2.21
Balance Changes
[p][/p][h3]Impatient Statue[/h3]- [p]Will now gain Haste and Divine Shield when played during Mana Frenzy, even if not played impatiently[/p]
- [p]Attacks now also inflicts Slow[/p]
- [p]Now has Accursed Ascension: Reduce cost by 2[/p]
- [p]Instead of adding 3 random Zen-Chi minions to your deck, it will now give you a 1–3 cost, a 4–6 cost, and a 7+ cost Zen-Chi minion card[/p]
- [p]Revelry effect changed to "Gain Haste"[/p]
- [p]Revelry effect changed to "Gain Haste"[/p]
- [p]Revelry effect changed to "Gain Haste"[/p]
- [p]Damage per explosion reduced from 50 to 40[/p]
- [p]Tech cost reduced from 25 to 20[/p]
- [p]Explosion radius increased from 3.5 to 4[/p]
- [p]Destroy threshold reduced from 40% to 30% health[/p]
- [p]Cost reduced from 2 to 1[/p]
- [p]Sacrifice cost reduced from 3 to 2[/p]
- [p]Health increased from 300 to 350[/p]
- [p]Cost reduced from 8 to 7[/p]
- [p]Healing when killing a Marked for Death minion reduced from 200 to 100[/p]
- [p]Range reduced from 8 to 6[/p]
- [p]Health increased from 140 to 150[/p]
- [p]Health increased from 1200 to 1300[/p]
- [p]Pull strength increased from 10 to 14[/p]
- [p]Duration increased from 5 to 6 seconds[/p]
- [p]Now have Slitherbind (1)[/p]
- [p]Now applies to any minions that cost 4 or more[/p]
- [p]Cost reduced from 2 to 1 when not copying a minion[/p]
- [p]Karmic Shield will always deal at least 40 damage[/p]