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MADNESS: Project Nexus News

CHURCH + JORGE PLUSHIES & CUSTOM CAMPAIGNS!!!

[p]WAKE UP, CHUCKLEHEADS! It's time to PUT MORE SQUISHY THINGS IN YOUR HOME! [/p][previewyoutube][/previewyoutube][p]We tried making PINS but it WASN'T GOOD ENOUGH! NOW THE BOYS ARE MARKETABLE and can TAKE A PUNCH! You can PAY THEM to COME TO YOUR HOUSE and STAND GUARD or be on TEA PARTY DUTY! They will BAG THEMSELVES and go ANYWHERE IN THE WORLD for CHEAP![/p][p]BUT DON'T WAIT! This contract is only open until AUGUST 27TH! They don't want their ITENERARY to become TOO FULL OF OBLIGATIONS!

https://www.makeship.com/shop/creator/madness-project-nexus [/p][p]
Now to use our INSIDE VOICES and talk about MODDING! [/p][p][/p][p]It's been less than a month since we last updated you all on our modding adventure, but that doesn't mean we've come empty-handed. Custom cutscenes and campaigns are here! That's right, fully produced, fully scripted, multi-stage campaigns are here at last, and to start you guys off, we've got one that's already ready-to-go from our invaluable ally DarkSignal. [/p][previewyoutube][/previewyoutube][p]
You can download and play through the Nevadean Supermall right now! Just make sure your gamer chair is properly dialed in, it's a doozy.

If you want to get crackin' on making your own, Head over to the modding resources master doc and grab the latest version of Sceenetools and the tutorial to get started. Additionally, in the next day or so we'll be uploading a recording of a demonstration of all the new stuff that we held for our mod testing group, so keep an eye out on the master doc for it (we'll highlight it!) Credit to dear friends Twingamerdudes and Zepumpkineater for recording and editing it respectively. There's also always mod discussions being had over on our Discord!

The next stretch of modding development is going to involve a lot of cleanup and a lot of small additions and tweaks to Campaigns, so things won't be as exciting for the near future. This is a huge feature that's going to take a lot of TLC to get down right, and we don't wanna start jumping back into the guts of the game and developing something completely different until what we have now is rock-solid. Don't worry though! We're far from done with tinkering and giving you guys new features, so be sure to stay tuned, cause we'll tell ya as soon as it's coming!

Thank you all so much for continuing to keep our dream alive. Keep on truckin'![/p]

Sharkrobot merch drop and Project Nexus sitrep!

[p]Hey there folks! We've got a MASSIVE merch drop today from Sharkrobot, alongside another update on the state of mod development for Project Nexus. There's a heckuva lot going on on both fronts, so let's get right into it.

First things first: merch! Sharkrobot's really outdone themselves here. T-shirts, hoodies, long sleeves, tank tops, pins, cards AND keychains (oh my!)[/p][previewyoutube][/previewyoutube][p]Seriously, these guys went nuts with it. Check out the collection for yourself over at Sharkrobot.com, there's bound to be something in there that catches your eye. Keep in mind that all limited edition items (Tricky card set, apparel, bonus pins and bundles) will be going away on JUNE 24th, so don't miss out![/p][p][/p][p][/p][p][/p][p]Next up: Modding. We've covered a hell of a lot of ground these past few months. Every major bullet point we talked about in our last sitrep has been completed, and then some. All those changes are live and can be used in your mods right now. Now we'll kick it over to a direct quote from Swain to explain what's coming up next.

The big, final push for M:PN modding is underway: custom Campaigns + Stages and custom Doors are currently in testing! A Campaign, at its simplest, is just a MadCard that describes what Stage a new game should start at. From there, Stages themselves dictate whether or not you go to an Overworld-style hub after beating it, or straight into another Stage. Players will be able to play as many new careers (saved games) based on as many different (or the same) custom Campaigns as they like.[/p][p] Because each Campaign is basically a mini Story-mode, our testing needs have increased a ton. We’re likely to start reaching out for more private tester volunteers within the next week, once we have a serviceable tutorial to distribute. Combined with the completed \[but still unreleased] Cutscenes for SceneTools (including MadCard Maker support), we’re on the verge of full customized modded experiences.[/p][p]
That's right folks, full custom friggin' campaigns. Y'all already have all the tools to build your levels, (except cutscenes, but we'll get those to you ASAP. They're done, just not stable) and soon you'll finally have the framework to stitch it all together.

We'll keep you folks posted here with all the major updates as usual, but if you want to stay on top of everything modding related, including our Github updates, the best place to follow is via our Discord. If you want to play around with the mod tools yourself, head over to our modding resources master doc for a collection of everything you need for your modding journey.


Thank you all so much for your continued support. Whether it's buying the merch, creating mods, or even just playing or chatting about the game, it's YOU that enables us to be able to focus on making updates, animations and all the other cool stuff we do. We'll be back in touch again real soon, but until then, keep on truckin'![/p]

Sheriff Plushie & Church + Jorge Pins!

Well looky here! If it ain't our old pal the Sheriff! And his two favorite knuckleheads as well!

[previewyoutube][/previewyoutube]
That's right, Makeship's back to rustle up some trouble, and this time we've got a proper hat-trick of goodies for ya! The head honcho of MERC himself, the Sheriff in lovable plush form, and the enforcer tag-team of Church and Jorge in enamel pin form!



Y'all know the deal by now. Quality goods that'll mosey your way with affordable flat-rate WORLDWIDE SHIPPING. Can't stick around forever though! Reckon these boys'll be run out of town by MAY 2ND so wrangle 'em up while you can!

Limited Edition Jeb Plushie + Pin & Project Nexus Sitrep!

Makeship has blessed us once again with another merch drop of biblical proportions! This time around it's the OTHER good (allegedly) doctor (allegedly) Jebediah Christoff who's graced us with his presence, both in plushie AND enamel pin form!

[previewyoutube][/previewyoutube]
Jeb's crusade knows no bounds. He's ready to bring the fight ANYWHERE with low, flat-rate WORLDWIDE SHIPPING.

Hurry though, this contract's only good through MARCH 7TH, so secure yours today!



As for the Project Nexus side of things, we're still plugging away with the Scene Tools updates (the tools for making custom stages!) We're almost ready to push out the following features for y'all to use:

Event System: Add versatility to modded stages using simple-to-use Conditions & Actions, with MCM support!

Interactives & Event Zones: Things that can be used by characters to compel the Event System to do just about anything. Computers, card readers, bombs, medical cabinets, and many more.

Togglables: Moving platforms, disappearing walls, or any kind of world geometry changes that are triggered by the Event System.

Custom Cover/Togglables/Interactives: Everything you need to create these SceneObjects from scratch instead of resorting to Proxies. Doors are on the roadmap but that feature is still in dev.

Removers: Further diversify modded stages with scripts that remove objects from the game based on things like current game difficulty or "world changes" the player has made in other scenes.

Once these are in we'll only have to tackle a couple of other things like cutscenes, then the scene tools will be complete! And after THOSE are complete, we can get working on all the random leftovers like automatons (scripted enemies/bosses) and the ENTIRE MODDING TOOLSET WILL BE COMPLETE!

As we begin to plot our final course through this modding adventure, be sure to let us know what YOU want to see that we haven't gotten around to implementing yet. None of this would be here, or even possible at all without your collective feedback, and we wanna keep building this mod scene up to be the best it can be. Thank you so much for truckin' on with us and we'll see you all again real soon with that update!

Full Release [1.08.e] Update

The release branch is up to date with all beta updates EXCEPT FOR MODDING!

As always, let us know if you see any issues with the new updates, or anything else you spot!