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Angeldust v2.11 release notes

Another week, another update. Here's the list of changes in Angeldust v2.11:

Light My Way

Angeldust v2.11 brings pathways with signposts and lanterns to the game world near the village so new heroes don't get lost anymore. All signs point 'inland' – into the game world:



If you have claimed land near the village, you'll probably need to remove some of the new signposts. Have fun shoveling ːsteamhappyː!

Mysterious Ways

The 'play together in a random group' feature now drops players on a pathway. Players will need to actively go against the arrows to lose their way. Let's hope this solves the issue of players only encountering birds in a forest.

Fencing Master

Panel blocks next to column blocks will now snap together:



You can use this new building mechanic to create gapless fences, windows, sunrooms, jails and so on. There's probably dozens of building ideas that have yet to be explored:



Every Claim You Stake

Claimable land is reduced in price! Just 2.000 coins per 32x32 square! Current players have been refunded the coin difference.

Additional changes
  • Tweaked creature spawning diversity
  • Balanced 'arctic wastes' area difficulty level
  • Major Android stability fixes
  • Minor text fixes