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About Hotfix #3 - Minion Masters 2.0 Update

Masters!

We have been silent for a while, so we wanted to give you an update before the weekend.

First off, I would like to thank you all again for your continued support and feedback. You taking the time to report bugs and talk to us is what motivates us to work harder. We understand and agree that 2.0 had a bad start. However, we are passionate about Minion Masters and are dedicated to bringing it back to its former glory and beyond!

In addition to the rocky start, we were thrown a curveball as Xbox was caught in certification hell right before the holidays, as we failed to live up to some requirements, which caused Xbox to be stuck in an old version of the game. We still have a lot of work ahead that we didn’t expect to bring Xbox up to speed. This has hindered our ability to respond quickly with hotfixes, which means there have been delays in our production.

I cannot give you an exact estimated date for the next hotfix yet, but I’d like to share what we have currently added to give you an idea of what is coming. See the list below. (Note: this is not a complete list, as we are still working on it.)

On behalf of the Minion Masters team, thanks again for your support.❤️

/Yesterfox

Hotfix 3 changes:


[h3]Gameplay[/h3]
  • Cast time delay has been reduced (code has been optimized to shave off a small delay when casting card that would cause card plays to be slightly delayed by a few frames compared to 1.0).
  • Feedback: Mana is now removed upon playing cards, (and not when they are summoned/cast), and visual feedback is snappier, which makes playing cards feel more responsive.
  • Tronveir bug fixes and balance changes
  • Fixed a bug where player was not always allowed to play Runestones in opponent’s area.
  • Balance Changes:
  • Ancestor (summoned by Rune of Ancestry):
  • Health 150 > 100
  • Damage 50 > 45
  • Runic Empowerment (perk 2)
  • Frost Shield max health 300 > 200
  • Wind Rune damage 100 > 50
  • Wyrd Stone now correctly has Taunt.
  • Wyrd Stone now correctly deals damage (Same as Wind Rune)
  • It should no longer be possible to queue up for Premade with 2 identical Masters.
  • Bearvalanche now correctly slows enemies.
  • Fixed an issue with Slow buff where minions would become a little too slow.
  • Fixed an issue where Wreckinator would stop moving after using its “Slam ‘n Bam” attack.
  • Siege Imperator Ruby can once again hit enemy master towers, and she should no longer ignore certain units.
  • Fixed several cases where Abilities would be become unusable if owner was raised by Mordar’s Tombstone.
  • Fixed an issue that would calculate Shroomama Shumi’s health wrong after she splits.


[h3]Visuals[/h3]
  • S1ege Br3aker MKII had its VFX restored
  • S1ege Br3aker’s Piloted ability no longer creates a pod that remains indefinitely on the playfield.
  • Spirit Mancer’s VFX is back.
  • Fixed H3LLFIRE’s VFX.
  • Frostbearer’s Frozen Aura is back. Brrrrrr…
  • Fixed several skins that would glitch under certain conditions.
  • Fixed an issue where LOD (level of detail) would not update when changing graphics quality


[h3]Achievements[/h3]
  • All Achievements should now be completable.
  • Fixed a crash issue when claiming some achievements.


[h3]Quality of Life
[/h3]
  • Players Emote Starting set is now occupied by the basic set of emotes as intended instead of being empty.


[h3]General Bugs[/h3]
  • Fixed a bug that would cause a “something went wrong” prompt when matchmaking against a muted player.
  • Fixed several issues when playing premade that would cause it to end unexpectedly.
  • Fixed an issue where opening rewards from Battle Passes would fail. (no rewards have been lost, but players have failed to claim them).


[h3]Audio[/h3]
  • Reduced sound clipping overall in the game (meaning one sound playing over another).
  • Cleaned up some of C-Sar’s announcements, as he would sometimes say things out of context.
  • Changed the sound that plays when entering battle menu (as it was the same as “match found” sound).
  • Fixed an issue where audio would play when quitting game even though it had been disabled.
  • Troubadour is now once again playing his bagpipe beautifully.


[h3]Deck Collection
[/h3]
  • Fixed an issue where deck name would be called “Null”
  • Decks in Collection menu is paginated instead of being a scroll list, to make it easier to keep track of decks.


