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Back on Track: Might & Delight's Journey Forward



As you may know, the video game industry is weathering a storm, and the team at Might & Delight have unfortunately not been spared from it.

Earlier this year, we had to make the incredibly difficult decision to scale down our team. It has been a rough year, and we’ve been silent on our social channels as we’ve been focused on our team – both the friends that we’ve had to say goodbye to, and the team that remains. We’re still settling into our new normal, but we wanted to let you know that we are here, we´re working on our games and there are some things that we want to share with you.

We’ve been around for nearly fifteen years as an indie game developer, and we have a long, proud history of making games. We believe in game preservation and we aim to make sure our games are available to anyone who has supported us throughout the years. As we make decisions for existing titles and future projects, please know that this will be our guiding principle.

Our team is smaller now, and we will need to be mindful of how many projects we work on simultaneously to ensure that we keep our team healthy and our projects manageable. However, our intention is to keep up maintenance of our existing titles, as well as finish development of projects that have been in the pipeline for a while.

Regarding Book of Travels, our main focus for the foreseeable future will be to roll out several patches that are in the making – including fixes and community requests – and we’re also aiming to, among other things, do a balancing pass for the inventory, and look into releasing some map updates. During the next couple of months, you’ll notice our activity picking up on Discord and Steam. We want you to know that we are here, we listen to your feedback and we’ll do our very best to keep you all in the loop as we roll out future patches.

We are excited to say that we have a new game project slated for release in the fall of 2025. When we were a bigger team, we worked on the concept of this game in parallel for a couple of years, and at the time of writing this, we’re already halfway through development. We look forward to sharing more about it with you in the new year. For now, however, our main focus will be on our existing game catalogue.

Also, for all you lovely people who supported Book of Travels on Kickstarter; please keep an eye on Kickstarter updates and/or your inbox. Beyond upcoming Steam updates, we will also be sharing some information directly with all backers early next year.

Throughout this year, the one thing we’ve always come back to is the fact that we have such an incredible community. We’re not exaggerating when we say that you are the main reason that we have managed to weather all the changes of 2024, and fight for a chance to not only continue the support of our previous games, but also to be able to release something new.

A studio is only as good as its players, and we’re incredibly proud to have your support. Know that you can expect to see a lot more from us from now on.

2024 has been a turbulent and chaotic year (for many, not just in the video game industry) so we want to wish you all a peaceful and cosy end of the year. We really hope to start off 2025 with a sense of normalcy, and we want to be more active – both with our online presence, and with our upcoming patches and announcements.

Have an amazing Holiday and we’ll be in touch soon ❤
Cheers from all the developers at Might & Delight



Might & Delight
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Live Update, October 17th 2024 - Leaderboard fixes

[h3]Regarding leaderboard exploits[/h3]

We have noticed players posting false essence scores, effectively cheating the leaderboards. This update will remove any users from the leaderboards who exploited this issue, and we will ban any players caught using this exploit. If you believe you have been wrongfully affected by this update, please reach out to us on the Discord link below.

[h3]Want more info?[/h3]
Visit the Might and Delight website Visit the Might and Delight Merch Store Join our Discord server

New Intention Task: Trek

The trek task involves walking or running a certain distance in a given area within the deadline of the intention.

Enjoy the scenery along the way!


[h3]Fixes[/h3]
  • Fixed the bug that the fruits on the tree were not shown in the sense mode.

[h3]Other Updates[/h3]
  • Now you can customize the key bindings for quick emote keys (0-9 by default) in the settings view.
  • The distance of the sense mode has been slightly increased:
    Collectable 20m (unchanged)
    Food 30m -> 50m
    Animal 50m -> 80m


Learn more about intentions here: Introducing: Intentions

[h2]Want more info?[/h2]
Visit the Might and Delight website Visit the Might and Delight Merch Store Join our Discord server

Introducing: Intentions



[h2]MEADOW INTENTIONS RELEASE[/h2]

Introducing Intentions, a new feature intended both to give guidance to new players, and new things to do for seasoned Meadovians.

“Meadow is an open-concept experience by nature, allowing the player to shape it any way they want. However, from time to time we were receiving feedback, especially from new players, that sometimes they find themselves looking for guidance and a goal to pursue when they launch the game. To make them feel included, we came up with Intentions.

