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Minion Masters News

Get access to our upcoming game, Project F4E

Greetings!

Get your Steam Key for our upcoming game: Project F4E!

⇒ [h2]https://bit.ly/3NAMYGD
[/h2]

Join the Rift Order and close the Rifts that started appearing all around the world in this new Online Co-op game that combines the controls and skills of a MOBA with the social aspects of an MMO and the character growth of an ARPG.

[h2]SPECIAL CONTEST
[/h2]
We are organizing a special contest! Complete all the Prologue Missions this season and try to win a Steam Gift Card! Here are the prizes:

- One (1) $50 Steam Gift Card
- Five (5) $10 Steam Gift Card

[h2]PROLOGUE MISSIONS
[/h2]
Here are the Prologue Missions for this Season:

  • Log in during the Season: 10PP
  • Add 5 friends to your friend list: 20PP
  • Win the 1st World Map Mission: 20PP
  • Get a character to Rank 5 20PP
  • Defeat a Netherlord Broodmother: 30PP
  • Win the 5th World Map Mission: 30PP


Collaborate together to gather 1,000,000 shards during missions and earn yourself an additional 30 Prologue Points! (it seems hard, but we know you can do it). You can follow the progression on our website: https://bit.ly/3Dy1o5R

The Winners will be randomly chosen among the ones who completed all the missions. Make sure to add your exact same Discord Username in-game, so we can reach out to you if you win.

[h2]REPORT A BUG
[/h2]
You can report a bug by clicking on the button located in the game lobby. Please don’t hesitate to send a bug report when you have an issue.

[h2]STREAMING
[/h2]
Please consider streaming while playing here on Discord. Developers and other members may join and hang out with you, it's fun! **We now have the “Project F4E” property available on Twitch.**

[h2]QUESTIONS & TUTORIAL
[/h2]
A FAQ and a Tutorial are available on our Discord Server. Consider joining it if you want more information about the game: www.discord.gg/projectf4e

Have fun!

New Torment DLC, 1.40 update and cool rewards!

Masters!

Patch 1.40 is out, and the new DLC: Torment will be live tomorrow. You’ll find the information about the update below. But that’s not all!

For the very first time, we are launching BetaDwarf’s “Month of Fun”!
This is a month-long event series across all our games packed with ultra-sweet bonuses, epic rewards, and more freebies than you can throw a Scrat at!
Click here to see the program & schedule!

The first week will be dedicated to Minion Masters and the release of the new DLC, “Torment”!

  • The DLC will be free for a limited time upon its release.
  • 25% Discount on all the premium Upgrades & All Masters
  • We’ll give away Dwarf Packs here

You’ll also be able to win a DLC key, BIG Dwarf Packs, or MEGA Dwarf Packs, and even a BetaDwarf T-shirt by participating in our “Pixel Master contest” during the week! Join the Minion Masters Discord Server so you don't miss the contest announcement.

Click here to join our Discord Server

The torment DLC is here!


A +300% value bundle that unleashes fire and fury on your enemies, including the legendary Crakgul Doomcleaver! It also gives you a headstart on this month’s Season Pass. This DLC is free for one week only, so grab it now! (link)

This Patch brings a big update to the Mayhem mode! We've added new Mayhems and a bunch of feature upgrades!

6 new Mayhems will be added. Here are just a few examples:

  • Masters of Misadventure: Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
  • Relics of Old: Start your Mayhem run by drafting among 3 Adventure Relics. Twice!
  • Faction Wars: Get a +20% mana bonus if your ENTIRE deck is of the same faction.
  • And MORE! Look out for Boss Battle, Holograms, and JINXED!


We’re also adding two new cards: a frightful Tyrant and…some Cowardly Imps 👀

Read the full patch notes


Patch 1.40 - TORMENT

--NEW CARDS-- Korrrgoth, Tyrant of Gorr’Rakk



Cowardly Imps



--FEATURE UPDATES--
- Massive Mayhem Rework - 6 new Mayhems, rewards updated, Mayhem Leaderboards added.