[h3]Menus[/h3]
  • Fixed an issue where avatars were not rendered correctly when selected (showing as a white circle)
  • Fixed several areas where text was misaligned or misplaced
  • Fixed various layouting issues across several menus.
  • Fixed an issue where player widget can be opened while already opened, having it move around the screen
  • Fixed an issue where a locked arena would still be selectable, but not appear in-game.
  • Fixed how several text labels are shown in the UI
  • Chinese localization: fixed several characters where they would display as an error glyph.
  • Loading guilds list still takes a while, but a loading spinner was added.
  • Fixed an issue that would cause several menu items to flicker when interacting with them.
  • Fixed an issue that miscalculated glory on the leaderboards.
  • Made version number information at the bottom of menu shorter.
  • Unlock conditions of Avatars are made more clear.
  • Emote wheel resized to be more appropriate for PC.
  • Picking a locked arena and switching back would sometimes not select the right arena.
  • Fixed a few cases where the Back Button would not work.
  • Fixed issues of several cards where keyword explanation would fail to work.
  • Fixed an issue where the EULA would pop up each time a player logs in.


[h3]Adventure[/h3]
  • Fixed several string issues.
  • Moved the disclaimer that a player can only claim rewards from the adventure to earlier in the flow so all players have a chance to see it.
  • Adventure progress is now only reset when losing or retiring from Adventure.


[h3]Tutorial[/h3]
  • fixed issues where players could get stuck in the tutorial flow


[h3]Known Issues[/h3]
  • A small stutter can be felt when summoning cards through another card (such as Future/Past Present, Apep perks etc.). This is slated for February patch (2.1).
  • Chat is still broken for a lot of players. This is planned to be fixed for February patch (2.1).
  • There are still players waiting for cards to be reimbursed. this is planned for February patch (2.1).

2.0 Prologue - Hotfix #2

We want to start by saying that we really appreciate all your feedback, patience, and support since the release of Minion Masters 2.0 Prologue. Your feedback has been a huge help in guiding us these past 10 days.

We agree that it has been a rocky launch, but know that the development team has been working hard on these hotfixes and is dedicated to improving the game and making it better than ever! Also, know that improving the game for PC and Xbox users is our primary focus (and not mobile).


Errors/Crashes

- Fixed an error that would appear when claiming certain DLCs.
- Fixed a crash that would be caused by claiming a Season Pass reward.
- Fixed an issue where players could get stuck in the tutorial during the crafting step if they had already upgraded the card in question.
- Fixed a crash that would happen when claiming some achievements.

Xbox

- Visual changes that were recently made on PC, which desaturated arenas and reduced bloom effects, are being added to Xbox.
- Fixed a bug that would cause crashes in a match.

Menu

- UI has been changed so that Master health and perks are now at the bottom of the screen.
- Design notes: We wanted to get this in early as we got a lot of feedback from players who missed the original style. We don’t expect this to be perfect and we are still adding polish to this menu, and we are planning on adding a toggle to let you chose between the different styles in a future update.
- Visuals on master health bars have been improved. The color difference between health and recently-lost health is bigger and the timer on recently-lost health is lower.
- Chinese, Japanese, and Korean symbols are made less thick and should be more legible.
- Cards in Leaderboards are now ordered by the lowest-to-highest mana cost.
- Adjusted the emote HUD on PC to be smaller.
- Removed the premade name in the selection screen to prevent players from selecting the wrong name. (note: for players who have already done this, we are looking into a way to change player name in the future).

Mayhem

- Has been reactivated!

Visuals

- Boomer, Reboomer, and Gax models have been made more distinct
- Fire Imp has gotten his new card art back.

Chat

- Public chat is working but has been reduced to small channels of 4,000 people. This is a temporary measure until we can properly fix it.

Gameplay

- Settsu: Fixed a bug that would cause Blast Entry to not deal damage to Minions.
- Rimargaal’s Breath: Fixed a bug where it stopped dealing damage after a Minion had been killed by it.
- Fixed a crash issue caused by Zipp’s Zappinator.

Audio

- SFX in the Magma Court arena has been lowered.