Intentions are our way to give you a spark of inspiration. A task to follow if you are looking for one, both short and long term – together with other players, or solo. You are rewarded for your efforts and the time you put into them, but the journey itself shall be a reward as well. That is why the tasks are focused on exploration and discovery, which have always been the foundation of the game, along with non-verbal communication.

We hope that Intentions will enrich your gameplay and you will enjoy them as much as we enjoyed creating them.”

Emilia Stoch, a game designer



Check the daily, weekly and monthly intentions in the Journal view. Complete an intention to earn a reward!
  • The daily intention will be refreshed at 10:00 am (CET) every day.
  • The weekly intention will be refreshed at 10:00 am (CET) every Monday.
  • The monthly intention will be refreshed at 10:00 am (CET) on the 1st of each month.

Each intention contains 1~2 tasks. Completing an intention requires completing all of its tasks. Currently, there are 3 types of tasks:

[h3]Collect[/h3]

The collect task requires a certain number of flowers, fungi, puzzle pieces, etc. to be collected within the deadline of the intention.

[h3]Eat[/h3]

The eat task requires a certain number of fruits to be eaten within the deadline of the intention.

[h3]Enter[/h3]

The enter task requires entering a certain number of leaf piles, mud puddles, etc. within the deadline of the intention.

NOTE! Repeatedly entering the same area in one session will not increase the count of enter task.


[h3]Fixes[/h3]
  • Fixed the bug that the player could eat fruit while sleeping.

[h3]Other Updates[/h3]
  • Repeatedly entering the same leaf pile/snow pile/lotus leaf in one session will no longer increase the count of the achievement jump into leaf pile/snow pile/lotus leaf.

- - -

[h2]New Bundle: The Shelter Collection[/h2]
We also want to mention the Steam Summer Sale, currently in full effect. During this time, you'll be able to get all the Shelter titles for a scorching 70% off!

But if you want to really save some money, we recommend the Shelter Collection. On top of the 70% discount we'll slice that cost in half – and if you already own some of the titles in the bundle you'll pay even less.

Now, that's what they'd call a good deal on Wall Street, or whatever.

Make sure you check out our other titles when you're at it as well!

https://store.steampowered.com/bundle/42828/The_Shelter_Collection/



[h2]Want more info?[/h2]
Visit the Might and Delight website Visit the Might and Delight Merch Store Join our Discord server

Live Update, July 4 2024 – Fixes and updates

[h3]Fixes[/h3]
  • Fixed the bug that some fruits would be generated overlappingly.
  • Fixed the bug that the essence would not be added sometimes when eating a fruit.
  • Fixed the bug that the recovery time for smoke mushrooms, leaf piles and snow piles is uncertain. They are now uniformly adjusted to 30 seconds to recover.
  • Fixed the bug that if you hide the game UI with the gamepad while opening the Quick Selection Wheel (hold down RB and then press LB), the hiding process will continue to execute.
  • The scaling of the home icon on the minimap and the map now looks normal.

[h3]Other Updates[/h3]
  • Meadow supports ultra-wide screen now (only for full screen mode)! If it doesn’t work, please go to Settings > Graphics, disable full screen and re-enable it.
  • It is not able to change resolution in the full screen mode now.
  • The camera height is now saved between sessions for each animal separately.
  • The camera distance is now saved between sessions for each animal separately.
  • Some of the UI designs have been updated.
  • The icon of essence has been changed to a new design.


[h2]New Bundle: The Shelter Collection[/h2]
We also want to mention the Steam Summer Sale, currently in full effect. During this time, you'll be able to get all the Shelter titles for a scorching 70% off!

But if you want to really save some money, we recommend the Shelter Collection. On top of the 70% discount we'll slice that cost in half – and if you already own some of the titles in the bundle you'll pay even less.

Now, that's what they'd call a good deal on Wall Street, or whatever.

Make sure you check out our other titles when you're at it as well!

https://store.steampowered.com/bundle/42828/The_Shelter_Collection/



[h2]Want more info?[/h2]
Visit the Might and Delight website Visit the Might and Delight Merch Store Join our Discord server