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Minion Masters News

2.26

Balance Changes
[p][/p][h3]Wardancers[/h3]
  • [p]Attack Speed buffed from 0.9 to 0.8 seconds[/p]
[p][/p][h3]Bladestar[/h3]
  • [p]Damage increases from 80 to 100[/p]
  • [p]Maximum number of bounces reduced from 10 to 8[/p]
[p][/p][h3]Crossbow Club House[/h3]
  • [p]Duration increases from 10 to 15 seconds[/p]
[p][/p][h3]Lord-Sentinel Thelec[/h3]
  • [p]Now only has Mana Freeze (2) if you have 4 or more spells in your deck[/p]
  • [p]Summoned with only 1 Crystal Archer by default[/p]
  • [p]Amount of Crystal Archers summoned when activated reduced from 6 to 5[/p]
[p][/p][h3]Living Statue[/h3]
  • [p]Damage increases from 140 to 150[/p]
[p][/p][h3]Squire Puff[/h3]
  • [p]Delay between activations reduced from 10 to 8 seconds[/p]
[p][/p][h3]A'Zog - Shadow Dash[/h3]
  • [p]Cost reduced from 1 to 0[/p]
[p][/p][h3]Cannon Roller[/h3]
  • [p]Attack Speed buffed from 1.8 to 1.6 seconds[/p]
  • [p]Movement Speed increases from 5 to 6[/p]
[p][/p][h3]Net Blaster[/h3]
  • [p]Health reduced from 140 to 120[/p]
[p][/p][h3]Once Bitten[/h3]
  • [p]Cost reduced from 3 to 2[/p]
  • [p]The werewolf is no longer summoned with Rage[/p]
[p][/p][h3]R3-KT[/h3]
  • [p]R3-KT now deals Ranged Damage while active on the field[/p]
[p][/p][h3]Idol of Sacrifice[/h3]
  • [p]Improved visual and audio feedback for when the Idol becomes active[/p]
[p][/p][h3]Snap Freeze[/h3]
  • [p]Duration of the lingering frost field increases from 3 to 4 seconds[/p]
[p][/p][h3]Stormy[/h3]
  • [p]Damage dealt to self is now counted as True Damage[/p]
[p][/p][h3]The following cards are now limited to 1 copy in decks[/h3]
  • [p]Ghost Turret[/p]
  • [p]Idol of Sacrifice[/p]
  • [p]Bearvalance[/p]

2.25

2v2 Match Quality Update
[p]Back in December, we implemented a new system to warn and temporarily suspend users from 2v2 matches specifically. Since these suspensions are lighter than full game bans, we're able to take action more frequently and more consistently when disruptive behavior shows up.[/p][p][/p][p]We're now issuing warnings and suspensions on a daily basis, and player reports are one of our most important tools in identifying this type of behavior, and we appreciate everyone who takes the time to submit them.[/p][p][/p][p]The good news: a large portion of players receiving a warning or suspension have only needed a single warning, which suggests that the system is doing its job and is improving the quality of the matches. We'll continue monitoring and refining this approach as we move forward.[/p][p][/p][p]We’d also like to remind players that continuing to play in ways your teammates consider griefing will result in increasingly longer suspensions from the game mode.[/p][p][/p][p][/p]
Bug Fixes
[p][/p][h3]Incubus[/h3]
  • [p]Fixed an issue where an Incubus would become idle if Netherstep targeted minion that died at the exact same time.[/p]
[p][/p][p][/p]
Balance Changes
[p][/p][h3]Vuk's Clutchcooker[/h3]
  • [p]Health increased from 450 to 500[/p]
  • [p]Damage increased from 150 to 180[/p]
[p][/p][h3]Apep (Perk: Papyrus of the Black Obelisk)[/h3]
  • [p]Cooldown increased from 30 to 32 seconds[/p]
[p][/p][h3]Frostfang Familiar[/h3]
  • [p]Movement Speed reduced from 10 to 7[/p]
[p][/p][h3]Idol of Sacrifice[/h3]
  • [p]The sacrifice effect also deals 50 damage to nearby enemies and knocks them back[/p]
[p][/p][h3]Lash of Ah'Mun[/h3]
  • [p]Master damage dealt increased from 10% to 25%[/p]
[p][/p][h3]Karmic[/h3]
  • [p]Minimum return damage from Karmic Shield increased from 40 to 50[/p]
[p][/p][h3]Heal Puff[/h3]
  • [p]Now heals for 50 health every 4 seconds instead of 12 health every 1 second.[/p]
[p][/p][h3]Zeppelin Bomber[/h3]
  • [p]Bomb damage is no longer reduced by Bulwark[/p]
[p][/p][h3]Howling Moon[/h3]
  • [p]Also fears every minion affected by the health reduction in a random direction[/p]
[p][/p][h3]Caged Prowler[/h3]
  • [p]Now has Slitherbind (1)[/p]
[p][/p][h3]Rock Rivals[/h3]
  • [p]The living statue summoned for the opponent now has Divine Shield[/p]
[p][/p][h3]Prime Sergeant Raddick[/h3]
  • [p]Bullet spread reduced by 50%[/p]
  • [p]Range increased from 4 to 6[/p]
[p][/p][h3]Woodsman[/h3]
  • [p]Attack speed buffed from 1.9 to 1.8 seconds[/p]
[p][/p][h3]Rabid Prowler[/h3]
  • [p]Cost reduced from 5 to 4[/p]
  • [p]Sacrifice cost reduced from 3 to 1[/p]
[p][/p][h3]Blastmancer[/h3]
  • [p]Soul Detonation radius reduced from 14 to 12[/p][p][/p]

