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Minion Masters News

Update 93 - The last Early Access update



Minion Masters!

This Update is a preparatory patch for Xbox Flight to be on the same server as our Discord and Steam users in roughly a week. We’ve included a lot of optimisation changes as well ahead of release, which we are currently planning for the release of Bones and Bravery on Friday the 24th of May. Expect to hear lots of news in the coming weeks as we rapidly approach the exciting launch of v1.0 of Minion Masters!

Misc
  • Many various optimisation improvements.
  • Added more Power Tokens to the Recruit Friend rewards. These extra Power Tokens will be claimable from the Referral menu if you previously achieved the number of Referrals required.


Bugs
  • Fixed Guild Conquest Season 2 Rewards being unclaimable if a user had joined the guild late in the previous Conquest Season. The rewards can now be claimed.
  • Fixed Guild Conquest Leaderboard Rewards incorrectly being rewarded twice visually - Thanks to the PuffChamp Guild!
  • Fixed Ruffles being invisible on certain Diona skins - Thanks TomatoMato!


Cheers from BetaDwarf!

Update 92 - Zen-Chi Zap



Minion Masters!


Zen-Chi Zap is here! The 6th Battle Pass features a collection of content from the mysterious Zen-Chi faction.

This Battle Pass will be a “Mini-Pass”

The Mini-Pass is intended to be a shorter experience, and thus easier to complete.
Everything is halved compared to last Battle Pass.
  • Half the price.
  • Half the tiers.
  • Half the cards/skins.
  • Half the duration.

Note that this is not a permanent change to the Battle Pass format.
The Mini-Pass gives the opportunity to explore more places around the game world between Battle Passes.

Zen-Chi Zap

Welcome to the jungle we take it day by day.
If you want it you're gonna bleed but it's the price to pay.

  • This content season will last for 5 weeks!
  • 4 new cards have been released! These are:











A new Conquest Season has started

The “PuffChamp” Guild took number in season 1, with all its members receiving the awesome prize; 5 copies of a random Legendary card.

A new season starts today, lasting 5 weeks.
Enjoy the changes and iterations with this patch, we’re looking forward to watching the leaderboard!


Misc
  • Balance - Combustion
    • Explosion delay increased from 1 to 2 (total delay is now 3 seconds from casting to explosion)
  • Volco’s model has been updated on all skins, including a new animation set and a victory animation.
  • You can now view past season leaderboards for Guilds.
  • Added a timer to Conquest Cards to try to better indicate their non-permanency.


Bugs
Fixed an issue where players could get stuck due to joining a guild after entering matchmaking.
Fixed an issue where currency would not be displayed when crafting cards.


Cheers from BetaDwarf!

Update 91



Minion Masters!

The Twitch Memote Melee returns! Collect keys by winning online matches for the Emote team you want and gain Puffa, PuffChamp or WutPuff as an in-game usable emote! For returning players, this gives you a chance to get one of the two emotes you didn’t get previously. Note that if you already own one of the three emotes, you will not gain anything by claiming it again. The event will run until the 1st of May.


Misc
  • Extended the in-game Battle Pass timer to the correct date that was previously announced. Battle for Light’s Reach will end with the release of Update 92.
  • Extended Conquest Season 1 by six days.
  • Conquest can now be used in Expeditions.
  • Online Guild Members will be shown at the top of the list by default.
  • Glory values for Conquest in the Guild member list will now be truncated if the value is higher than 10,000.
  • Minor improvements to the Battle Pass UI to make the Free and Premium paths more distinct.


Bugs
  • Fixed Gor’Rakk Sacrifice not killing Re-Boomer.
  • Fixed Combustion dealing its damage through Guardian’s shield.
  • Fixed Cursebearer aura not doing damage post mortem.
  • Fixed an instance with Stormy where the lightning vfx could turn massive.
  • Fixed the Streamer Arena banner being flipped when player 2.
  • Fixed Molten Stormbringer and Blood God Apep skin effects not being “powerful” enough.
  • Fixed Leaderboard decks not being sorted by mana - Thanks Kishin!
  • Fixed Magma Storm’s cast delay being inconsistent between its first and subsequent uses - Thanks Smoshi!


Cheers from BetaDwarf!

Update 90

Minion Masters!
After much anticipation, Stormy will be joining us in the flying arenas of Minion Masters! We’re also introducing a number of Balance Changes to this patch as well as some general bug fixes.

