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Update 90

Minion Masters!
After much anticipation, Stormy will be joining us in the flying arenas of Minion Masters! We’re also introducing a number of Balance Changes to this patch as well as some general bug fixes.

New Card: Stormy

Stormbringer’s trusty sidekick from Forced Showdown arrives to Minion Masters! This clumsy cloud shoots Chain Lightning as its attack, dealing damage to itself in the process. It comes with the new Zen-Chi Flow affinity, where if your last played card was from the Zen-Chi faction, he gets double the health! Stormy is available to be crafted for 2000 shards or can be earned from Power Token spins.

Balance Changes
  • Walking Blind Date
    • Now has Taunt
    • No longer has Summoning Sickness
    --- Developer comments ---
    Walking Blind Date is a card that has been very weak for a long time, but also a challenge for us to buff. Rescaling it risks the cycle potential of the card being too powerful, so we decided an interesting direction to take the card would be to give it additional utility by being able to redirect and “kite” enemies through the Taunt ability.


  • Sniper Scrat / Bounty Sniper
    • Attack Speed improved from 4.0 to 3.5 seconds
    --- Developer comments ---
    While the Sniper scrats were decently powerful for a short period of time, they fell off soon after, and we feel a moderate buff like this can give them the boost they need to compete.


  • Howling Moon
    • No longer gives units Lycanthropy
    • Now summons two Werewolves where the spell is cast after the effect of the spell has been applied
    • Is now a Defensive Spell
    --- Developer comments ---
    Howling Moon is a card that has been fairly problematic to play against on multiple skill levels due to its explosive combo potential. Often decks that used the card felt uninteractive or somewhat unfair when you would die to two Raged and Frenzied Werewolves dealing thousands of damage to you in the manner of a few seconds, even after previous nerfs to the Werewolf unit. We explored several different iterations on how we could change this card yet its ability to be comboed so effectively only served to make it more powerful in the end, so we settled for a solution that still kept the spirit of the card.


  • Combustion
    • Now only does 10% damage to Masters
    • Explosion Delay decreased from 3 to 1 second
    --- Developer comments ---
    Combustion is a card that was often featured exclusively in “cheese decks”, which revolved around detonating a large number of small minions at the Master tower to do extreme amounts of damage in a short period of time if it wasn’t reacted against. The volatile nature of this playstyle often felt unfun to play against. At the same time, we felt outside of those situations it was hard to effectively use Combustion, but its usage as a face damage spell was a limiting factor in any adjustments we wanted to make. We hope that this change can solve both of those conditions.


  • Propeller Horde
    • Unit Count reduced from 6(12) to 5(10)
    --- Developer comments ---
    Propeller Horde is a card that has felt somewhat overtuned since its buff after the release of the card. We feel its original values of having 5 and 10 Propeller Scrats still leaves the card in a useful state, while being less overwhelming to play against in decks that buff all of the units.


  • Chain Lightning
    • Cast delay reduced from 1.5 to 1 second
    • Stun Duration increased from 1 to 2 seconds
    --- Developer comments ---
    To tie in with the release of Stormy, we’re choosing to further reinforce Chain Lightning’s ability to stun the battlefield rather than make it directly compete as a damage dealing card with other options such as Fireball.


  • Shieldguard of Light
    • Damage decreased from 70 to 60
    --- Developer comments ---
    Shieldguard of Light was a popular card from the new Battle for Light’s Reach Battle Pass, and we ultimately feel it was a bit overtuned in terms of what it was capable of. With its capable DPS and large Health pool combined, it was more of a “One Man Army” than the Tank role we initially planned for it. We’re opting to reinforce the latter with a small damage tweak to the card without risking making the card feel too weak.


  • Guardian
    • Can no longer protect units from self-inflicted damage (Stormy attack, Combustion, Screaming Scrat)
    --- Developer comments ---
    Guardian’s ability to protect against self-inflicted damage was an ability that restricted design space on cards like Stormy, as well as future cards that we may intend to damage themselves as a drawback to a particularly powerful effect.


