v0.17.190
This is another little hotfix, mostly just addressing issues reported from the last build. New in this build:
...plus miscellaneous other minor fixes and adjustments.
Most of my development effort at the moment is still focused on Combat 2.0, which is getting closer! I'm trying to get it out to folks within the next week or two! Thanks for your patience, everyone; the combat system adjustments have been taking a lot longer than I expected, but I'm finally really happy with the way they're shaping up!
- Adds a first pass at Steam Rich Presence, which will show your current subscriber and active player count in your friends list, while you're playing. Currently, this count updates once per minute.
- Fixes a crash bug which could occur during game shutdown if you quit the game using Alt-F4 (or equivalent OS force-quits of the game; this crash would happen
- after* autosaving, so no actual game progress would be lost)
- Adds a “Next feature at:” line to the main header window at the top left corner of the screen, showing what version number you need to reach to unlock your next new technology. (suggested by @cow over on our Discord server)
- Fixes the visibility of region level numbers when the bloom visual effect is disabled. (previously, these were very hard to see without the 'glow' shader!)
- Fixes minor rendering issues on the level selection widgets used for assigning level ranges to regions, and for assigning levels to monster zones.
...plus miscellaneous other minor fixes and adjustments.
Most of my development effort at the moment is still focused on Combat 2.0, which is getting closer! I'm trying to get it out to folks within the next week or two! Thanks for your patience, everyone; the combat system adjustments have been taking a lot longer than I expected, but I'm finally really happy with the way they're shaping up!