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MADNESS: Project Nexus News

Update [1.33.j] Patch Notes

Added: New Loud/Quiet loops for (some) Arena stage music. Tracks will start off in a quiet state, and advance to loud when you start the stage.
Tweak: Registered weapons will decay just like any other in the Arena.
Fixed: Sweet spot was visible when starting a stage, even if your targeting reticle was not.
Fixed: Narration squiggles weren't properly deleting themselves.

Update [1.33.i] Patch Notes

Added: Saved games sorted by Last Played.
Tweak: Arena Battle stages will calm down on the number of enemies they spawn at once. Except for Slaughter Time, of course.
Tweak: (Story) Fallen teammates will receive a little shove forward when they climb back into a stage after falling off a ledge while incapacitated. This should stop them falling backwards off the ledge they just recovered from.
Tweak: Those little blips over a character talking in a cutscene will now disappear the moment someone else starts talking.
Tweak: Upped the spawn frequency of weapon drops in Slaughter Time.
Fixed: Dead teammates being returned to a stage will no longer stand there idle, unable to be saved.
Fixed: Water was considering too many physics objects. Significantly reduced which objects water will interact with, which should help tremendously with lag spikes in the Mining Sector.
Fixed: Rare bug where using a Takedown on someone just as they leave a door could cause you and them to fly out of the stage.
Fixed: Bodies wouldn't decay at certain times during Slaughter Time stage (or any stage really, but mostly that one).

Update [1.33.h] Patch Notes

Added: Brand new back-end system to Executions/Takedowns! You won't notice much new on your end, but it's running faster than ever, and opens the door to tons of new options. For example: try using broken hilts on Mags, or execute a dizzy enemy as Jeb!
Tweak: No more locking swords with a melee opponent if you, the player, are in a finisher.
Fixed: Slaughter Time's murder fanblades would disorient after a long enough time. I blame floating point variables.
Fixed: Positioning & Footwork were affecting each other's categories and not their own.
Fixed: Cutscenes could cause a character's in-world textures to look wrong.
Fixed: Armor Filter and Eyebrows outfit pieces will stop disappearing after you buy them. You'll still need to buy them one more time, though
Fixed: Light Punch/Swing skills weren't apply the speed bonus to your attacks.

Update [1.33.g] Patch Notes

Added: New Damage Ticker tracks your destructive power! Enable it in the Options Menu.
Tweak: Weapons with small magazines (shotguns, etc) have their bonus mags properly multiplied by your Core Ranged skill and appropriate Extra Mag traits (it's no longer just a bonus measly single additional shot per).
Tweak: Outfit pieces now give different kinds of magazine bonuses. Check your gear to see if it applies.
Tweak: A little indicator to let you know when you have so many mags that more won't display.
Tweak: Starter gear in the Warchest is now just a few set weapons to give all skill groups a chance to train.
Tweak: Weapons that break and become other legit, non-handle weapons will cost more at the Quartermaster.
Fixed: Error in menus when trying to display a character who is wielding and glowy weapon (shock baton, etc.)
Fixed: A couple places where glowy light effects weren't doing what they need to.
Fixed: Scrying Goggles and a couple other outfit pieces are optimized and looking sharp.
Fixed; Agent origin properly calculating encumbrance again.
Fixed: Your starting Arena Origin gear will no longer vanish from your inventory when unequipped. Existing characters are unaffected :frowning:
Fixed: Cannot unequip gear that is reducing your encumbrance, if doing so would take you over cap.
Fixed: Heavy ranged weapons no longer upgreade their magazine count based on Core Ranged (as it was always meant to be).

Update [1.33.f] Patch Notes

-Added: Glow effects added to a ton of goggles and other outfit pieces. Plus they're colorizable!
-Tweak: Glow effects for weapons appear correctly in the Inventory/Store.
-Tweak: The quartermaster only sells you classic grey outfit pieces. If you want them colorized, you're gonna hafta pay for it, pal.
-Tweak: Extending weapons (batons, Nexus blade, etc.) or weapons with wield animations will stay out/animated when you throw them. They also fit on the hip/back based on their retracted size.