Misc.
  • Adjusted the look of Conquest Cards in the Deckbuilding menu to prevent confusion about ownership of the cards.
  • Adjusted the Lobby icons to avoid confusion regarding the Premade 2v2 queue.
  • Tweaked the visual effects of Shields so that it fades out towards the ground.
  • Updated SFX for Chain Lightning
  • Updated VFX for Boomer, Fireball and Armor of Light explosions.
  • Updated VFX for Colossus’ attack swing.
  • Collection View will now remember that you had it open when you re-enter Deckbuilding.
  • A guild that has pending applications but reaches its maximum member count will now delete all pending applications - Thanks Zundmaster!
  • Made Teleport interactions with roots consistent. All teleport effects (Succubus, Incubus, Netherstep and Trick Swap) break immobilizing effects such as roots or bear traps - Thanks Khazlariko!


Bugs
  • Fixed Currency totals disappearing from the bottom right of the menu if you bought an item - Thanks DerpSmashed!
  • Fixed golden donator name not being given out to Streamer puffs if they donated on the Watch & Win screen - Thanks Zundmaster!
  • Fixed Hypnotised Xiao Long keeping the spell indicator above your cards after it is dead - Thanks Ty!
  • Fixed the KPI3 skin missing its link in the description - Thanks Kishin!
  • Fixed Cursebearer being able to curse units while in Black Hole - Thanks Memfisto!
  • Fixed Morgrul the Swarmer King not roaring or summoning swarmers on death if it was being healed - Thanks videogamer77 and Julaiwnl!
  • Fixed an instance where scores on the Guild Leaderboard could be missing a “K” on the end - Thanks Kishin!
  • Fixed the Twitch chat link from betadwarfbot being broken - Thanks RynoRanger ACTUAL!
  • Fixed Master skins not using the correct dialogue when previewing them at the power tower - Thanks GReY WolF!
  • Fixed Master dialogue playing when opening any rewards at the power tower.
  • Fixed Stormbringer gaining perk 2 removing marksmanship from enemy units.
  • Fixed Arcane Golem’s new vfx not being Worldspace.
  • Fixed the Versus screen being too bright in the Day Snow skybox.
  • Fixed the updated Empyrean models not being highlighted by spell effects.
  • Fixed the Werewolf unit not being highlighted by spell effects.
  • Fixed Plasma Marines’ guns not being highlighted by spell effects.
  • Fixed the search term for Conquest Cards incorrectly being Guild Cards.
  • Fixed Fireball and Healing Fireball nested tooltips saying Scrat Horde in the Gambler’s Ball description.
  • Fixed Werewolves receiving Mana Surge.
  • Fixed the bloom on Power Towers when you are low HP being too high.
  • Fixed Spectator Puff Emotes being too dark.
  • Fixed Guardian shield being hard to see on Day Snow skybox.
  • Fixed being able to place Diona traps on top of Mordar tombstones.
  • Fixed switching avatars off of an animated avatar causing all avatars to be dark until you restarted the game.


Cheers from BetaDwarf!

Voidborne Onslaught DLC - 100% off!

Minion Masters!



It's a jam-packed weekend full of exciting events in the arenas!

Firstly, the new Voidborne Onslaught DLC is available for FREE for this week only! This pack is worth $15 and comes with the following:

Don't miss out! Get it on Steam right here, today!

  • Animated Voidborne Onslaught Avatar
  • Animated Voidborne Onslaught Emote
  • 3x Colossus
  • 5x Succubus
  • 20x Rammer
  • 40x Nether Bat
  • 40x Morgrul's Ragers
  • 5x Power Tokens


Next, Twitch sensation Kripparian (nl_kripp) will be streaming Minion Masters this Saturday at 10 CET! Rumour has it he has a special promotion to hand out, too... Check out his Twitch stream right here.

We will also be having the Fashion Weekend event! Grab a free skin from the shop and browse some great sales, and take part in a Special Quest to earn some free gold!

