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Minion Masters News

Version 1.14

Minion Masters!

Charging Into Darkness - Season Pass #2
  • A new Season Pass has arrived to Minion Masters!
  • Tons of new rewards, including 3 cards, a Legendary Skin, bonus cards, and more!
  • Three new cards have been added to the game. They are as follows:



  • Galaxy Diona has also been added to the game!



  • The Season Pass will last one month and end on Thursday the 30th of July.


Balance

Ardent Aegis
  • Heal 200 -> 250


Bounty Sniper
  • New Effect: If you’re behind on XP, gain Shield
  • Developer Comments
  • Bounty Sniper was a card that was difficult to justify in most decks. While the effect is strong the mana premium made it very punishing when removed, and the risk of losing board control for the sake of maximising the XP was too high. By giving it a unique Shield condition, we want to help it have an identity of a comeback card while hopefully not impacting the “win more” element of such mechanics.


Call to Arms
  • Mana Cost 4 -> 5


Disruptor Puff
  • Teleport Cooldown 5 -> 6


Hypnotize
  • REWORK: Hypnotise now applies a debuff that causes enemy minions to prioritize attacking their allies. They cannot target the Master Tower, and will still target enemies if there are no valid allies to attack.
  • Duration 5 -> 6
  • Developer Comments
  • Hypnotize has been a fairly problematic card design wise for a while now, particularly in 2v2 game modes, and we've gone through multiple iterations of different designs to create an effect that is more fair to the opponent while retaining the core identity of the spell inflicting chaos in the middle of a fight. In particular, we took issue with it being implemented in cheese strategies such as those with Rock Rivals that offered very little interactivity from the opponent.


Lord Fanriel the Stormcharger
  • Damage 100 -> 120


Magma Storm
  • Damage per Rock 200 -> 170


Mordar
  • Tombstones can now only resurrect minions belonging to Mordar
  • Tombstone Activation Time 10 -> 8 seconds


Morellia
  • Number of Skeletons from Book of the Dead 4/8 -> 3/6


Netherstep
  • Cast Delay 0.5 -> 0 seconds


Poison (Mechanic)
  • Ticks per Second 1 -> 2
  • Damage per Tick 20 -> 10
  • Developer Comments
  • This solves an issue we had with Poison where we could only make units deal Poison damage in units of 20. By increasing the ticks it allows us to hit much more specific ranges, and also has the side effect of having better visual feedback and being more effective against Shield.


Poison Strike
  • Duration 6 -> 6.5 seconds
  • Total Poison Damage 120 -> 130


Resonating Blast Crystal
  • Damage 120 -> 130


Scratillery
  • Damage per Rocket 40 -> 50


Shielded Crossbow Dudes
  • New Effect: If you control no bridges, summon an extra Crossbow Dude.


Skeleton Horde
  • Skeleton Count 8 -> 9


Styxi
  • Health 90 -> 140


Swarmer Totem
  • Production Speed 6 -> 7 Seconds


Troubadour
  • New: Highland Revelry: Give nearby enemy minions Slow


Misc
  • Blue Golem has received a big visual rework. Red Golem will stay with its old model for now, but we intend to give it a new look as well in the future.
  • New Card art has been added for Scrat Pack, Bridge Buddies, Tranquil Shi-Hou and Blue Golem.
  • Improved the error message that appears when starting a game that isn’t on the same version as the server.
  • Everyone who completed the Charging Into Darkness Adventure will receive 3 copies of a Supreme card as an apology for the error with the rewards in the near future.


Bugs
  • Fixed Illusory Cleaver not activating Voidborne Wound.
  • Fixed being able to use skins you don’t own.
  • Fixed Arcane Ring hitting Masters and Buildings.
  • Fixed Jade Flingers having a small freeze at the end of their attack animations.
  • Fixed Battlepass references not working on “Available in the current Battlepass” buttons.
  • Fixed Season Pass Premium still referring to itself as Battle Pass.
  • Fixed More Dakka not hitting Werewolves.
  • Fixed a minor visual bug with Galaxy Morellia.
  • Fixed an animation bug where Warrior would attempt to swing her sword even though she was out of range.
  • Fixed some inconsistencies with Call to Arms transforming Dormant Defenders.
  • Fixed a visual bug with Ratbo’s Minigun still spinning at max speed after using More Dakka.
  • Fixed Jungle Jumble using the wrong card buff tooltip.
  • Fixed the Charging Into Darkness Adventure granting the wrong rewards. Anyone who completed the Adventure will receive 3 copies of a Supreme card in the near future.
  • Fixed the Italian Translation for Squire Puff and Arcane Bolt not being displayed.
  • Fixed the “Puff Sorry” emote having lost its localization.
  • Fixed Master Skins not having the Master Tips - Thanks LordJulius!