Known Issues

- We are aware of a lot of UI issues, namely in guilds, post-match, and replay menus. We are working on all of these. Expect them to be addressed early in the new year.
- Issues with claiming DLC on Xbox should all have been addressed, but please reach out to us if it still occurs!
- We are aware of issues when playing using a VPN, we are investigating.
- We are aware of a stutter that occurs when playing a card that summons another minion. Unfortunately we didn’t have time to fix that for this hotfix, but we are prioritizing this for next update.
- Players are reporting missing profile-level rewards in the transition from 1.0 to 2.0. It was not our intention to reimburse all card rewards in the profile level rewards, but only masters, skins, and arenas. However, this is a communication failure on our part, so we will reimburse those in the next patch.

Following Minion Masters 2.0 Prologue release & Hotfix #1

Masters,

Today, we want to address the recent changes introduced in the 2.0 version of the game and acknowledge the feedback we've received from our passionate community. You'll find our first Hotfix at the end of this message.

We've been listening attentively to your thoughts, concerns, and suggestions. It's evident that some of the adjustments made in the latest update have left many of you feeling disheartened. We genuinely appreciate the dedication and enthusiasm you bring to the game, and we want you to know that your voices have not gone unheard. That’s why we would like to start by giving every player who logged in (or tried to log in) between Dec 11th and Dec 14th 500 rubies in-game as compensation for the rocky start of our prologue.

[h2]🔧 Working on Fixes[/h2]

Our development team is actively working on addressing the issues and concerns raised by the community. We understand that change can be challenging, and we're committed to making Minion Masters an even more enjoyable experience for all.

[h2]🚀 Upcoming Roadmap & priorities[/h2]

In the spirit of transparency, we can already tell you that a comprehensive Prologue roadmap is in the works and will be unveiled in the coming weeks. This roadmap will provide insights into our top priorities for the upcoming months, outlining the changes and improvements we plan to implement.

[h2]👊 Facing Frustrations[/h2]

We are players too, and we recognize the frustration and disappointment some of you may be experiencing. We want you to know that we're determined to give you the experience you guys deserve. Minion Masters 2.0 is a technical update to our game code, allowing us more freedom and flexibility over what we do in the future. We kindly ask for your patience as we work tirelessly to make things right when it comes to creating an experience that our players will enjoy for years to come.

We want to extend our gratitude to each and every one of you for your patience, understanding, and continued support. Minion Masters thrives on the passion of its community, and we're dedicated to working together to create an outstanding gaming experience.

- The Minion Masters' team

Following up with our first Hotfix


Server:

- Fixed the issue of “Claim All” function giving several versions of the same token.
- Mayhem mode is currently unstable. We are disabling it for the time being. It will come back as soon as possible.

Card Fixes:

- Tranquil Shi-Hou: Fixed an issue where he could get a huge amount of health with his heal ability while having Runeshaper’s Frost Shield.
- Fixed spells only taking the position of units into account, not radius
- Mordar: Fixed an issue where Mordar’s Tombstone would raise Minions with full health.
- Korrrgoth, Tyrant of Gor’Rakk: Now requires two Seal of Korrrgoth to be cast, as intended.
- R3-KT: Removed attack speed bonus gained from having 4+ mana cost cards in deck.
- Tantrum Throwers: Should once again spawn in the correct formation.
- Future Present/Future Past: Fixed an issue that would cause them to only work for 1 card.
- Fixed issues where a unit would stop moving unexpectedly.
- Fire Imp: Should once again deal damage after death.

Gameplay:

- Added a setting that disables double-clicking of “QWER” to play a card.
- VFX on summoning Minions improved to be snappier.
- Cards are replaced in your hand faster.
- *Dev Notes: These have been improved to make it snappier to play minions. We have gotten reports that playing minions feels slower than in 1.0, which should absolutely not be the case. Please let us know if this does it.*

Menus:

- Fixed a noticeable lag when leaving the Deck Collection menu.
- Issue where after opening a power token, navigation bar doesn’t register the first click is fixed.
- Improved Chinese and Japanese font.

Visuals:

- VFX on Tronveir’s Ancestors, Frost and Wyrd Runestones toned down.
- Light contrast improved in darker arenas.
- Made health bars bigger on high-resolution monitors.
- Desaturated the blue fog in the starting arena.