Finally, make sure to tune in to the 32nd King Puff Cup happening tomorrow at 1400 UTC! Watch high level competitive Minion Masters players duel it out live on stream with a variety of casting talent from the community at the King Puff Cup channel

Update 89 - Guild Conquest

Minion Masters!



Today, we’re expanding the existing Guilds system with our new Guild Conquest feature. Guild Conquest is where the best will rise to the top, receiving both prestige and rewards as you work with your friends to show everyone that you have the best Guild around!

Guild Conquest
  • This new Guilds feature allows Guilds to compete against each other for prestige and a top prize via a new Guild Leaderboards system, as well as unlock rewards and content for everyone in the guild by working together.
  • Guild Conquest involves special Conquest matches where the Glory you earn is stored as a contribution to the Guild’s Conquest level.
  • The higher your Guild’s Conquest tier is, the more rewards you’ll unlock for everyone in the Guild!
  • Guilds with the highest Conquest level will be at the top of the new Guild Leaderboard. The guild that finishes in first place at the end of a Conquest Season will receive 5 legendary cards for every player in their guild. Aim for the top!


Unity 2018

Minion Masters has made the jump to the Unity 2018 Engine as of this update! While it won’t affect too much on your end at the moment, it will enable us to make better VFX and Graphics in the future, and we’ve taken the opportunity to adjust the colour spaces Minion Masters uses.

Please note that with this change, Minion Masters no longer supports DirectX 9.

Misc
  • Added the ability to skip reward claiming animations in match summaries by pressing Continue.
  • Edited Shieldguard of Light’s description to remove the reference to him dealing Double Damage on his charge - While this was initially a bug, we have determined he is viable enough without the damage bonus. #ItsAFeature
  • Updated the description on Diona’s Bear Trap to say “units” instead of “minions” due to confusion caused by it triggering on enemy Diona traps.
  • Shields now scale in size based on the unit that has been shielded - Try shielding a Troubadour and see the difference!
  • Adjusted the Stealth sound effect to be quieter.
  • Changed the starting deck from the tutorial. The new Empyrean deck contains Crossbow Dudes, Spear Throwers, Legionnaires, Warrior, Fireball and Swarmers.
  • Added the ability to see how long ago Guild Members were last online - Thanks for the feedback!
  • Changed “Battle Pass ends in Now” to “New Battle Pass coming soon!” to prevent confusion at the end of a Battle Pass.
  • Remade footstep sounds for Rammers, Cleavers, and Crakgul Doomcleaver.


Bugs
  • Fixed dead taunt minions triggering constant retargeting of nearby enemies - Thanks to everyone who reported this!
  • Fixed a bug where Grasping Thorns would still affect units after they have swapped teams - Thanks SorisDynasty!
  • Fixed Morgrul’s Ragers receiving unusual properties if specific cards were on the field - Thanks Gix!
  • Fixed visual errors with Pirate Mordar and High Inquisitor Diona that would cause parts of their body to stretch or move in bizarre fashions when inspected post-game.
  • Fixed the new Season token not listing cards by rarity - Thanks GReY WolF!
  • Fixed an issue where the resolution of the game could not be changed - Thanks DEX!
  • Fixed animated avatars not working when viewed post-match for your teammate or opponent’s decks.
  • Fixed Loading Screen Tips not having Factions.
  • Fixed the new BFLR cards not being highlighted by spells.
  • Fixed Musketeer being able to parry Armor of Light.
  • Fixed Morgrul’s Ragers preview being off center.


Cheers from BetaDwarf!

Update 88 - Battle for Light's Reach



Minion Masters!
The fifth Battle Pass, Battle for Light’s Reach releases today! In this Pass you can find 8 new cards, 5 new emotes, 2 new skins, our first ever Animated Avatar and Emote, and more as the Empyrean and Voidborne forces rage war over a strategically fortified city in the Cracked Mountains. If you want to know where that is, you can check out our new World Map right here.

Battle for Light’s Reach

For centuries fierce Voidborne armies have assaulted the great walls of Light's Reach and been defeated, but now an endless horde of voidborne, led by Crakgul Doomcleaver threatens its very survival and that of the Empyreum.

