May 28, 2020 updated
[h2]Update Information[/h2]
[h2]SMILE GAME BUILDER Ver1.12.5[/h2]
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[h3]New Functions[/h3]
- When using the event panel "Recover/Reduce Battle Character's HP/MP", you can now display the results numerically during battles
- You can now use the event panel "Get Battle Information" to obtain a character's abnormal status and use it in the variable box. The values for each state are as follows: Normal = 0, Poison = 1, Sleep = 2, Paralysis = 3, Confusion = 4, Charm = 5, KO = 6.
- When using the event panel "Display Web Browser (Beta)" on Windows 10, the Edge-based browser engine is now used. For other Windows, the operation is the same as before. (This feature is not available in Exporter for Unity.)
[h3]Bug Fixes[/h3]
- We've fixed an error: The "Play the whole motion" function does not work properly after converting to a Unity project.
- We've fixed an error: When an image is faded out, the scale reverts.
- We've fixed an error: When a string is displayed as an image, the string is not saved in the save data.
- We've fixed an error: The XY coordinates of the camera settings do not change to negative values.
- We've fixed an error: If a battle is set in the Automatically Start Event, this event will be prioritized during the battle test.
- We've fixed some parts of the tooltips were not translated into English.
[h2]SMILE GAME BUILDER Ver1.12.5[/h2]
---
[h3]New Functions[/h3]
- When using the event panel "Recover/Reduce Battle Character's HP/MP", you can now display the results numerically during battles
- You can now use the event panel "Get Battle Information" to obtain a character's abnormal status and use it in the variable box. The values for each state are as follows: Normal = 0, Poison = 1, Sleep = 2, Paralysis = 3, Confusion = 4, Charm = 5, KO = 6.
- When using the event panel "Display Web Browser (Beta)" on Windows 10, the Edge-based browser engine is now used. For other Windows, the operation is the same as before. (This feature is not available in Exporter for Unity.)
[h3]Bug Fixes[/h3]
- We've fixed an error: The "Play the whole motion" function does not work properly after converting to a Unity project.
- We've fixed an error: When an image is faded out, the scale reverts.
- We've fixed an error: When a string is displayed as an image, the string is not saved in the save data.
- We've fixed an error: The XY coordinates of the camera settings do not change to negative values.
- We've fixed an error: If a battle is set in the Automatically Start Event, this event will be prioritized during the battle test.
- We've fixed some parts of the tooltips were not translated into English.