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Viking Conquest 2.068



Viking Conquest 2.068 is live! No update to the multiplayer server files is needed. Modders can access the latest files on our website here.

PATCH NOTES (2.068)
  • Overhaul script_game_get_troop_note to attempt to strip out extraneous or non-immersive info coming from the limited debugging purpose of the original note system, add links, recognize issues around pretenders, handle lords removed from the game and dethroned kings, mention locations of player's prisoners, and name defecting lords that have arrived at the player's court.
  • Make script_texto_lords_relation compatible with the above updates to script_game_get_troop_note
  • Fix randomization of defector at player hall
  • Keep refused defectors from returning to player's hall
  • Add ages for companions in case they become heroes
  • Remove un-localized cheat/debug line
  • Add notification to player when they are indicted
  • Fix footwear of certain troops. Note, however, that nobility in this period preferred to signal their status over reducing potential battle damage.
  • script_give_center_to_lord: check when parameter operates as flag
  • Reduce volatility of player's personal relations with factions when factions change their bearing to one another or a player joins a faction at war
  • Add a case to the court scene to screen out ladies of defecting/inactive lords who have not presented themselves to the player yet

14 years later, beloved RPG game is suddenly blowing up on Steam

I love when this happens. In the frenetic, fast-moving world of videogames, it seems like a lot of great work is quickly consumed, disposed of, and forgotten. Either that, or we pick a game - just one game, like Diablo 4 or Skyrim - and stick with it for years and years, neglecting to see what else is around. When something great from the past that we might otherwise have never played suddenly explodes again on Steam, it's a nice reminder that some games are so good and so loved they can never truly disappear. 14 years since it first launched, one classic RPG game, with a full 10/10 rating from players, is suddenly taking over Valve's platform. Like a legendary band stepping out for one final tour, if you want to enjoy the resurgence for yourself, this one is also 90% off.


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Viking Conquest 2.064



Viking Conquest 2.064 is live! Server admins and modders can access the latest files on our website here.

PATCH NOTES (2.064)
  • test g_talk_troop in inventory subscript, to avoid errors from assuming that the player is always talking to a merchant
  • initialize g_talk_troop when merchant inventory is called from the town menu, to avoid those same errors and get proper merchant discounts
  • add dealing agent check to "kludge formation superiority", to avoid errors if that agent happens to die in the split second before the trigger fires
  • fix issues with Kingdom:Lords report

Viking Conquest 2.063



Viking Conquest 2.063 is live! Server admins and modders can access the latest files on our website here.

PATCH NOTES (2.063)
  • Restore some story NPC heights
  • Another attempt to init tourney practice right
  • Keep those killed in the holmgang dead
  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms
  • Include non-companion lords in appropriate adventurer behavior
  • Have script_change_troop_faction handle non-kingdom faction properly
  • Use a defection process to place adventurer lords of defeated factions in new factions
  • Distinguish unconfirmed defectors to player and limit their spawn in the player's court
  • Defecting lords yield intel on their old faction when accepted by the player
  • Defecting lords do not defect immediately when rejected by player at the player's court
  • Add a tracker for the last faction to properly distinguish that from the original faction
  • For initiating defections, use the same function that counts disgruntled lords
  • Make liege relation more of a consideration for defection
  • Prohibit defections to factions from which lord will immediately defect
  • Lords that have nowhere to defect are removed from the game
  • Use script_indict_lord_for_treason for quest incriminate loyal commander
  • Redo caravan design to raise the cap to a level appropriate for when only two factions left
  • Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom
  • Balance relation impacts of enfoefment
  • Corrections in Spanish and German localization files

Autumn Sale Ends Today!



The Steam Autumn Sale ends today at 10 am PST / 7 pm CET! Don't miss your chance to get Mount & Blade II: Bannerlord at 15% off, or complete your Mount & Blade collection with a massive 75% discount on all other titles!

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https://store.steampowered.com/app/321300/Mount__Blade_Warband__Viking_Conquest_Reforged_Edition/
https://store.steampowered.com/app/48705/Mount__Blade_Warband__Napoleonic_Wars/
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