All that stands in their way are the valiant Empyrean Armies and the greatest warriors humanity have to offer - the Chapter of Light. They are few in number but each warrior is the equal of a hundred men.

This content season will last for 2 months 8 new cards have been released! These are:

















Misc
  • Several Empyrean units have had their visuals upgraded to be more uniform with their faction.
  • Factions have been added! Every card in Minion Masters, including Master Cards, now have a faction associated with them. Factions also operate as a Search Tag, to help you quickly find cards from your favourite faction.
  • The Card House Contest rolls on! Your keys have been reset, and you can now get Morgrul the Swarmer King from House Valor, Gax the World Bomb from House Triumph, or a Random Legendary Card from House Glory. Get them to enable your new Voidborne deck!
  • The “Top 20” Leaderboard text has been updated to say Top 150.
  • Removed the Tick noise on the Main Menu carousel. Your ears can now rest.
  • Added a notification in chat for Guild Leaders and Officers when they have a new applicant.
  • Upgraded our Twitch Bot to write a message in chat about how to use the Puff Audience commands while a streamer has the arena active. It will only send the message when you return to the Main Menu and 50 messages have been sent since the last time the bot sent a message, to avoid flooding slower chats.
  • Increased the amount of emotes per row on the Emote tower to 5 to stop it stretching off the screen again.
  • Consolidated all the Guild and Friend lobbies into one menu that pops up when Create Lobby is pressed.


Bugs
Fixed an issue where two Wheel of Dooms being cast by opposing players would cause the first Wheel to do nothing - Thanks MiKe!
Fixed the Mute List being missing - Thanks Euphytose!
Fixed an issue where Guilds Search would not update until the button was pressed.
Fixed Guild Title always being displayed in capital letters, even if it was different in the Guild Search.
Fixed Guild Info not updating with new players that join a guild unless you refreshed it.
Fixed a bug where you could not leave a Guild if you were the only member in it and there was a pending application.
Fixed an issue where Past seasons on the Leaderboard returned an error.
Fixed an issue where the time given for a user to complete the tutorial after following a Referral link was dramatically shorter than intended.

Update 87 - Guilds!

Minion Masters!

Guilds

Guilds have finally arrived in Minion Masters! After many delays we’re confident in our new Guilds system, and while this is merely the beginning for the features we intend to implement, we’re ready to put it in the hands of you. Here’s what you can expect from our initial release:

  • Guilds cost 3000 Gold to make, while joining a Guild is completely free.
  • Guilds can have up to 50 members, and can be set as Open, Request Only, or Private.
  • Guilds can have their region set in the settings or upon creation. This does not affect any in-game options, but functions as a search criteria for other players.
  • Users can search for guilds based on their name, region, and member count.
  • Guilds will have custom emblems that you can make from preset backgrounds and icons, which will show up underneath your username along with the guild name in the match introduction and post-game screen. Your guild banner will also display on the Leaderboard.
  • Guilds have their own private chat room that can’t be accessed by people who aren’t members of the Guild.
  • Users in a guild have three different ranks: Member, Officer, and Leader.
    • Officers gain the ability to kick Members from the Guild.
    • Leaders can kick Members from the Guild, as well as change the Guild’s Icon, Description, Region, Application Status, and Promote or Demote other members of the Guild.
    • The Leader can promote an Officer to become Leader of the Guild, at which point they will become an Officer.
  • Any Guild Member can create an open invitation for a match with fellow Guild Members by clicking the Guild Lobby button, located next to the chat window. You can select between 2v2 Premades, a 2v2 Lobby, Mayhem, and a 1v1 Challenge.
  • There will be a Special Guild Quest available for a month after the release of Update 87. Win 10 games through Guild 2v2 Premades and you’ll receive 3000 Gold.
  • You'll notice a tab in the menu saying Guild Pass. Yes, a guild-based progression system is coming! We aren't ready to say too much about it yet, but you should get your best allies together and prepare!