2.24

Premade Lobby Improvements
[p]We have improved the Team Ranked Premade Lobby interface to help teams get into action faster. It is now much easier to identify exactly which duplicate masters and cards are preventing your team from queueing.[/p][p][/p]
Chat Moderation Improvements
[p]To ensure our chat remains a welcoming space for everyone, we've improved the tools available for our chat moderation team to address issues quicker. While you might not see these changes directly in the chat, we hope that you will experience a cleaner and more positive in-game chat.[/p][p][/p][p][/p]
Balance Changes
[p][/p][h3]Spawn of Fury[/h3]
  • [p]Now mirrors the new unit vertically instead of summoning it next to the original[/p]
[p][/p][h3]Armored Escort[/h3]
  • [p]The shield and sentry buff (after playing it at 6 or more mana) now only triggers on ground ranged minions[/p]
[p][/p][h3]Screaming Scrat[/h3]
  • [p]Cost reduced from 2 to 1[/p]
  • [p]Damage reduced from 100 to 30[/p]
  • [p]Movement speed increased from 7 to 10[/p]
  • [p]Time to explode reduced from 4 to 3 seconds[/p]
[p][/p][h3]Woodsman[/h3]
  • [p]Damage increased from 70 to 75[/p]
[p][/p][h3]Stormbringer (Perk 2: Aerodynamics)[/h3]
  • [p]Now also grants Marksmanship to friendly Buildings[/p]
[p][/p][h3]Healing Shrine[/h3]
  • [p]Reduced placement restriction radius[/p]
[p][/p][h3]Zap Shrine[/h3]
  • [p]Reduced placement restriction radius[/p]
[p][/p][h3]Wall[/h3]
  • [p]Reduced placement restriction radius[/p]
[p][/p][h3]Sanctum of the Cleansing Fire[/h3]
  • [p]Reduced placement restriction radius[/p]
[p][/p][h3]Fergus Flagon Fighter[/h3]
  • [p]Now has "Revelry: Increase movement speed by 2. Triggers only once."[/p]
[p][/p][h3]Rampant Growth[/h3]
  • [p]Delay before the shrooms start moving reduced from 1.5 to 0.5 seconds[/p]
[p][/p][h3]Rabid Prowler[/h3]
  • [p]Cost reduced from 6 to 5[/p]
  • [p]Is summoned with all its health poisoned[/p]
  • [p]Inflicts 2 seconds of Poison with each attack[/p]
  • [p]Sacrifice effect changed to: "Sacrifice (3): Gain Haste"[/p]
[p][/p][h3]Mordar (Alt Perk: Tomb of the Deathless)[/h3]
  • [p]Cooldown reduced from 38 to 34 seconds[/p]
[p][/p][h3]Rocket Scrat[/h3]
  • [p]No longer has Shield[/p]
  • [p]Damage increased from 80 to 90[/p]
[p][/p][h3]Milloween (Perk 1: Arcane Golem)[/h3]
  • [p]Health gained from each Arcane Spark reduced from 30 to 25[/p]
[p][/p][h3]Jez'Ra, the Voidmother[/h3]
  • [p]Damage reduced from 150 to 120[/p]
[p][/p][h3]Ravager (Alt Perk 3: Onslaught Codex)[/h3]
  • [p]Impatient Statue, Gax the World Bomb, Demon Warrior, Guardian, and Lord-Sentinel Thelec can no longer be generated[/p]
[p][/p][h3]Future Past / Future Present[/h3]
  • [p]Arcane Barrage can no longer be generated[/p]
[p][/p][h3]The following cards are now limited to 1 copy in decks[/h3]
  • [p]Screaming Scrat[/p]

