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MMORPG Tycoon 2 News

Update notes for 0.17.193

Hi folks! This is another bugfix update, while most of my development effort is going into the upcoming "Combat 2.0" update.

Newly fixed in this build:


  • Improves the appearance of selection rings around parties and party members.

  • Fixes display of party members in the "Party Info" window (which sometimes could be displaying outdated information or no information at all).

  • Fixes an AI bug which could result in players in parties appearing to float or sink into the ground, after dying and respawning.

  • Fixes parties to regroup after a party wipe, instead of continuing to charge one by one straight into the same monsters that killed them before.

  • Fixes a crash which could occur after destroying an elite monster which was the target of a quest.

  • Fixes a crash which could occur while quitting to the title screen after changing video mode from Multisampled antialiasing to SMAA or no antialiasing. (Or the other way around)


...plus updated localisation data and miscellaneous other minor fixes.

Thanks for your patience, everyone, while Combat 2.0 is being assembled! Please feel free to join us on our Discord server (there's a link in the game's desktop interface); that's where I'm showing progress on Combat 2.0 and taking Combat system feedback from players!

v0.17.190

This is another little hotfix, mostly just addressing issues reported from the last build. New in this build:
  • Adds a first pass at Steam Rich Presence, which will show your current subscriber and active player count in your friends list, while you're playing. Currently, this count updates once per minute.
  • Fixes a crash bug which could occur during game shutdown if you quit the game using Alt-F4 (or equivalent OS force-quits of the game; this crash would happen
  • after* autosaving, so no actual game progress would be lost)
  • Adds a “Next feature at:” line to the main header window at the top left corner of the screen, showing what version number you need to reach to unlock your next new technology. (suggested by @cow over on our Discord server)
  • Fixes the visibility of region level numbers when the bloom visual effect is disabled. (previously, these were very hard to see without the 'glow' shader!)
  • Fixes minor rendering issues on the level selection widgets used for assigning level ranges to regions, and for assigning levels to monster zones.

...plus miscellaneous other minor fixes and adjustments.

Most of my development effort at the moment is still focused on Combat 2.0, which is getting closer! I'm trying to get it out to folks within the next week or two! Thanks for your patience, everyone; the combat system adjustments have been taking a lot longer than I expected, but I'm finally really happy with the way they're shaping up!

Hotfix, 10th February, 2021

Hi folks! This is a quick hotfix to address a common issue reported in yesterday's update.

New in this build:
  • Fixes a crash bug introduced in yesterday's build which could occur while placing a mountain pass.
  • Fixes some confusing error messages while placing mountain passes.
  • Updates localisation data

Build update 09/February/2021

New in this build:
  • Memory improvements! Dropped memory usage in really large games to about half previous memory usage. Also makes saved game files about half their previous size, leading to faster cloud sync!
  • Improvements to Developer and GameMaster AI to make them more effective at accomplishing tasks. If folks have lots and lots of developers or GMs, you may want to check to see whether you can make do with fewer of them now, now that they're being more effective!
  • Fixes ravens being left behind if players log out while riding them.
  • Fixes cheater notifications from being left behind if players log out while they're being displayed.
  • Stops the user from placing mountain passes such that they overlap each other or other paths.
  • Fixes the cursor from "clicking through" certain visibly-solid portions of the action bar and instead accidentally selecting something from the world underneath the action bar.
  • Fixes the sorting of draws of action bar buttons, which could cause some icons to be invisible, if multiple buttons in an action bar had the same icon.
  • Fixes some text not rezzing out along with its window, when the window is closed.


...plus a bunch of other miscellaneous fixes!

Update notes for v0.17.184

Just a small update with hotfixes, today!

[h3]Updates since the last build:[/h3]
  1. Fixes memory leaks while placing network WAN points and network servers.
  2. Fixes incorrect "obstructed" complaints when trying to build walls connected to other walls.
  3. Fixes pathfinding in highly congested falling back to using the older pathfinding system

    The older pathfinding system was slower and also produced worse paths; often ignoring one obstacle while routing around another. All paths should now be being generated by the newer, more robust system.