--BUFFS-- Bazooka Scrat
- Health: 100 -> 120


Idol of Sacrifice
- Mana cost: 5 -> 4


Kurrnath Crystalback
- Spell trigger effect range: 14 -> 18


Pincer of Dread
- Damage: 100 -> 120


Rampant Growth
- Healing: 75 -> 100


Zap Shrine
- Damage: 0 -> 25



--REBALANCE-- Commander Azali
- Mana cost: 9 -> 7
- Health: 800 -> 650
- Damage: 150 -> 125
- Max number of shields: 10
Azali has seen little play outside of premade due to her high mana cost. With lower mana cost you should be able to support her better with swarm cards.

Glenn’s Brew
- Full rework: Give a friendly Minion Frozen. Heal it for 200 over the duration. If it's a Stoutheart, it gains Revelry.
Glenn’s Brew has been very frustrating to deal with due to the instant heal effect when used near the enemy Master tower. This rework should give the spell some new interesting utility while removing the frustrating aspects.

King Puff
- Birthday Cooldown 43 -> 45
- New Gifts:
- Gift of Spirits: Give a nearby friendly minion spirit.
- Gift of Knights: Summon 2 Knight Puffs
- Gift of Spells: Add a random one-use 2-mana spell to your hand.
- Knight Puffs damage: 50 -> 40
King Puff is powerful but doesn’t see a lot of play. Adding more gifts to King Puff’s kit should make him more versatile and more fun to play.

Nyrvir the Fallen
- Health: 2000 -> 1800
- Damage: 320 -> 240
- Attack rate: 8 -> 6
This change should make Nyrvir more consistent. She becomes a little harder to counter as her attack is quicker, but deals slightly less damage and has less health to compensate.

Rimargaal, Scourge of the Summit
- Freezes minions played from the two closest hand slots instead of the entire hand.
- Defrost count: 35 -> 25
This gives player a choice to not play a frozen Minion while defrosting Rimargaal, which should make the card more versatile overall.

--NERFS-- Dragon Nest
- Duration: 30 -> 45
- Spawn rate: 5.8 -> 8.7
This change doesn’t alter the amount of dragons that gets spawned, but gives the player more time to play a spell in-between spawns to get the most out of the card. While also making it easier

