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Minion Masters News

1.42

NEW CARDS

[h3]
  • Magnetic Bombs
[/h3]




[h3]
  • S1ege Br3aker MKI
[/h3]





BUFFS


[h3]Chief Ice Breaker Bolf[/h3]
  • Damage: 100 -> 120


[h3]Dormant Defenders[/h3]
  • Gains two Arcane Spheres when awakened. (the projectiles from Arcane Ring spell, dealing 30 damage each)


[h3]Lash of Ah’Mun[/h3]
  • Can no longer be damaged.
This makes it so that ranged units no longer stop to attack it, and instead walk out of its attack range, making it slightly harder to use correctly. However since this change removes most forms of counterplay it should still handily serve as the buff it’s intended to be.


[h3]Morgrul the Swarmer King[/h3]
  • Health: 250 -> 300


[h3]T.A.A.S[/h3]
  • Summoned with 2 Gn4t escorts.
We want the building itself to be more interesting and worth playing, instead of it just being used to gain access to H3LL-F1R3. While T.A.A.S did need a buff, this might be enough that we end up nerfing it in the future, in which case we’ll likely take some power out of H3LL-F1R3.


[h3]Taloc the Vessel[/h3]
  • Health: 200 -> 250
Taloc is still very hard to use and gain value. His dps and utility value is clearly there, so increasing his health is a way to make it more likely that he gets to do his thing.


[h3]Zeppelin Bomber[/h3]
  • Health: 70 -> 85



REBALANCE


[h3]City Watch[/h3]
  • Trigger changed to Empyrean Army.
This moves the card into a completely different archetype, one that is hopefully less well suited to the cycle play style where the card has been so prevalent. We will be keeping a close eye on this!


[h3]Kurrnath Crystalback[/h3]
  • Mana: 5 -> 4
  • Health: 400 -> 300
  • Zap range: 18 -> 16
Last time Kurrnath was at 4 mana he was completely dominant in the meta, however at that time his zap had global range. Since that is no longer the case, and with the reduction in health, we’re hoping this is a better spot for him.


[h3]Netherstep[/h3]
  • No longer has Voidborne Wound
  • Now invokes on play.
About the same amount of total value, more tooled to a proactive play style.


[h3]Rimargaal's Breath[/h3]
  • Duration: 3 -> 5
Damage gets more spread out, however the spell freezes, so if played correctly most units will still take the full damage. The spell is now better for area control, and will be more easy to use for the freeze effect.


NERFS


[h3]Coax, the Diplomancer[/h3]
  • Health 350 -> 300
  • Removed Accursed Ascension.
We’re stripping Coax down to the core of what we think the unit needs to be. We may have to buff him in the future if this turns out to be too much.


[h3]Daggerfall[/h3]
  • Removed Slitherbind


[h3]Sanctum of the Cleansing Fire[/h3]
  • No longer starts activated


[h3]Vulture Prime A83[/h3]
  • Removed Tech Trigger


[h3]Wall[/h3]
  • Health 400 -> 325


FIXES


  • Fixed a longstanding issue where players could enter a state which would prevent them from triggering ruby reimbursement when claiming the All Masters DLC. This both clears the state for everyone who was in it, and triggers reimbursement for everyone who has missed getting reimbursement.
  • Fixed Legionnaire’s health bar height.
  • Made Leiliel stop returning damage while stunned or frozen.
  • Stopped A’Zog from using Shadow Dash when frozen
  • Stopped Cheese Date Scrats from trying to ascend to a higher plane of existence
  • Fixed several issues with the Frozen ice cube effect being the wrong size
  • Fixed several issues with rim lighting misbehaving when multiple sources of rim light would interact with each other.
  • Fixed Rimargaal’s interaction with Morellia’s Book of the Dead.
  • Stopped Hypnotized Prowlers from jumping at friendly master towers.
  • Fixed the visual trigger effect on the Slithering Summons card.
  • Fixed Simulacrum becoming an Arcane Golem factory in Milloween mirror matches.
  • Fixed Simulacrum’s interaction with ability cards.
  • Fixed Broll’s first perk applying discounts incorrectly.
  • Fixed Snap Freeze description to correctly indicate minions rather than units.