2.23

Improving 2v2 Match Quality
[p]We are expanding our efforts to investigate intentional disruption in 2v2 matches, and upcoming patches will introduce measures aimed at reducing the impact of players who intentionally disrupt the game experience.[/p][p]Player reports remain one of our most effective tools for identifying these behaviors, and we appreciate everyone who takes the time to submit them.[/p][p][/p]
Bug Fixes
  • [p]Fixed Arcane Barrage's indicator being too large[/p]
  • [p]Fixed too many legionnaires being summoned in the Gang of Deserters adventure[/p]
  • [p]Fixed the camera in Mayhem sometimes being reversed[/p]
  • [p]Fixed a bug with the chat censoring 's at the end of words[/p][p][/p]
Balance Changes
[h3]Mountain Gale[/h3]
  • [p]Maximum speed cap increased from 7 to 10[/p]
[h3]Scrat Horde[/h3]
  • [p]Amount summoned reduced from 10 to 9[/p]
[h3]Morgrul's Ragers[/h3]
  • [p]Amount summoned reduced from 3 to 2[/p]
  • [p]Now has Berserker's Rage[/p]
[h3]Rocket Scrat[/h3]
  • [p]Now also has Shield[/p]
[h3]Jing Long[/h3]
  • [p]Delay between phasing out increased from 2.5 to 3 seconds[/p]
[h3]Blastmancer[/h3]
  • [p]Health reduced from 170 to 150[/p]
[h3]Spiritmancer[/h3]
  • [p]Health reduced from 170 to 150[/p]
[h3]Fire Imp[/h3]
  • [p]Now has Icebreaker[/p]
[h3]A.I.M Bot[/h3]
  • [p]The Gnats summoned have Shield and Marksmanship[/p]
[p][/p][h3]The following cards are now limited to 1 copy in decks[/h3]
  • [p]Rockin' Roller[/p]

2.22

Balance Changes
[p][/p][h3]Wrecked Walker[/h3]
  • [p]No longer summoned with any health missing[/p]
[h3]Armored Escort[/h3]
  • [p]The summoned Sentry no longer has Shield.[/p]
  • [p]The ranged minion protected by the Sentry gets Shield instead[/p]
[h3]Ghast[/h3]
  • [p]Cooldown between summoning Skeletons has reduced to 0.2s.[/p]
  • [p]Summoned Skeletons now have Curse.[/p]
[h3]Siege Imperator Ruby[/h3]
  • [p]Damage increased from 8 to 10.[/p]
[h3]Sugilite Shield[/h3]
  • [p]AoE reduced from 5 to 4.5.[/p]
  • [p]Duration increased from 3 to 4.[/p]
  • [p]Mana cost reduced from 1 to 0.[/p]
  • [p]Now has Mana Freeze (1).[/p]
[h3]Walking Blind Date[/h3]
  • [p]Can no longer summon Rock Rivals.[/p]
[h3]Combustion[/h3]
  • [p]No longer has Invoke.[/p]
[h3]R3-KT Perk - One Punch Blast[/h3]
  • [p]Blast distance increased from 8 to 10.[/p]
[h3]Mountain Gale[/h3]
  • [p]Duration increased from 6 to 7.[/p]
[h3]Idol of Sacrifice[/h3]
  • [p]Now has Slitherbind (1).[/p]
[h3]Caber Tosser[/h3]
  • [p]Caber attack now inflicts Slow.[/p]
[h3]Feng the Wanderer[/h3]
  • [p]Health reduced from 375 to 350.[/p]
[h3]Morgrul's Ragers[/h3]
  • [p]Now summons 3 (up from 2).[/p]
[h3][/h3][h3]The following cards has had their wildcards reduced to 1:[/h3]
  • [p]Harmful Souls[/p]
  • [p]Infiltration[/p]
  • [p]Defenso Chopper[/p]
  • [p]High Marshal Rystar[/p]
  • [p]Ion Grenade[/p]
[p]
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