Cheers from BetaDwarf!

Balance Changes, New Art, $1000 Minion Masters Tournament

Minion Masters!

[h2]Season Pass #2 Inbound![/h2]

If you've been keeping up with out Charging Into Darkness reveals, then that means you're aware that the second Season Pass of this Expansion is right around the corner!

Next week on the 25th of June, Version 1.14 will be releasing with a whole host of brand new content, including new cards Sugilite Shield, Lady Infray the Spire Warden, and Skeleton Crew!

Check out our Update Site for all the juicy details. Which of the two currently revealed cards is your favourite? And don't forget to let us know what you think of Skeleton Crew once it comes out!

[h2]Balance Changes[/h2]
Today we've got a preview of some of the balance changes coming with Version 1.14! As always, these aren't all of them, but should highlight some of the larger changes we're planning to make:

Hypnotize Rework
  • NEW EFFECT: Enemy minions within the AoE will start attacking, and prioritise, friendly units for the duration. Cannot attack the Master Tower.
  • Duration 5 -> 6
  • Call Slitherbound Count 1 -> 2
  • Dev Comments: Hypnotize has been a fairly problematic card design wise for a while now, particularly in 2v2 game modes, and we've gone through multiple iterations of different designs to create an effect that is more fair to the opponent while retaining the core identity of the spell inflicting chaos in the middle of a fight. In particular, we took issue with it being implemented in cheese strategies such as those with Rock Rivals that offered very little interactivity from the opponent.


Call to Arms
  • Mana Cost 4 -> 5


Swarmer Totem
  • Production Speed 6 seconds -> 7 seconds


Troubadour
  • NEW: Highland Revelry: Give Slow to nearby enemy Minions


Shielded Crossbow Dudes
  • NEW: If you don't control any bridges, summon an extra Crossbow Dude.


[h2]New Card Art[/h2]
Some of you have noticed, and admired, a lot of visual reworks that have been coming to Minion Masters recently, be it card art updates, or entirely new models (as seen with Dragon Nest). We're just as excited to see what the Art team comes up with as you are, so we're going to be making more of an effort to feature their creations in the blog going forward.

Most of the time when art or models get updated, it's to fit with an updated or revised visual identity we have for their faction. Alternatively, it could be that the models are too old to properly work with going forward or don't meet the level of quality we'd like for the game - Some of the models in the game are still dating back to our very first game, after all!

This Update will be bringing some relatively simple changes - Brand new Card Art for the Scrat Pack and Bridge Buddies cards. Bridge Buddies' art was starting to look fairly unfitting when lined up with the other Scrat cards in its visual style, particularly due to the extensive referencing of the 3d model when creating it. So we've given it an entirely new card art! For Scrat Pack, we're still fond of the original identity of the card art, but wanted to give it a fresh coat of paint to reflect the updated Scrat designs. Check them out below:



[h3]We also have a brand new model for Blue Golem coming in this update, too - Stay tuned to our Twitter and Facebook pages for an exclusive reveal on Monday![/h3]

[h2]$1000 ShadowGaming Tournament[/h2]


This weekend, Shadow Gaming TV are hosting their Minion Masters Summer International Tournament, where the winner receives a massive prize of $1000!

The 1v1 event will be taking place this Sunday the 21st at 11 AM PST on their Twitch Channel, with signups closing shortly before the event starts. It's promising to be an exciting event with a ton of players already signed up!

Check out the full rules of the Tournament and signup on their Battlefy link!

Cheers from BetaDwarf!

Emote Contest & Twitch Drops Boost

Minion Masters!

