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  3. Big updates incoming and arrived if you are on beta

Big updates incoming and arrived if you are on beta

Hi All!

We've been hard at work grinding down bug after bug reported to us by the very active community we have on the discord (https://discord.gg/s8EbXWG)

This update is applicable to the beta (now will be public), and the version on Oculus Home. There are some minor issues with the AI and paddle collision sometimes, and we are working hard to fix that so we can release to the wide steam audience.

Updates:
The huge cross multiplayer update system was released to a smaller audience and Oculus home users, and it was a hit and miss with the connectivity. We have sharpened all of the code and it should be all hits from now on.



Friends and Match history are still in the works, but a new button has appeared. "Active Rooms". Clicking it, will bring you into a view where you can see the matches that are active, who is playing them, and even, if applicable to the type of match, and to the preferences of the main 2 players, spectate.

That's right SPECTATE.

Not only can you look around and watch a game, but while the two main players haven't selected the mode to start the game in, everyone has the ability to grab the ball and hit around - so you can have informal 2 on 2, or 4 on 4..or really whatever you want to do.



While in the room, there is a new button "ROOM" which lets you see who are the people in the room. Each person has their own row, and anyone can hide or control the volume of any other person. The main two players (host and challenger) additionally have the ability to kick out a spectator. Once the actual game starts, spectators lose the ability to hit or grab the ball. (eventually we'll have legit doubles)



There is also a new area which tells you and everyone else in the room what the score is. MP games are now all best of 3.




Another update is that when you play MP now, you will see the head paddle and controller models exactly as your opponent is using - and default headset models are the actual headset models (thanks HTC for providing one for the Vive). Gradually we'll add a headset model for every headset to everyone can be represented :)



Speaking of headsets, you can now set the headset of the AI.

Mini games have a leaderboard and save score, and finally after the long wait, we now have ranked matches!

Currently it is basic ELO with everyone starting at 1500, but we'll probably tweak as time goes by and we tune the rates.


Many people have been missing invitations because the FOV isn't human vision width yet - so the notification panel will have a beep associated with it that should get everyone's attention.

As always, if you have any issues, what so ever, please reach out to us.
We can be reached on the discord (best), or email at [email protected] (medium), or just somewhere here on the forum (ok).

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So many updates are on the horizon, come join the discord to get the latest scoop!


--PS, i forgot to press the button, so after this post, about 5-10 minutes the beta wasn't available, now it is.

PS2: forgot to say. There is a new button on the main menu. It's just a question mark, but reveals a view that has buttons that opens up links to an FAQ, or contact info, or a discord invite.

PS3: fixed lan plan

Update: rolled out a fix to remove the AI from an MP match if you get challenged mid AI match.