SMILE GAME BUILDER has been updated to Version 1.12!
Updated on Nov 21, 2019
Update Information
SMILE GAME BUILDER Ver1.12
New Features
Bug Fixes
SMILE GAME BUILDER Ver1.12
New Features
- - You can now create events that operate under specified conditions during battles. (Battle Events)
- - You can change equipment forcibly. (Event Panel: Change Equipment)
- - You can leave memos in event sheets. (Event Panel: Note)
- - You can change battle damage formulas. (Weapons and Skills)
- - You can call common events when characters use their skills.
- - You can call common events when characters use items.
- - You can change the window image in the battles.
- - You can use 8 directions for 2D animation.
- - You can edit colors, bold and italic for messages and dialogues.
- - You can display strings as images on the screen.
Bug Fixes
- - We’ve fixed an error: sometimes it doesn’t import FBX models properly, when you use the automatic optimize importing.
- - We’ve fixed an error: even if you make items of "Recover from KO" and "Recover HP", you can not use it unless a member is in the state of KO.
- - We’ve fixed an error: it does not remember the last skill used during the battle.
- - We’ve fixed an error: if the data size of Data-pack exceeds 1GB, an exception error of “system out of memory exception” occurs when launching the “Export Public Game File”.
- - We’ve fixed an error: an error occurs when pasting maps between projects with different terrain materials.
- - We’ve fixed an error: some event panels are not completed when composing complex events.
- - We’ve fixed an error: the images of the East and the West on the compass common event were opposite.