1. SMILE GAME BUILDER
  2. News
  3. Oct. 19,2020 updated

Oct. 19,2020 updated

[h2]Update Information[/h2]

[h2]SMILE GAME BUILDER Ver1.12.8[/h2]

[h3]New Functions[/h3]

- In the event panel "Advanced Variable Box Op", a pulldown choice “nth in the Party” has been implemented. This will allow you to check for the presence of your player character on both normal maps and battles.

- In the event panel "Display Image", the magnification is now also applied to the preview.

- In the event panel “Advanced Variable Box Op", directional key repeat in the Key Input setting have been implemented. It returns a value of "1" while it is pressed, "2" the moment it is pressed, and "-1" the moment it is released. Repeat is a special input type that returns a value of 1 at the moment it is pressed and after 0.5 seconds or more from pressing it, and 0 at all other times. It is great to use if you want to create your own menu.

[h3]Bug Fixes[/h3]
- We fixed an error: an error occurs when starting a battle test on the adding a new map window.

- We fixed an error: an error occurs if a specific symbol is used in the file name of the specified icon when exporting a public game.

- We fixed an error: when importing materials, an error occurs if the target file has already been deleted or renamed.

- We fixed an error: during a battle, the turn display effect drawn underneath the character is momentarily shifted.

- We fixed an error: in a common event, when the Event Panel, "Camera Control", is set to "0 seconds on the Camera Movement Time with Normal (Set center coordinate) ", the event is not executed as specified.

- When in text mode, the horizontal scroll bar is now displayed according to the indentation.

- Some characters in the event template and sample data have been changed. (The functions themselves are unchanged.)

- Now it is possible to import customized particle data in the editor.

- Now it is possible to export particle data with texture data from the editor.

- We fixed an error: when importing a 2D character with the same file name as a 3D model's texture data, the 2D character does not appear correctly.

- We fixed an error: in the event panel "Change Screen Color", when the opacity value is entered from the keyboard, the value is not applied unless the focus is manually removed.

- We fixed an error: the opening and closing of the image picker becomes slow when a large amount of custom image data is imported.

- We fixed an error: the black strip that appears in "Display Ticker Text" is displayed below an image.

- The event panel "Check Player Character" has been implemented. It can be used in both normal maps and battles.


- When launching the editor on 64-bit Windows, we improved it to increase the amount of available memory.