1. MADNESS: Project Nexus
  2. News

MADNESS: Project Nexus News

Update [1.31.f] Patch Notes

-Tweak: Sword Locks require you to mash ATTACK again, while evading Zeds etc. still requires DODGE.
-Tweak: Gloved weapons can now affect your damage type with unarmed.
-Tweak: Crossbows bolts fly through slain enemies more reliably than most other projectile types.
-Tweak: Better animation for de-masking and de-helmeting enemies (Sleepwalkers, Riot Guards, MERC Laborers)
-Tweak: Ranged-weapon NPCs in cover will prioritize being the attacker as if their target was at their ideal range.
-Fixed: Stunning Fist skill works again (did you notice it wasn't?)
-Fixed: Tooltips should place correctly on all aspect rations and resolutions. They've also beeen added to the Character Creation screen.

Announcing the Official Project Nexus Discord!

Howdy there folks! After a little over a month of closed testing, we're ready to open up the official Project Nexus Discord server to the world! This is a server exclusively for and about Project Nexus. If it's has anything to do with the game, we've got it. Come on down and chat about the game, share or view fan creations about the game, download mods for the game, catch Swain and Krinkles on a stream developing the game, or just join up and get (optional) pings for updates about the game!

For all your Project Nexus needs, join us at: https://discord.gg/BegDfepgkZ . Hope to see you there!

Update [1.31.e] Patch Notes

-Featured: Pit Stop for Arena Combat has been reworked to provide a more siege-like experience. Expect bugs: we need your reports!
-Added: Crossbow SFX
-Tweak: Put nails on the wooden board melee weapon so please SHADDAP ABOUT IT NOW THX
-Tweak: Madness Difficulty only available when you beat a stage on Tough.
-Tweak: Lots of gear has been made colorizable.
-Tweak: Nexus Core units received improvements to their uniforms.
-Tweak: Riot Guards got further armor improvements (at least they would say so)
-Tweak: Mild armor calculation change.
-Tweak: Abomination screams should no longer burst eardrums.
-Tweak: Laborer no longer has an invincible head. Instead, his helmet gives him a second chance at living (hopefully he'll make better decisions).
-Tweak: Robots not invincible from the front anymore. Instead, they don't stun unless struck from behind.

Update [1.31.c] Patch Notes

-Added: New Arena Powerups: Speed, Triple Damage, and Infinite Ammo
-Tweak: Dodge-y enemies have a time buffer before they may dodge again.
-Tweak: Player squadmates will now dodge and take cover sometimes, even if it's not in their personality.
-Fixed: Staggered Gunners (etc) die as expected when they take enough damage.
-Test: If Enginieers don't take cover often, or if your Squadmates dodge/take cover too often, let me know!

Update [1.31.b] Patch Notes

-Added: New death animations!
-Added: New melee executions!
-Added: Longer stuns for victims hit by a Critical melee or unarmed strike.
-Added: Exit wound blood spray for Firearm kills.
-Added: While bracing your aim with most automatic weapons, if you tap the trigger VERY quickly, you'll fire a single shot rather than the full burst fire.
-Added: Visuals for "Priority Skills" to help new players decide what's important to buy next.
-Tweak: Lots of gear can now be Colorized.
-Tweak: Rate of Fire and ammo updates.
-Fixed: Hirelings no longer buy skills they aren't qualified to have.