[h3]Starting this Friday, we'll begin showcasing our Season Pass spoilers for new cards and content that'll be coming in Version 1.14! Make sure to stop on by our Update Site to check it out and take a look at the awesome new content coming soon![/h3]

Emote Contest


It's been a while, but we're back with another Minion Masters Emote Contest! The Emote Contest is a community competition that allows your custom Minion Masters emotes to be immortalized on the Minion Masters Discord Server! Here's how to enter:

  • Make a cool Minion Masters emote! They don't have to be just puffs, but the general guideline for an emote is a 1:1 ratio emoticon, like the ones you'd see in-game. Make sure that it looks nice as a downscaled emote, too, as that may affect your chances.
  • Head over to the official Minion Masters discord at http://discord.gg/minionmasters and post your entry in the #emote-contest-3 channel.
  • Once the Contest ends on the 18th of June, 5 candidates and their emotes will be presented to the community for voting. The three emotes that receive the most votes will be declared the winners!
  • The winners will have their emotes added to the Minion Masters Discord for everyone to use, as well as a special credit in the FAQ!
  • Emotes must be Minion Masters related and not use copyrighted material that isn't from BetaDwarf.
  • Entries must be your own original works. Any medium can be used to create them.
  • Entries must be new. Emotes from the previous contests are not eligible.
  • Entries must not violate the server rules.


Entries will close on the 18th of June at 0800 UTC. Good luck, Masters!

Twitch Drops Boost Incoming


There's a big boost to Twitch Drops coming to compensate for the issues we had during 1.12. From June 11th to June 18th, you can get triple value from your Twitch Drops, making them worth 300 Gold each! Make sure to stop on by your favourite Twitch Stream while the event is ongoing and get your rewards!

Or, if you want to start streaming during this event and share the love, make sure to connect your Minion Masters account to Twitch to earn rewards while streaming - Learn more here!

Cheers from BetaDwarf!

100% off DLC and new expansion - Charging Into Darkness!

100% OFF - WEEKEND DEAL


Get the new $15 Charging Into Darkness DLC 100% off this weekend!

https://store.steampowered.com/app/1324190/Minion_Masters__Charging_Into_Darkness/

CHARGING INTO DARKNESS - OUT NOW!

With Ardera's true agenda revealed, High-Mage Leiliel races to the Whispering Woods to find an old friend. Without his help they stand no chance against the evil that is coming in Jadespark Jungle - But the Elven armies are locked in battle with the accursed legions of Mordar the Mad. Can Leiliel secure Fanriel the Stormchargers aid?

Featuring new cards, a new Adventure, a reworked Battle Pass System, and more!

Read all about the new expansion on the update site, or just jump right into the game!

Cheers from BetaDwarf!

Charging into Darkness

Minion Masters!

Our latest expansion, Charging into Darkness, starts now! With Ardera's true agenda revealed, High-Mage Leiliel races to the Whispering Woods to find an old friend. Without his help they stand no chance against the evil that is coming in Jadespark Jungle - But the Elven armies are locked in battle with the accursed legions of Mordar the Mad. Can Leiliel secure Fanriel the Stormchargers aid?

Revised Battle Pass System

With this Expansion, we’re doing big changes to how we release new content, and how the Battle Pass system functions. We have a big write-up of the changes and our reasoning on our blog here. Here’s what’s being changed:

  • Battle Passes are now known as Season Passes
  • Season Passes last 1 month
  • Season Passes are 50 Tiers
  • 3 new cards are added to the game with each Season Pass
  • Also includes 1 Legendary Skin, 3 Avatars, and 1 Emote
  • Still includes heaps of XP, Shards, Rubies and Gold
  • Includes lots of copies of other cards and 35 Power Tokens
  • Season Tokens have been removed - You now unlock new cards directly through specific Season Pass Tiers. There’s no longer any randomness in accessing new content.
  • All new cards can be earned in the free pass. They will also appear earlier in the premium pass.
  • Cards introduced in the season cannot be crafted until the next season starts.
  • If you complete the Season Pass, you will receive glory for the new Cards, both for the Free and Premium paths.
  • XP Requirements for Season Pass tiers now scale - It’s easier to get started with a new Season Pass. It now starts at 25k Glory for the first tier, compared to 42k as before.
  • Overall XP requirement to complete a Season Pass is the same as finishing 50 tiers of the old Battle Pass system.
  • Season Pass price will be 1500 Rubies
  • Expansions will last 3 Season Passes - Each Pass brings new content related to the Expansion.


New Cards


New Adventure

Aid High-Mage Leiliel as she races through the raging battlefield in the Whispering Woods to find her old friend, Lord Fanriel. She needs his help to overcome the evil emerging from Jadespark Jungle - Can she secure his aid?

