Mechajammer | Fixes Incoming!
First things first: a huge thanks to those of you that have picked up Mechajammer so far, rolled your first character, and begun your journey through the jungle colony of Calitana. After years of development, it’s been amazing to read your comments, watch your streams and generally see you interacting with the world that we’ve created.
As always when games from small teams are put out to the masses, certain problems come to light that hadn’t been surfaced previously. We’re seeing some issues raised around the general onboarding process and starting area, some game freezes tied to quick-saves, and inexplicable respawning enemies, amongst other things.
And yes: we definitely hear you on the controller support and re-bindable keys front.
We are diligently collecting all of this feedback and building this into the ongoing development schedule. Many of the issues we’re seeing will not be issues for very much longer at all, and feature requests are being prioritised based on how commonly you folk are asking for them.
Look out for a more detailed roadmap of what’s to come very soon.
Until then, we have an interim update going out next week which will:
General:
Remove flaws for all backgrounds
Remove being injured by failed actions
Rebalance of advantages/disadvantages
Make loot easier to see and pick up
Auto reload guns.
Balance:
Make PTSD less impactful
Make Exhausted less impactful
More ammo for ranged weapons
Make Hacking more effective
Make non-melee builds more useful
Combat balancing
Bugs. Fixes for:
Hard lock if quicksaving during combat
PTSD causing endless running away
Autosave can stop music playing
Unconscious enemies regain consciousness if a save is loaded
Players cant get to front end when player dies.
Notepad saves incorrectly if you hit Esc to exit the feature
Sometimes vehicles can fall through world in some places, causing player death.
We’re sorry launch hasn’t been quite as smooth as we would have liked. There’s plenty to look forward to in the weeks and months ahead, however, and we will be continuing to keep our ear to the ground for your thoughts and feedback.
Thanks again for your support and patience. More from us very soon…
— Whalenought Studios & Modern Wolf
As always when games from small teams are put out to the masses, certain problems come to light that hadn’t been surfaced previously. We’re seeing some issues raised around the general onboarding process and starting area, some game freezes tied to quick-saves, and inexplicable respawning enemies, amongst other things.
And yes: we definitely hear you on the controller support and re-bindable keys front.
We are diligently collecting all of this feedback and building this into the ongoing development schedule. Many of the issues we’re seeing will not be issues for very much longer at all, and feature requests are being prioritised based on how commonly you folk are asking for them.
Look out for a more detailed roadmap of what’s to come very soon.
Until then, we have an interim update going out next week which will:
General:
Remove flaws for all backgrounds
Remove being injured by failed actions
Rebalance of advantages/disadvantages
Make loot easier to see and pick up
Auto reload guns.
Balance:
Make PTSD less impactful
Make Exhausted less impactful
More ammo for ranged weapons
Make Hacking more effective
Make non-melee builds more useful
Combat balancing
Bugs. Fixes for:
Hard lock if quicksaving during combat
PTSD causing endless running away
Autosave can stop music playing
Unconscious enemies regain consciousness if a save is loaded
Players cant get to front end when player dies.
Notepad saves incorrectly if you hit Esc to exit the feature
Sometimes vehicles can fall through world in some places, causing player death.
We’re sorry launch hasn’t been quite as smooth as we would have liked. There’s plenty to look forward to in the weeks and months ahead, however, and we will be continuing to keep our ear to the ground for your thoughts and feedback.
Thanks again for your support and patience. More from us very soon…
— Whalenought Studios & Modern Wolf