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MADNESS: Project Nexus News

Hank and Tricky plushie rerun!

So, turns out whatever weird science was responsible for actualizing those Doc plushies had the very lucrative side effect of warping a boatload of Hank and Tricky plushies back into our present reality. Well, we're not one to look gift horses in the mouth (they scare us) so we're sharing the wealth!

[previewyoutube][/previewyoutube]

Y'all know the drill. Worldwide, flat-rate shipping, high-quality builds, limited time only. This time around, you have until JULY 29TH. So whether you missed out the first time, or blew up your original like I did, don't miss out on this second chance!


https://www.makeship.com/products/tricky-the-clown-2-0-plushie
https://www.makeship.com/products/hank-wimbleton-2-0-plushie

Beta Update v.2.11.g

[h2] ːmpn_engiː Beta [2.11.g] ːmpn_engiː[/h2]
[You can access this build from the ``releasebeta`` Branch on Steam]

[h3]TWEAKED[/h3]
⦁ The Arena Helipad had its fog and rain effects optimized. If this helps the framerate of players who were having issues there, we'll be able to apply the tweak to other areas of the game too.
⦁ Murder Room is the biggest perpetrator of wave spawn soft-locks, so it's had all of its nooks and crannies cleaned up. Any surface where an enemy could be knocked out of a stage and prevented from returning has been looked at.

Full Release Build v.1.08.d Updated!

[h2] Full Release [1.08.d] [/h2]

The release branch is up to date with all beta updates (OTHER THAN MODDING, which is still available on the beta branch)!

This one took a while to get out (ONE YEAR since the last full update?!), but now the Creber Origin and all the updates since then are in every build of the game.

As always, let us know if you see any issues with the new updates, or anything else you spot!

Beta Update v.2.11.f

[h2]ːmpn_engiː Beta [2.11.f] ːmpn_engiː [/h2]
[You can access this build from the ``releasebeta`` Branch on Steam]

ADDED
⦁ (MODDING) DefaultLoadout has been added to Character MadCards, giving characters access to a collection of backup weapons when they would otherwise spawn unarmed (works a lot like UnarmedReplacement, but as a random list).
FIXED

⦁ (MODDING) Ambush-spawn enemies (Nexus Soldats, for example) cannot be assigned a Player controllers instead of an AI controller.
TWEAKED

⦁ (MODDING) All Arena enemies can spawn with Bot, Boss, and Simple AI controllers instead of only their default NPC AI controller.

Expect another update later today (barring HORRIFYING BUGS that need fixing) where we finally merge all Beta changes (except Modding, which is still in Beta) into the full release branch!

Beta Update v2.11.e

[h3]ːmpn_engiː Beta [2.11.e] ːmpn_engiː[/h3]
[You can access this build from the ``releasebeta`` Branch on Steam]

FIXED
⦁ The weapon selection outline shader wasn't working fully with objects pulled in from modded MadObj bundles.
⦁ DoTs could break some automaton-type enemies (Ghoul, Hive, etc.)
⦁ Background characters (Arena helipad, etc.) weren't loading in their armor.