Important to note is that this is a first iteration of the Guild System. We don’t intend for this to be the final version of the feature, and we have lots of ideas for how to expand upon it in the future. Your feedback will be invaluable in the next few weeks, so make sure to communicate with us about what you like or dislike.

Balance
  • Bazooka Scrat
    • Health increased from 60 to 65
    • Damage increased from 200 to 225
    --- Developer comments ---
    Bazooka Scrat has always been the odd one out in terms of anti-building cards, really only ever used for turret disposal. Its applications as a unit that damages the enemy Master tower have always been pretty limited due to its low health pool, and while we don’t want to overbuff that as a result the damage increase should help justify the inclusion of it in a deck. It also makes it best for the immediate removal of those pesky high priority buildings, such as a carelessly placed Scrat Launcher.


  • Crossbow Dudes
    • Attack Speed increased from 1.5 sec to 1.4
    --- Developer comments ---
    Crossbow Dudes is a card that has been underperforming since the loss of the third unit. While we have buffed the card in the past we still feel it’s in a fairly weak spot, so we are introducing a minor buff while remaining cautious of how the change might affect other Crossbow Dude cards such as Crossbow Guild, Raging Reinforcements and the likes.


  • Crystal Arcanist
    • Attack Delay decreased from 1.4 sec to 1.1
    --- Developer comments ---
    Crystal Arcanist, while sounding good on paper, often found herself getting overwhelmed by the very swarm units she was meant to kill due to her slow attacks outside of Mana Surge. It severely limited her capability to deal with swarm cards such as Propeller Horde due to how quickly she could be killed before even getting a single attack off.


  • Crystal Archers
    • Range decreased from 12 to 10
    • Attack Delay decreased from 1.5 sec to 1.1
    --- Developer comments ---
    Crystal Archers have been a very prominent card since their release, and their ability to outrange most masters or even other ranged cards made their overall safety too high for a card that provides glass cannon stats. Reducing the range still makes them have that unique element of being longer range than most units in its class. We chose to reduce the Attack Delay to compensate for this as they have now become a much more defensive unit, especially pre-Mana Surge, so we want to make sure they can still fulfill that purpose.


  • Demon Warrior
    • Health from bonus after fifth play increased from 300 to 350
    --- Developer comments ---
    Demon Warrior’s redesign was with the intent of making her a “glass cannon”, having the single highest attack damage in the game once she’s activated. Unfortunately, her health pool was currently a bit too low for her to actually be in a position to dish out that damage offensively, so we feel a small tweak in her Health is necessary.


  • Divine Warrior
    • Mana Cost decreased from 5 to 4
    • Divine Shield duration decreased from 8 to 5 seconds
    --- Developer comments ---
    Divine Warrior has been a long-time staple of high level play. Some people loved her, the others wanted immediate changes. The sheer amount of value she provided from the extended capability to block damage made her an invaluable asset on the defense with the amount of time she bought you, allowing you in some cases to generate the amount of mana you spent on her in the time she’s soaking up damage. This rescaling isn’t intended to be a straight nerf to the card, hence why she is being made easier to play in exchange for this reduced defensive capability.


Misc
  • Added a new Spotlight rotation on the main menu to replace the Streamer Panel and Event banner. The Spotlight will rotate between current items, such as between the Featured Streamer panel and the current Event.


Bugs
  • Fixed buildings preventing the placement of Diona’s traps - Thanks Floflorian!
  • Fixed Scrat Tank opening and being trapped by Diona’s bear trap, even if there where no enemies nearby - Thanks BOB!
  • Fixed a bug with the new Glory UI bars not filling completely - Thanks Thehagengnome!
  • Fixed Ruffles still retrieving rewards if he is stunned while collecting them - Thanks Datenshi!
  • Fixed an issue where too many expeditions were being shown at once.
  • Fixed a graphical issue with Witch Hunter Ratbo’s attack.
  • Fixed an issue where Werewolf transformations caused the unit’s ragdoll to become a bright colour and stay on the field until the end of the match.
  • Fixed the 2v2 premade timer not appearing.
  • Fixed an AO issue in the victory/defeat screen.


Cheers from BetaDwarf!