Feng the Wanderer
- Mana cost: 5 -> 6

Grenadier
- Damage: 40 -> 30

Lash of Ah’Mun
- Slitherbind: 2 -> 3
- Mana cost: 5 -> 6

Rabid Prowler
- Sacrifice Cost: 1 -> 2

Rimargaal’s Breath
- Damage: 180 -> 150
- Master Damage: 20 -> 15

Shi-Hou monkeys
- Health: 420 -> 400

--FIXES--
- Linked match time estimation to Elo rather than rank.
- Idol of Sacrifice removed from random pool.
- Fixed a couple of issues related to setting and saving resolution in the settings menu.
- Fixed a bug where Zipp’s Zappinator would do more damage than intended.
- Fixed a bug where Jahun would attack multiple times in quick succession.
- Fixed a bug where the Squire Puff relic was spawning puffs in the same position regardless of which bridge was captured.
- Fixed an animation issue where Zealots of the Burning Fist would continue attacking into the air.
- Marked units that get stolen by Ghost will no longer continue being attacked through the marked debuff.
- Fixed issues related to Coax the Diplomancer and the Veilstalker’s avatar’s icons.
- Fixed an issue where an Arcane Ring on a unit stolen by Ghost would change rotation direction visually, but mechanically would continue rotating in the same direction. Leading to a mismatch between the mechanics and the visuals.
- Arcane Golem now properly gets frozen by Rimargaal’s permafrost effect.
- Fixed several issues related to the in-game bug reporting tool.
- It was managing to timeout depending on various factors, including length of the session, speed of the internet connection, as well as whether other reports were submitted earlier in the same session. We did as much as possible to limit these effects, but it’s impossible to be certain that it will work perfectly for everyone. It should be a major improvement though.
- Fixed an issue where Tranquil Shi-Hou would be unable to move after a combination of stuns and roots while healing.
- Fixed model and animation issues with both Feng the Wanderer and Taloc the Vessel.
- Fixed stuns getting cleared when a unit got unfrozen. - Thanks Memfisto
- Fixed Black Hole leaving behind certain visual effects.
- Fixed audio issues with selecting Valorian in the master selection menu.
- Fixed cards occasionally rotating when being promoted.
- Fixed Frostfeathers on a Flyby being able to resist the gravitational pull of a Black Hole.
- Fixed a weird interaction between Frostfeathers and Arcane Ring that would cause the Arcane Ring’s spin animation to break.
- Frostbearer’s Frozen Aura now correctly applies Slow.
- Fixed an issue where Mar’dred’s attack animation would break.
- Barrel Shields now correctly take 50% reduced damage while Frozen.
- Fixed Frostbearer losing his aura when consumed by a Black Hole. - Thanks Jackeaa
- Gor’Rakk Gate now has proper card buff tooltips for all options.
- Fixed many various localization issues, especially with Chinese translations.
- Made both Nyrvir and Rimargaal respect being frozen and stopping their attacks.
- Fixed an issue where A’Zog would shadow dash twice. - Thanks Jackeaa
- Fixed an issue where Frostbearer would freeze itself and friendly units after being stolen by a Ghost.
- Made Coax stop attacking when frozen.
- Fixed an issue where a player could enter a state where he would not be able to create lobbies.
- Fixed the Rarity of the Poltergeist Morellia skin.
- Applied the same restriction to repeatedly getting the same teammate in randoms as the restriction on repeatedly getting the same opponent which was already implemented in all modes.
- Fixed AFK Bot toggle working correctly even in the first match of a session.
- Framerate capped at 60 FPS
- This is an effort to reduce the amount of drain on the GPU from the game for anyone with a higher frequency monitor. The game simply wasn’t built for optimization at these extremes, so the gain in graphics fidelity compared to the increased performance drain isn’t really worth it in our estimation. If there is sufficient demand to bring back higher frame rate play, we may look into it in the future but it requires a not insignificant amount of work so for now we’ll try simply capping it.
- It is still possible to enable V-Sync and lock the game's framerate to whatever the framerate of your monitor is, which can be higher than 60.
- Elo equivalence table rebalanced.
- After additional review of the Elo equilibrium, we have decided to adjust the equivalence table again. Specifically the Elo equivalence change is 100 down across all ranks making it easier for everyone to get to higher ranks.

1.39

Slithery Sacrifices

[h2]NEW CARDS[/h2]
  • [h3]Taloc, the Vessel[/h3]





  • [h3]Idol of Sacrifice[/h3]





[h2]FEATURE UPDATES[/h2]
  • [h3]AFK Bot reintroduced.[/h3]

A bot will take over playing for any player who lost too much mana by being idle while at max mana. When you are back you can click to take back control. This feature can be disabled by a toggle in the general settings menu.

  • [h3]Disconnect Bot introduced[/h3]

A bot will take over playing for any player who disconnects from a game for any reason, they will take back control as soon as they reconnect.

  • [h3]New player’s starting elo down from 1000 to 300[/h3]

This should improve the experience for new players by not having them face off against more experienced players until later.



[h2]BALANCE CHANGES[/h2] [h3]Ravager[/h3]
  • Brutus health: 1000 > 900
  • Terror Brutus HP 2500 > 2300
Ravager has been performing rather well, and a lot of that is on the brutus pushes. We do not want to kill the decks that only work with ravager, so giving him a bit less meatshield should help without killing it.


[h3]Melee Scrat[/h3]
  • Attack Speed: 1 > 1.1
[h3]Skeleton[/h3]
  • Attack Speed: 2 > 2.2
Swarm has been dealing a LOT of damage lately, and lowering the damage per unit a bit should keep the swarm feeling while allowing a bit more team to deal with the hordes.


[h3]Defenso Chopper[/h3]
  • Attack Damage 50 > 35
Defenso chopper should deal most of its damage through its ability, this should help with that.


[h3]Mountainshaper[/h3]
  • Mana cost 7 > 8
Mountainshaper is still performing far too good in 2v2, this should reduce the value you get from it a bit.


[h3]Arcane ring[/h3]
  • Master damage 30 > 15
Arcane ring ideally is a way to trade better and protect slow moving units from ranged, not a face damage spell you throw on a rammer. This should incentivize different uses than that.


