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Environments, Masks, Paddles, and More

There are now 5 playable environments! Studio, Desert, Winter, Void, and Museum.



Void is a special environment in that it's empty but allows you to use your own 6 images to define the skybox, simply replace the images in the game folder under "Assets/Resources/VoidEnvSkybox/"

In addition, there are now vastly improved graphics quality options under the settings menu and each environment has its own savable options because they vary in resource demands. If your graphics card can handle it use "Ultra" settings to see the game in a higher quality than previously possible.

In multiplayer, there is now a practice break right before every match and rematch where the environment can be changed and both players will be placed into the same environment, during matches environment switching is deactivated.

There are now also a selectable variety of masks and paddles to choose from under the settings menu.


We have also been hard at work revamping the collision, physics, and multiplayer systems in anticipation of cross platform multiplayer and overall improved experience.



On a more technical front - we have rewritten the physics and multiplayer code to use up a lot fewer resources and bandwidth. If you thought that rolling the ball on the paddle was impressive before, you should try it now. No more is the collision detection simply "good enough".

Coming up Next:

in the coming days, expect to see various iterative updates to the game including a beta release of a brand new multiplayer system. We can't roll it out straight to the master branch as we have very little idea about how much load it would require.

We have not forgotten any issues raised by anyone. As always, please continue communicating with us on the forum. It is possible that in making such larger releases, we miss a bug or two. Please let us know and we'll fix it post haste.

Happy Ping Ponging,
Eleven dev team.

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I'm sorry I broke physics, I won't do it again

There are 2 ways to determine how fast your paddle is moving. One way is not a very good way, but happened to be the default - for all of the new paddles. Oops.

It was 1 check box away from being the good old physics we all love.

Just pushed out a small patch to fix this issue, and to fix an issue some people were having about the balls falling off of platform levels and not being reachable.



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Note
I am seeing that people are having issues with points in MP being incorrectly assigned. I haven't had a chance to see this. If this, or any other bug happens to you mid game, remember to save the replay, and send it to my email so i can analyze it. ([email protected])
Recordings would be found somewhere around here
c:\Program Files (x86)\Steam\steamapps\common\Eleven Table Tennis VR\Assets\Recordings