Lobby Usability Update, and Quest2 Controllers
Version: 0.183.9 / 0.183.8
This update is improves lobby usability, and quest 2 (via steam) controller changes. The lobby portion brings 2 features:
1. column sorting for the lobby.
a. name and proximity columns sorting as expected
b. ELO column can sort either increasing/decreasing, or a third option of closeness. This will show you players based on how near their ELO is to yours
2. While your cursor is anywhere on the lobby panel, the only update you should see is challenge buttons vanishing when people are no longer able to be challenged. Once your cursor (laser) is moved away from the lobby panel, it continue to refresh as usual. This should help avoid the circumstance where you try to challenge one person but instead end up challenging someone else that has moved into that place.
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This update also fixes the controller issues users who are using Quest2 through Steam have been having. Now you should see the quest2 controller. I lined up up as best as I could. Steam's quest2 models are very wrongly positioning compared to the actual controllers. This means that if steam pushes an update that fixes that, it will break the positioning and will need recalibration again from my side. If this happens, please notify me asap.
Also note for anyone unaware: playing the game on quest/quest2 through pc (regardless of which mode of connection you use), will add latency to your render. To offset this, the positions of the controllers and headset have to be predicted further into the future - for this game, this ends up appearing as bad tracking. If you are one of those users, you should play it natively on quest/quest2 to see the game properly.
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meanwhile many server side fixes have been pushed to improve stability. Sorry about restarting the server during your match. I try to do it very late EST time which has the least number of online users.
I hope pretty soon I can make it so that server restarts, that don't contain critical code changes, would be done without users even noticing (so that they may continue to play their games)
This update is improves lobby usability, and quest 2 (via steam) controller changes. The lobby portion brings 2 features:
1. column sorting for the lobby.
a. name and proximity columns sorting as expected
b. ELO column can sort either increasing/decreasing, or a third option of closeness. This will show you players based on how near their ELO is to yours
2. While your cursor is anywhere on the lobby panel, the only update you should see is challenge buttons vanishing when people are no longer able to be challenged. Once your cursor (laser) is moved away from the lobby panel, it continue to refresh as usual. This should help avoid the circumstance where you try to challenge one person but instead end up challenging someone else that has moved into that place.
-------------------
This update also fixes the controller issues users who are using Quest2 through Steam have been having. Now you should see the quest2 controller. I lined up up as best as I could. Steam's quest2 models are very wrongly positioning compared to the actual controllers. This means that if steam pushes an update that fixes that, it will break the positioning and will need recalibration again from my side. If this happens, please notify me asap.
Also note for anyone unaware: playing the game on quest/quest2 through pc (regardless of which mode of connection you use), will add latency to your render. To offset this, the positions of the controllers and headset have to be predicted further into the future - for this game, this ends up appearing as bad tracking. If you are one of those users, you should play it natively on quest/quest2 to see the game properly.
-----
meanwhile many server side fixes have been pushed to improve stability. Sorry about restarting the server during your match. I try to do it very late EST time which has the least number of online users.
I hope pretty soon I can make it so that server restarts, that don't contain critical code changes, would be done without users even noticing (so that they may continue to play their games)