[h3]Brothers of Light, Caeleth Dawnhammer, Brother of the Burning Fist[/h3]
  • Attack Damage 150 > 130
The brothers are performing a bit too well, reducing the damage should affect some trades lowering their overall performance.


[h3]Zeppelin Bomber[/h3]
  • Health 80 > 70
Zeppelin Bombers have been absolutely wrecking faces, and this should make them a bit more counterable while still having that dream of them carpetbombing the the enemies face.


[h3]Ritual of Servitude[/h3]
  • Ritual has to be the cheapest card in your deck
Ritual of servitude with a 6 mana deck turned out to be far too flexible and hard to counter and was one of the best performing cards in the game. By increasing the minimum mana for getting 8/9 mana cards the decks should be a bit more unwieldy.


[h3]Feng[/h3]
  • Stoutheart Synergy: Thick Hide > Slow on attack
  • Scrats Synergy: Scrats 2 > 3
  • Slither Synergy: Poison 3 > 3.5
Feng has been performing extremely well, and a big part of that has been the thick hide buff. Removing that buff gives feng a clearer weakness (swarm) while making his 1 on 1 fights a bit stronger. We also buffed 2 buffs that were just not doing much.


[h3]Morellia[/h3]
  • Book Skeletons 3 > 4
  • Upgraded Book Skeletons 6 > 8
Morellia is not performing very well, and with the skeleton nerf she really deserves a buff to her skeletons.


[h3]Rimargaal, Scourge of the Summit [/h3]
  • Attack Damage 420 > 460
Slowly finding the right spot for rimargaal’s damage.


[h3]Rampant Growth[/h3]
  • Shrooms give Giant Growth to Zen-chi minions
  • Healing 50 > 75
  • No longer gives double healing
Rampant Growth has been mostly unseen, and this will make it a bit easier to use and understand.


[h3]Disruptor Puff[/h3]
  • Stuns for 2 sec on target bridge when teleporting to a bridge
Disruptor puff was sad about finding enemies on the other bridge, but now that will be a shocking experience for them!


[h3]Werewolf[/h3]
  • Health 400 > 450
None of the werewolf cards are doing very well, so making the werewolf a bit chunkier should let them go ham a bit more.


[h3]Poison Strike[/h3]
  • Sacrifice +4 sec poison > Double poison duration
Making the poison strike sacrifice more worth it so it might actually be used.


[h3]Woodsman[/h3]
  • Dam 90 > 100
Giving the woodsman variants the 100 damage threshold should allow them to deal with mid-tier units like spearthrowers more without affecting most other fights too much.


[h3]Chief Ice Breaker Bolf[/h3]
  • First attack on a minion Freezes (no longer freezes on every 3rd attack)
  • Removed Revelry
  • Dam 90 > 100
Bolf has been underused and underperforming horribly, with this he should become a very good 1 on 1 fighter.


[h3]Scrap Yard[/h3]
  • Health 400 > 300
Scrap yard is a bit too hard to counter effectively, with lower hp spells are a better option.


[h3]Zipp's Zappinator[/h3]
  • Cardcount 3 > 2
Triple zaptank had a way higher win rate than single or double zaptank, so we removed that option.



[h2]FIXES[/h2]
  • Fixed the AFK Bot taking over control at incorrect times. Re-enabled the AFK Bot feature.
  • Fixed several issues related to changing resolution and framerate settings in the settings menu. Framerate is now controllable again.
  • Fixed an issue where Priestess could stop moving while healing. - Thanks raDies_chen
  • Fixed an issue where Morellia could get stuck in the open book animation, which would prevent her from attacking.
  • Fixed a UI related issue related to reconnecting with Zipp’s Zap Tank.
  • Fixed a visual glitch in the interaction between Feng the Wanderer and Spawn of Fury.
  • Removed Combustion from the High Five adventure bucket. - Thanks me
  • Fixed Rampant Growth stealing enemy shrooms.
  • Fixed a rare issue where Scrat Tunnels would not show up when played.
  • Fixed season 18 and season 19 cards not having the correct season specific search tags.
  • Added R3KT to draft.