Update notes for v0.22.64
Hi folks! This patch mostly contains bugfixes:
...and a bunch of other, more minor, changes and fixes!
As always, huge thanks to everyone who reported the issues above and assisted in testing and verifying fixes!
-T
- Fixed an issue which caused some players to be unable to create new games (whilst still being able to load and play old ones).
- Fixed a pathfinding issue which could result in some vehicle depots sometimes being completely ignored for pathfinding requests.
- Fixed a possible softlock if you skipped a new release trailer while that trailer was showing the inside of a dungeon.
- Updated the "Unsubscribers Report" to show actual reasons for unsubscriptions. Previously we just showed the most recent negative thought of each unsubscriber, but that wasn't always (or even often) a full explanation. Now if somebody has unsubscribed because they were banned, we show that in the report. If it's because their character class got destroyed, or because they couldn't afford to pay the subscription fee, or because they thought they'd outleveled the game's current content, those will each show up in the report. Old historical "Unsubscribers Report" data from before this update will now show up as "Unknown Reason", but you'll still be able to see how many unsubscribers you had on past days from earlier builds of the game.
- Disabled the "dynamic batching" video option, since it was actually slowing down the game a lot when enabled, once a game got large. (I'll revisit this in future and try to find where the performance loss is happening! But until then I'm just disabling the option outright.)
...and a bunch of other, more minor, changes and fixes!
As always, huge thanks to everyone who reported the issues above and assisted in testing and verifying fixes!
-T