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HTC Tracker Compatibility Update, and beta status, and more...

Hello Everyone,

For those of you who have joined our discord and especially those who have participated in the recent tournament, thank you very much for your time and effort.

You can find us on the discord chat almost any time and we answer questions, discuss various topics, and share the occasional cat picture.

Eleven Discord

As many of you may have heard, HTC has announced their tracker peripherals yesterday.

HTC Vive Tracker

They have been kind enough to send us a paddle peripheral in advance so that we can make sure we support their product. They are very open to input from us and we even exchanged 3d model files so that we can make some suggestions on how to improve it for the next version.

Anyway, without further ado, today's patch is about supporting this paddle peripheral.

To use it, turn on the game as you would normally. Make sure both vive controllers are on and the tracker is off. Then turn on the tracker, and select YES from the prompt that pops up in your headset. It may also work if you start all 3 at once with the Vive, but there are certain timings where it doesn't work very well. Do it this way, and you should have no issues.

Here is a 2 sided video of me demonstrating this. Pardon the cute kitten digging her claws into my leg...

Eleven: Table Tennis VR: ViveTrackerUpdate

There are some small issues that arise if you try to switch back to using a vive controller. Also, to make it easier, when the tracker is being used, the left-hand switch is disabled. There may be other small issues, but they are pretty lower importance compared to the important stuff (gameplay, multiplayer, replays).
That being said, we have not tested this with an externalCamera set up (for mixed reality). If there is any reason you need to drop to the previous update, please choose it in the betas tab in the properties window of the game (from the steam library view). The beta for this is "master-minus-tracker-11-17-2017"

When viewing replays, you'd still need to use the Vive controllers for full navigation.

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short story: this update changes nothing at all except for Vive tracker compatibility.

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Future update status:
We've been working super hard to revamp the code and bring the game to more users. We have opened up beta sign up for the Oculus Home. Multiplayer will be crossplatform. Today I heard that someone was able to play Eleven on an Microsoft Acer headset. So exciting to see the user base and device base grow. The latest multiplayer code results in much faster connections, less issues with lag, and much better voice latency. The latest game code improves paddle friction mechanics, and cuts paddle-ball collision detection by 1 frame. We are actively working on this every day, so join us on the discord to get a chance to see every step of progress we make!