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Minion Masters 2.4 - Rolling Thunder

Greetings Master,


Minion Masters: Rolling Thunder is here and brings two new explosives units to the game! Get ready to blow up your own scrats and lay chaos to the arena!!

[h2]NEW SEASON PASS[/h2]


[h2]NEW CARDS[/h2]


[h3]CHANGES[/h3]

  • Made a verbosity level of CSAR a setting in the settings menu.
  • Enabled Pinging for 1v1
  • Enabled using /lfg /guild or /general to talk to specific channels in the chat.
  • Added unready option to the lobby UI.
  • Enabled moderators banning and muting players from the chat.
  • In 2v2 random players will now only get bots as teammates when playing in Wood League.
  • Removed Simulacrum from the pool of random cards available for Apep, Future cards, Blind Date cards ect.
  • Changed the reward for reaching Contender League.
  • Increased the limit on how many replays can be stored at the same time. And made sure that when overflow happens, the oldest replays are deleted first.
  • Allowed the Android version of the game to use the “Notch” area around the front-facing camera. This should remove the black bar from the side of the screen. This is configurable in Android settings on the phone. But if it causes issues please let us know.


[h3]FIXES[/h3]

  • Fixed compression issues with cards and avatars on the leaderboards for low quality settings.
  • Fixed the game sending an incorrect error message when joining a lobby that had already been closed.
  • Fixed visual issues in the Scrat World Arena
  • Made card sorting consistent between all fields that use card sorting.
  • Fixed search field in the collection menu searching only card titles and not descriptions.
  • Fixed an issue where depth of field could make masters blurry in the customization selection menu.
  • Fixed emote wheel having wrong labels for controller inputs.
  • Fixed emotes becoming large and stuck in that state in the emote section of the customisation selection menu.
  • Fixed button logic in the everything tab in the collection menu where it would try to add unowned cards to your current deck instead of letting you craft it.
  • Removed the minimise deck lists button again. This time there should be a safety in place which prevents people from ending up in a state where it is just permanently minimised.
  • Fixed an issue in the drafting flow where the UI would momentarily flicker and show wrong cards.
  • Fixed multi-line pack names in the shop overlapping content details.
  • Attempted another fix at the Chinese characters being highlighted.
  • Fixed an incorrect error message when hitting cancel on the mobile app update screen.
  • Fixed the mobile app update screen not showing decimals on the app update download progress indicator.
  • Fixed profile level rewards showing greyed out before the player had a chance to obtain or claim them.
  • Fixed relics not showing up in the Streamer UI
  • Fixed multiple cases of ability cards getting stuck in hand. Please inform us if there are still cases of this going around.
  • Fixed AIM Bot failing to enable the Tech counter.
  • Fixed an issue where the anti-cheat would fail to complete properly, and thereby invalidate matches where it should have resolved the match correctly.
  • Fixed an issue with ATG behaving incorrectly when attacking.
  • Fixed Battle Shi-Hou not benefitting from his attack speed increase properly.
  • Fixed Black Hole removing Huggers.
  • Fixed Bladestar visuals being out of sync with the effects.
  • Fixed Healing Fireball visuals being out of sync with the effects.
  • Fixed Combustion targeting not taking unit width into account.
  • Fixed Frostfeathers model breaking after having been frozen by Rimagaal
  • Fixed Hellfire dealing no damage after TAAS has been destroyed.
  • Fixed Holy Fire tooltip incorrectly indicating master damage.
  • Fixed Wardancers occasionally being invisible.
  • Fixed Korrrgoth occasionally hitting targets behind himself.
  • Fixed the Leiliel’s Vortex relic effect not triggering the VFX properly.
  • Fixed Mordar’s Tombstones’ rotation to be correct for all players.
  • Fixed an interaction between the Mordar Mancer of the Dead skin and Apep’s Shield Totem’s VFX that could cause black glowing orbs to float around Mordar.
  • Fixed Stormtamer being able to target enemies affected by Black Hole.
  • Fixed Stormtamer not properly interrupting attacks with the cyclone.
  • Fixed R3KT losing One-Punch Blast when using Shadow Dance.
  • Fixed the rarity of the Frostfang Familiar Avatar, it was incorrectly being displayed as common, but is in fact supreme.
  • Fixed Resonating Blast Crystal not triggering master spell cast VFX.
  • Fixed an issue where Rocket Scrat losing it’s target while mid-air could cause it to become stuck and untargetable.
  • Fixed Ruby’s ability Main Cannon not properly highlighting targets.
  • Fixed Simulacrum being permanently replaced when copying Adventuring Party.
  • Fixed Invisible units getting healed removing their invisibility.
  • Fixed Veilstalker not getting stunned when using her AoE attack against Defenso Chopper.
  • Fixed Vuk’s interaction with immobilised enemies.
  • Fixed Woggosaur Pup getting stuck in place when the spit target dies before the spit can hit.
  • Fixed Mar’Dred’s avatar being incorrectly configured in the backend. New version will now allow some people to own the avatar twice.
  • Fixed various translation issues.