1.41

Chapel of Light
[h2]NEW CARDS[/h2]
[h3]Sanctum of the Cleansing Fire[/h3]





[h3]City Watch[/h3]



[h2]BUFFS[/h2]

[h3]Idol of Sacrifice[/h3]
  • Now gains Haste in addition when activated.
[h3]Combustion
[/h3]
  • Explosion range 6 > 8
  • Fixed a bug that made Combustion deal True Damage to enemies.

[h3]Rampant Growth
[/h3]
  • On draw, plant 1 > 2 Growthburst Shrooms

[h3]Snap Freeze
[/h3]
  • Damage 0 > 25

[h3]Bladestar
[/h3]
  • Damage 110 > 120

[h3]Glenn's Brew
[/h3]
  • Healing 100 > 150
  • Fixed an issue where Glenn’s Brew only heals half the amount it was supposed to according to its description (was healing 100, description says 200).

[h3]Rimargaal, Scourge of the Summit
[/h3]
  • Attack Speed 8 > 7

[h3]Poison Strike
[/h3]
  • Poison Duration 6,5 > 8

[h3]Sapphire Pebble
[/h3]
  • Dam 50 > 60

[h3]Korrrgoth, Tyrant of Gor'Rakk
[/h3]
  • Now deals damage on throwing the hammer as well (same radius/damage as when he yanks the hammer back).
  • No longer deals damage only in the impact area.
  • Developer note: This change makes Korrrgoth’s attack much more reliable and is more likely to hit on initial attack.


[h2]REBALANCE[/h2]
[h3]Dragon Nest
[/h3]
  • Mana 6 > 3
  • Reworked: Now spawns with 3 eggs: Hatch an egg whenever you cast a spell to summon a Flightless Dragon. Summon a Dragon Whelp instead if the spell cost 5+ mana
  • Developer note: Dragon Nest has been extremely hard to balance because its value has been incredibly hard to control. This change effectively caps the amount of value you can gain from it.


[h2]NERFS[/h2]
[h3]Commander Azali
[/h3]
  • Max shields per Bridge captured 10 > 7

[h3]Swarmer Totem
[/h3]
  • Duration 40 > 30
  • Production 5 > 6
  • Amount 3 > 4

  • Developer note: Swarmer Totem has increased in popularity and added to the issue of swarming feeling too oppressive. This change causes Swarmer Totem to spawn less frequently, and over a shorter period of time.

[h3]Crossbow Guild
[/h3]
  • HP 350 > 300

[h3]King Puff
[/h3]
  • Birthday Cooldown 45 > 48

[h3]Skeleton Horde
[/h3]
  • Count 9 > 8

[h3]Cannon Roller
[/h3]
  • Dam 120 > 100

[h3]Vulture Prime
[/h3]
  • Attack Speed 0.8 > 0.9

[h3]Whirly Scrat
[/h3]
  • Damage 55 > 50
  • Health 350 > 325
  • Developer note: Whirly Scrat is incredibly versatile. With this change, he becomes a little less so without hurting his potential to deal with swarm.

[h3]Musketeer[/h3]
  • Dam 65 > 55
  • Developer note: Musketeer is incredibly strong in addition to its ability to counter slow-hitting minions. With this change, Musketeer needs a little help to quickly dispatch.