Audio:

- Removed an old audio file that used unfortunate language.

Xbox:

- Set default visual settings to be higher.
- Fixed a whole bunch of crash issues

Other:

- The amount of resources a player can own has been increased.
- Fix an issue where turning off Screenshake is not respected.

Minion Masters 2.0 Prologue is out NOW

Today marks a momentous occasion as we unveil Minion Masters 2.0 Prologue! 🎉 We are immensely grateful for your unwavering support, passion, and valuable feedback that have fueled this incredible journey.

The Prologue should last a few months. We will do fixes, improvements, and experiments all the way through this period. You should expect the game to improve, with additional PC UI and QoL changes coming as well. We already have several things on our to-do list, you can check them out here (link).

We managed to squeeze in most of the things flagged in this latest announcement. A few items missed the mark but will be added to the hotfix in the upcoming days.

Here is the very first patch of Minion Masters 2.0 Prologue.

Here is the very first patch of Minion Masters 2.0 Prologue.

[h2]Meet Tronveir, the Runeshaper[/h2]


Tronveir is dedicated to the expert Masters among you. His gameplay is one of our most complex designs so far! Here are his abilities
  • Stone Smash: Tronveir hurls a stone that knocks enemies back
  • Rune Carving: Add a one-use Runestone card to the top of your deck every 30 seconds. It gets a new Runic Carving each time it's played.
    • Rune of Wind: +6 Range and deals 200 damage
    • Rune of Frost: Gets Taunt and a 300 Health shield that inflicts Frozen on nearby enemies when depleted
    • Rune of Ancestry: Summons 2 Ancestor Minions
  • Runic Empowerment: When you play Runestone, the next Ground Minion card you play gets a Runic Power of the same type
    • Rune of Wind: The next attack deals +100 damages in an area
    • Rune of Frost: Gets Taunt and a shield equal to its health. Maxx 300. It inflicts Frozen on nearby Minions when depleted.
    • Rune of Ancestry: Summon 2 ancestor Minions
  • Runic Mastery: Reduce Rune Carving Cooldown by 5 seconds. The next time you would get a Runestone, gain a Wyrdstone instead (Wyrdstone: Toss a Wyrdstone endowed with all three Rune Carvings. Gives the next Minion you plan all three Runic empowerment)


[h2]New Card[/h2]


[h2]BUFFS[/h2]

Arcane Spheres
Damage 30 > 35

Demon Warrior
HP 325 > 350

Frostberry Bearer
Range 8 > 10

Jez'Ra, the Voidmother
Void Tear - increase cast speed by 20%

Magma Cannon
HP 400 > 450

Milloween
Arcane Missiles cooldown: 25 > 22

Mountainshaper
Damage 65 > 75

Net Blaster
Attack cooldown 5 > 4.5

Nyrvir's Breath
Damage 150 > 175

Snap Freeze
Fixed bug: Now correctly deals 25 damage

Lord-Sentinel Thelec
HP 600 > 650

[h2]NERFS[/h2]

Rimargaal’s Breath
Can no longer be played on bridge

Important things to read before 2.0 Prologue release

Masters,

Only one week left before we release Minion Masters 2.0 Prologue on PC and Xbox. We hope you’re all as excited as we are! Here is a list of important information and things you need to do before launch:

1. The game will be down 24 hours before release, from Dec 11th, 9 am CET and will be fully back up on Dec 12th, 6 pm CET
2. Don’t forget that your current decks will be deleted, so make sure to take screenshots or store them somewhere
3. Discord migrations won’t be possible after launch, so make sure to send your request by email to [email protected] before December 7th, 12 am. We’ll do one final round of migration. After that, you’ll have to follow the instructions to migrate your account.
4. Make sure to redeem all your Gifts sent by other players. Unredeemed gifts will be lost after launch. However, if you have codes for Dwarf Packs, for example, you’ll still be able to redeem them after launch.
5. When logging into 2.0 for the first time, you will be asked to create a new user name with a Betadwarf Player tag, but rest assured, no data regarding your profile (other than decks and unredeemed gifts) will be lost.

Last thing for today: meet the Stormtamer, a new ranged Minion from the Stoutheart faction. This card will definitely blow you away.



See you in the Arena!