  • Brand New Story - Venture through the woods and fight off maddened denizens and cursed Undead.
  • Play as the new High-Mage Leiliel Master, exclusive to Adventures - Or play as returning favourites Jolo and Fergus as bonus content!
  • This 1 Chapter Adventure is free!
  • Completing the Chapter will get you some cool rewards, and will take you to a story introducing an upcoming Master!


Balance

Accursed Ascension
  • Reworked: To obtain Accursed Ascension, spend 60 Mana on Accursed cards.
  • Spectral Essence removed from the game


Arcane Bolt
  • NEW: If the unit drops below 500 HP during the stun duration, destroy it.
  • Stun Duration 9 > 5
  • Mana Cost 3 > 4
  • Mana Freeze 2 > 1
  • Developer Comments
  • Arcane Bolt has been difficult to find a good spot for due to the hard threshold in the card’s mechanic. By changing the requirement to allow for greater leniency we aim to make the card much more practical to use in regular gameplay.


Arcane Ring
  • Radius 5 > 4
  • Developer Comments
  • It was unfortunately common for units to be missed by the Arcane Ring’s projectiles due to the circle radius, where they could simply walk through it and ultimately mean the majority of the spell’s damage was wasted.


ATG Drone x8
  • Projectiles 6 > 7


Blastmancer/Spiritmancer
  • Effect Radius 10 > 14


Blood Imps
  • Attack Cooldown 1.1 > 0.9


Bridge Shrine
  • Total XP 15 > 18


Crystal Construct
  • Now gives Mana on Death, instead of on Play
  • Developer Comments
  • This change also applies to the new card Dormant Defenders.


Cursebearer
  • Mana Cost 3 > 4
  • Curse Aura Duration 4 > 8
  • Developer Comments
  • Cursebearer’s effect ultimately made it too efficient for its mana slot.


Demon Warrior
  • Attack Cooldown 2.2 > 2.0


Dragon Whelp
  • Attack Cooldown 1.0 > 1.1
  • Also affects Flightless Dragons and Shadow Whelp


Ghost Turret
  • Health 350 > 250
  • Now grants an allied minion Spirit on death


Grasping Thorns
  • Total Damage 160 > 170
  • Enemy Speed 3 > 2


Jungle Jumble
  • No longer grants a mana Discount
  • Cards obtained now have Growthburst Shroom


Leiliel’s Vortex
  • Pull Strength 7 > 10


Ratbo
  • Attack Damage 6 > 5


Snake Druid
  • Attack Cooldown 1.0 > 2.0
  • Damage 25 > 50
  • Attack Delay 0.4 > 1.4
  • Developer Comments
  • Snake Druid’s ability to deal with swarm fairly efficiently was an area we felt he needed a weakness in order to enable more counterplay.


Squire Puff
  • Now a Minion
  • New Effect: While on the bridge, give 3 random friendly ground Minions Shield every 10 seconds.
  • Empyrean Army: Give 5 shields instead.
  • Mana Cost 2 > 1


Ting, Teng & Tung
  • Bug Fix: Rage and Growthburst Shroom now grant damage bonuses properly
  • Health 360 > 300


Wall
  • Duration 20 > 30


Zeppelin Bomber
  • Mana Cost 2 > 3


Misc
  • Dragon Nest and Priestess have received visual overhauls, including new Card Art and Models.
  • Combustion and Black Hole have received updated card art.


Bugs
  • Fixed Blue Golems summoned by the Red Golem card doing 300 damage instead of 200 - Thanks KcToby101!
  • Fixed minions in Chapter 2 of the Saving Jadespark Jungle adventure being permanently invisible.
  • Fixed inconsistencies regarding Mana Surge and Stealth.
  • Fixed Puffs being able to wander off the bridge and get hit by effects such as Mordar’s attack.
  • Fixed a slight error with the Buffed HP indication - Thanks SoSiskodemon!
  • Fixed Black Hole occasionally causing games to hang, making them unplayable.
  • Fixed Haunting Hugger becoming Untargetable.
  • Fixed Hypnotize still being able to permanently steal minions.
  • Fixed Sun Burn’s size indication being too small.
  • Fixed units granted Stealth by Mal’Shar not visually regaining Stealth.
  • Fixed Twitch Drops not working.
  • Potential fix for Twitch VIPs and Moderators not receiving Twitch Drops.


Cheers from BetaDwarf!