[h3]Call To Arms
[/h3]
  • 2 Crossbow Dudes > 1 Crossbow Dude


[h2]FIXES[/h2]
  • Improved Ability card descriptions.
  • Fixed an issue where Bladestar would do no damage after hitting arena walls.
  • Fixed Bladestar getting stuck inside minions.
  • Fixed Spawn of Fury vfx breaking when the effect was interrupted by Black Hole.
  • Fixed More Dakka’s counter to correctly only count Ratbo’s own units.
  • Fixed Zipp’s Zappinator’s powerup vfx breaking with spirit.
  • Fixed Zipp’s Zappinator’s More Zap interaction with stun.
  • Fixed Illusory Cleaver triggering Voidborne Wound for the opponent(again TT).
  • Fixed Gax’s egg not displaying an ice cube when frozen.
  • Fixed Frozen ice cube effect to correctly scale with minion size.
  • Fixed Frozen breaking the rim light from Rage and Giant Growth.
  • Fixed Rimargaal not freezing the last minion played during Permafrost.
  • Fixed an interaction between Rimargaal and Book of the Dead which allowed Rimargaal to be played without completing Permafrost.
  • Fixed Frost Bearer’s Frost Field not lingering after his death.
  • Fixed Boom Buggy attacking while frozen.
  • Fixed Shock Rock Rock relic description to correctly indicate Shock Rock’s effects.
  • Fixed Army of Anger relic description to correctly indicate Spawn of Fury’s effects.
  • Fixed Healing Spirits relic description to correctly indicate Spirit’s effects.
  • Fixed Blastmancer performing Soul Detonate while stunned.
  • Fixed an interaction with Cursebearer and Ghost that could allow Ghost to control a unit which incorrectly had its Curse removed.
  • Fixed a deckbuilding flow issue when entering the Mayhem menu by clicking on the event in the event carousel.
  • Fixed Scrat Tank boss getting turrets and mines in incorrect locations.
  • Fixed Glenn’s Brew healing being reduced by frozen.
  • Fixed Glenn’s Brew not extending the duration of pre-existing frozen effects.
  • Fixed an issue where retrying in Mayhem would not correctly remove rubies in the client.

Get access to our upcoming game, Project F4E

Greetings!

Get your Steam Key for our upcoming game: Project F4E!

⇒ [h2]https://bit.ly/3NAMYGD
[/h2]

Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.

[h2]SPECIAL CONTEST
[/h2]
We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes:

- One (1) $50 Steam Gift Card
- Five (5) $10 Steam Gift Card

[h2]PROLOGUE MISSIONS
[/h2]
Here are the Prologue Missions for this Season:

  • Log in during the Season: 10PP
  • Add 5 friends to your friend list: 20PP
  • Win the 1st World Map Mission: 20PP
  • Get a character to Rank 5 20PP
  • Defeat a Netherlord Broodmother: 30PP
  • Win the 5th World Map Mission: 30PP


Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: https://bit.ly/3Dy1o5R

The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.

[h2]REPORT A BUG
[/h2]
You can report a bug by clicking on the button located in the game lobby. Please don’t hesitate to send a bug report when you have an issue.

[h2]STREAMING
[/h2]
Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the “Project F4E” property available on Twitch.**

[h2]QUESTIONS & TUTORIAL
[/h2]
A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: www.discord.gg/projectf4e

Have fun!

New Torment DLC, 1.40 update and cool rewards!

Masters!

Patch 1.40 is out, and the new DLC: Torment will be live tomorrow. You’ll find the information about the update below. But that’s not all!

For the very first time, we are launching BetaDwarf’s “Month of Fun”!
This is a month-long event series across all our games packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at!
Click here to see the program & schedule!

The first week will be dedicated to Minion Masters and the release of the new DLC, “Torment”!

  • The DLC will be free for a limited time upon its release.
  • 25% Discount on all the premium Upgrades & All Masters
  • We’ll give away Dwarf Packs here

You’ll also be able to win a DLC key, BIG Dwarf Packs, or MEGA Dwarf Packs, and even a BetaDwarf T-shirt by participating in our “Pixel Master contest” during the week! Join the Minion Masters Discord Server so you don't miss the contest announcement.

Click here to join our Discord Server

The torment DLC is here!


A +300% value bundle that unleashes fire and fury on your enemies, including the legendary Crakgul Doomcleaver! It also gives you a headstart on this month’s Season Pass. This DLC is free for one week only, so grab it now! (link)

This Patch brings a big update to the Mayhem mode! We've added new Mayhems and a bunch of feature upgrades!

6 new Mayhems will be added. Here are just a few examples:

  • Masters of Misadventure: Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
  • Relics of Old: Start your Mayhem run by drafting among 3 Adventure Relics. Twice!
  • Faction Wars: Get a +20% mana bonus if your ENTIRE deck is of the same faction.
  • And MORE! Look out for Boss Battle, Holograms, and JINXED!


We’re also adding two new cards: a frightful Tyrant and…some Cowardly Imps 👀

Read the full patch notes