[h3]BUFFS[/h3]
Arcane Barrage

Sparks damage: 55 > 60

Arcane Bolt

Only triggers mana freeze when the destroy effect occurs

Caged Prowler

Building Decay removed

Health: 360 > 100

Damage required to prevent trigger threshold: 96 > 100

Remove lifetime stat

Crossbow Club House

HP: 200 > 400

Lifetime: 30 > 10

Range 8 > 10

Feng the Wanderer

HP: 350 > 375

Incubus

Gains Bulwark

Nezara

Vampyric: 20 > 30%

HP: 400 > 450

Rename Vampirism

Sniper Squad

Starts stealthed on play, no bonus damage, doesn't have the stealth ability to re-stealth



[h3]NERFS[/h3]
Apep

Shield totem HP: 400 > 350

Border Patrol

Mana Cost: 5 > 4

Mana Freeze: 1 > 2

Remove trigger, making it impossible for them to gain shield

Bulwark

50% > 35%

King Puff

Gifts no longer shield flyers

Resonating Blast Crystal

Initial blast damage: 120 > 80

Update VFX to be visually distinct from Blast Crystal explosions

Sapphire Pebbles

Damage required to prevent trigger threshold: 58 > 50

Range: 10 > 8

Remove lifetime stat

Respawner Health: 100 > 50

Respawner Building Decay removed

Spelldancer

Activated Arcane sparks: 5 > 3

Sparks damage: 55 > 60

Stormtamer

Range: 8 > 6

Tronveir

Runestones no longer freeze flyers


[h3]REWORKS[/h3]
Frostfang Familiar

Mana Cost: 3 > 2

HP: 75 > 50

Rimargaal's Breath

Damage: 150 > 180

No longer leaves Rimefyre trail

No longer deals damage over time; all damage happens in one instant

Applies Freeze immediately to units damaged

No longer has True Damage

Zeppelin Bomber

Gains Barrel Shield.

Scrat Swarm effect changed to: Lose Barrel Shield and gains Haste

New DLC: Frostbite - Grab it for free and more!

Greetings Master,

Join the celebration! Get our premium new DLC: Frostbite for FREE and three other popular DLCs for FREE as well!


CLICK HERE: https://store.steampowered.com/sale/minionmasters2

As usual, our new DLC, Frostbite, will be free to redeem for one week.
But that's not all! We're also making three of our other best DLCs free to get during the same period!
Grab Minion Masters: Arise! Mountain Song and Zealous Inferno to pump up your existing deck or to give you a very good start if you are just starting your Minion Masters' journey.
If you want to support us, you can use this opportunity to also Wishlist our upcoming game: Project F4E. 

Minion Masters Android release!!

Dear Masters,

As you know, we've been stoked about bringing Minion Masters to mobile and are working hard to make it happen. However, we have some big changes to announce today.

[h3]BetaDwarf will now publish Minion Masters on mobile.[/h3]

Due to factors outside of our control, our mobile publishing partnership on Minion Masters ended before it got properly underway. We would like to be clear that, despite it being an obvious conclusion, the difficult start of the 2.0 prologue is not the reason for this. We have had a great partnership that we were very happy with while it lasted, and are parting ways amicably.

In better news, since we have now taken sole ownership of Minion Masters on mobile platforms, we have found a path that - in our opinion - provides an even better game. Since we are now free to make decisions previously closed to us, we will not only feature full cross-play between all platforms but ALSO cross-save between PC and mobile, something we were not in a position to do before.

Microsoft regulations make that quite difficult, unfortunately, so we will not initially support cross-save on Xbox. We hold out hope that we can down the line. 💪

We begin by releasing on Android, and if that goes well, we will explore an iOS release later.
We want to take this opportunity to thank each and every one of you for your continued support and enthusiasm for Minion Masters.

[h3]Minion Masters Android is already available to all countries![/h3]
Search for “Minion Masters” on the Google Play Store!!

Last note: Due to some publishing issues, we were not able to beta-test the game as thoroughly as we wanted. Please let us know if you encounter any issues 🙏

Minion Masters 2.3 Patch Notes

Patch 2.3 is out!

Greetings Master,

Minion Masters: Frostbite is here and brings 2 new frosty units to the game! Get ready to buff your minions with the Frostfang Familiar, and subjugate your enemies with Nezara, the Cold Countess! 

[h2]New Season: Frostbite[/h2]


This new Season Pass includes:
  • Two new cards: Nezara the Cold Countess (Legendary), Frostfang Familiar (Rare), and their Avatar icons
  • Nezara the Cold Countess Emote
  • A new arena skin "The Chapel of Light"
  • 35 power tokens
  • 325 shards
  • 7000 golds
  • 3 Legendary cards
  • 4 Supreme cards
  • 5 rare cards
  • And much more..!


2.3 Patch Notes

[h2]NEW CARDS[/h2]

Nezara the Cold Countess


Frostfang Familiar



Find the Full Patch Note here: https://blog.betadwarf.com/2024/04/minion-masters-patch-23.html

Month of Fun: Project F4E Key

We hope you had fun challenging your Minion Masters’ knowledge with the “Find the Card” contest! We’ll announce the winners this week, so stay tuned!

We’re moving to Project F4E this week, our upcoming game! Our next Playtest starts in 2 days. Grab your key by checking out the Month of Fun website: https://betadwarf.com/month-of-fun/