no future plans for any new content, nor can I promise any bug fixes. If enough people really do want a fix for the more niche crashes I might take a look but otherwise we've all moved on long ago from the game.

The game's launch is just a formality, an unceremonious end to a passion project that we'll look back at fondly over the years.

If you want to play it *today* I'll recommend you do so on Windows and offline as the other platforms are not up to date and the online mode is buggy. If you want online play use Steam's Remote Play Together.

Thanks to everyone who supported us and played our unfinished little game. It's free forever now.

Development Update - 2019


Hey everyone.

We've taken a bit of a prolonged silence on the game's state, so I want to get all of you up to speed on where we are and how we're moving forward.

What have we been up to?

Ever since the start of the year we've run into a shortage of funds to further develop the game, so in response we've been working on third party projects full-time. Be it art or programming, we've each taken up different games to work on in the meantime.

I can say I had the pleasure of releasing an educational game, worked on a AAA game for Electronic Arts for a couple of months and most recently started a new project as lead developer. A lot of growth in a very short time, and I'm grateful to have worked alongside very talented folks.
I'm also in the middle of relocating out of the country. It's nerve wracking to say the least.

What does this mean for Guns N' Boxes and LightArrow Games?

Until we have the resources to work part-time on our own projects again, Guns N' Boxes is no longer in active development. I will try to fix any game-breaking bug in the meantime (there's 1 pending as of time of writing) but there'll be no new content for a while.
One of the harsh realities of independent game development is the lack of financial support. Luckily we've been able to pull through and keep ourselves afloat, but there isn't enough to invest in Guns N' Boxes at the moment.

What now?

We're still around. I check the forums at least once a week, as well as twitter. It's safe to say there won't be any mayor news for the rest of the year regarding the game. All of us are committed to finishing it. After all, we've been working on it for quite some time. In the meantime I ask only for patience.
If you've recently bought the game and would like a refund, please keep in mind the Valve Refund Guidelines.


If you have any questions please leave them here or you can tweet at me at mauri_up.
Thanks everyone for the support as always. We hope we can bring some good news soon!

-Mauricio

Update 21 - Dev log

Welcome back


It's time to start off 2019 with a big patch. Update 21 is now live and it includes a few key changes we've been building towards for some time now.

The multiplayer code has been internally reworked. It should be transparent to you when you play, but it is now way better than before. There's a huge improvement in latency as well for those who were affected. Please keep in mind everyone needs to be on the same version for the matchmaking to work.

Steam invites are now back, but still a work in progress. Please try them out and let me know if it breaks anything.

The game's install size has been reduced considerably, and game stutters while loading have been eliminated. This was common on the first boss and some rooms.

A note about development. Our time's been taken up by other contract and freelance work for these past months and it will continue from February on, so while updates to the game will be less frequent, we are still working on it and heading towards the final release. Thanks to all who have stuck with us during these past years in Early Access.

Mauri


Update 21 Patch Notes
  • Replaced multiplayer backend with Photon PUN
  • Greatly improved online latency
  • Added Steam friend invites (this needs some testing. It may break)
  • Updated Unity Engine version to 2017.4.x
  • Greatly reduced game install size
  • Greatly improved loading times
  • Improved game performance
  • Greatly reduced game stutters
  • Updated loading screen graphics
  • Added rules menu
  • The default configuration for local matches is now: Countdown - 1:30 minutes - 3 bots
  • Guns drops in singleplayer is now more varied
  • Removed local battle menu. local battle button now creates a match directly
  • Fixed issue where damage would double while playing online games
  • Fixed issue where christmas effects were applied on halloween
  • Fixed issue where music slider wouldn't set the right volume
  • Fixed autosaving notifications not showing

Happy Holidays!



Hello!


As the year wraps up we'd like to make one more dev post. After the last mayor update and mini patches we took some time off Guns N' Boxes to work on some freelance proyects.

We've been steadily working on update 21 at a slower pace. The plan was to initially release it this month but with the holiday season upon us and the release of a certain fighting game we opted to push it to next January. This will also give us some time to include more content so it works out best in the end.

From all of us at LightArrow Games, we'd like to wish you a Merry Christmas, Happy Holidays and a Happy New Year!


See you all in 2019
-Mauri

Update 20 Hotfix 2

Hello


We got another round of bug fixes:
  • Fix an issue where twitch commands wouldn't trigger
  • Adjusted twitch enemy wave vote requirements
  • Added Caller bot sprites
  • Added quick start reminder as additional text to the first shopkeeper you meet
  • Reduced shotgun bot fire speed
  • Added weapon randomizer Twitch command lasting 60 seconds
  • Fixed issue where vsync would revert to a default value when launching the game
  • Added twitch feed position options


Thanks for the feedback!
Mauri