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Citadel: Forged With Fire News

Patch Notes - 02/06/2019 - Bug Fixes Optimizations



Hello Again Wizards of Ignus!


Today is Wednesday which means it's time for another patch. This update focuses on addressing various bugs reported by the community and it also includes more game optimizations. Check out the patch list below to see what's included in our update today:

Patch Notes:
  • Refactored harvesting system to be more performant
  • Optimized server latency
  • Changed foliage collision culling
  • Trap doors are now easier to select and auto close when triggered
  • Deconstructor no longer has limits of 256
  • Swapped raw elk meat and raw poultry tame time duration increases to reflect new balance in spawn quantities/locations. Raw elk now gives 60 minutes of tame time increase, raw poultry now gives 30 minutes
  • Increased bird spawn quantities
  • Fixed an issue with the server browser panel, causing controllers to get trapped
  • Fixed a bug where restyling would sometimes not work
  • Fixed an issue where house members would spill into the invitee list and vice versa
  • Character names now use strict alpha numeric adherance
  • Low level pvp system doesn't prevent healing
  • Improved controller support for the social tab
  • Fixed missing particles from "Forged with Fire" intro scene
  • Increased some particle cull distances
  • Moved a few UI objects to support 90% screen margins
  • Restored welcome message. Use /setwelcomemessage "text" for your server to have a default greeting
  • Fixed an issue where house toggling with the 'H' key did not properly list anything
  • Fixed a number of AOE spells having no effect on PVP players
  • Fixed massive dragon fireball not affecting players


Please take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.

We hope to see you all in game soon!