Aug 7,2020 updated
[h2]Update Information[/h2]
[h2]SMILE GAME BUILDER Ver1.12.7[/h2]
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[h3]New Functions[/h3]
- Vertical rotation, horizontal rotation, and zooming can now be turned on/off in the "Enable/Disable Camera Control" of the event panel.
- You can now use a line break in string variables by using \n.
- Battle maps can now be selected as templates when creating new maps.
- Mimic Cat character models and portraits have been added.
[h3]Bug Fixes[/h3]
- We've fixed an error: When running a player in the FPS mode, the mouse cursor was occasionally locked in a visible or invisible state.
- We've fixed an error: When a player character activates a skill during a battle, the coordinates of the effect that should be displayed underneath the character will be shifted.
- We've fixed an error: When running a playtest in Unity, the player model may appear too small depending on the circumstances.
- We've fixed an error: In "Recover/Reduce Battle Character's HP/MP", if you refer to the value of a variable box, the result is not reflected or subtracted from the values and gauges immediately.(Additional fixes were made in 1.12.7.4.)
[h2]SMILE GAME BUILDER Ver1.12.7[/h2]
---
[h3]New Functions[/h3]
- Vertical rotation, horizontal rotation, and zooming can now be turned on/off in the "Enable/Disable Camera Control" of the event panel.
- You can now use a line break in string variables by using \n.
- Battle maps can now be selected as templates when creating new maps.
- Mimic Cat character models and portraits have been added.
[h3]Bug Fixes[/h3]
- We've fixed an error: When running a player in the FPS mode, the mouse cursor was occasionally locked in a visible or invisible state.
- We've fixed an error: When a player character activates a skill during a battle, the coordinates of the effect that should be displayed underneath the character will be shifted.
- We've fixed an error: When running a playtest in Unity, the player model may appear too small depending on the circumstances.
- We've fixed an error: In "Recover/Reduce Battle Character's HP/MP", if you refer to the value of a variable box, the result is not reflected or subtracted from the values and gauges immediately.(Additional fixes were made in 1.12.7.4.)