New Card: Stormy

Stormbringer’s trusty sidekick from Forced Showdown arrives to Minion Masters! This clumsy cloud shoots Chain Lightning as its attack, dealing damage to itself in the process. It comes with the new Zen-Chi Flow affinity, where if your last played card was from the Zen-Chi faction, he gets double the health! Stormy is available to be crafted for 2000 shards or can be earned from Power Token spins.

Balance Changes
  • Walking Blind Date
    • Now has Taunt
    • No longer has Summoning Sickness
    --- Developer comments ---
    Walking Blind Date is a card that has been very weak for a long time, but also a challenge for us to buff. Rescaling it risks the cycle potential of the card being too powerful, so we decided an interesting direction to take the card would be to give it additional utility by being able to redirect and “kite” enemies through the Taunt ability.


  • Sniper Scrat / Bounty Sniper
    • Attack Speed improved from 4.0 to 3.5 seconds
    --- Developer comments ---
    While the Sniper scrats were decently powerful for a short period of time, they fell off soon after, and we feel a moderate buff like this can give them the boost they need to compete.


  • Howling Moon
    • No longer gives units Lycanthropy
    • Now summons two Werewolves where the spell is cast after the effect of the spell has been applied
    • Is now a Defensive Spell
    --- Developer comments ---
    Howling Moon is a card that has been fairly problematic to play against on multiple skill levels due to its explosive combo potential. Often decks that used the card felt uninteractive or somewhat unfair when you would die to two Raged and Frenzied Werewolves dealing thousands of damage to you in the manner of a few seconds, even after previous nerfs to the Werewolf unit. We explored several different iterations on how we could change this card yet its ability to be comboed so effectively only served to make it more powerful in the end, so we settled for a solution that still kept the spirit of the card.


  • Combustion
    • Now only does 10% damage to Masters
    • Explosion Delay decreased from 3 to 1 second
    --- Developer comments ---
    Combustion is a card that was often featured exclusively in “cheese decks”, which revolved around detonating a large number of small minions at the Master tower to do extreme amounts of damage in a short period of time if it wasn’t reacted against. The volatile nature of this playstyle often felt unfun to play against. At the same time, we felt outside of those situations it was hard to effectively use Combustion, but its usage as a face damage spell was a limiting factor in any adjustments we wanted to make. We hope that this change can solve both of those conditions.


  • Propeller Horde
    • Unit Count reduced from 6(12) to 5(10)
    --- Developer comments ---
    Propeller Horde is a card that has felt somewhat overtuned since its buff after the release of the card. We feel its original values of having 5 and 10 Propeller Scrats still leaves the card in a useful state, while being less overwhelming to play against in decks that buff all of the units.


  • Chain Lightning
    • Cast delay reduced from 1.5 to 1 second
    • Stun Duration increased from 1 to 2 seconds
    --- Developer comments ---
    To tie in with the release of Stormy, we’re choosing to further reinforce Chain Lightning’s ability to stun the battlefield rather than make it directly compete as a damage dealing card with other options such as Fireball.


  • Shieldguard of Light
    • Damage decreased from 70 to 60
    --- Developer comments ---
    Shieldguard of Light was a popular card from the new Battle for Light’s Reach Battle Pass, and we ultimately feel it was a bit overtuned in terms of what it was capable of. With its capable DPS and large Health pool combined, it was more of a “One Man Army” than the Tank role we initially planned for it. We’re opting to reinforce the latter with a small damage tweak to the card without risking making the card feel too weak.


  • Guardian
    • Can no longer protect units from self-inflicted damage (Stormy attack, Combustion, Screaming Scrat)
    --- Developer comments ---
    Guardian’s ability to protect against self-inflicted damage was an ability that restricted design space on cards like Stormy, as well as future cards that we may intend to damage themselves as a drawback to a particularly powerful effect.


Misc.
  • Adjusted the look of Conquest Cards in the Deckbuilding menu to prevent confusion about ownership of the cards.
  • Adjusted the Lobby icons to avoid confusion regarding the Premade 2v2 queue.
  • Tweaked the visual effects of Shields so that it fades out towards the ground.
  • Updated SFX for Chain Lightning
  • Updated VFX for Boomer, Fireball and Armor of Light explosions.
  • Updated VFX for Colossus’ attack swing.
  • Collection View will now remember that you had it open when you re-enter Deckbuilding.
  • A guild that has pending applications but reaches its maximum member count will now delete all pending applications - Thanks Zundmaster!
  • Made Teleport interactions with roots consistent. All teleport effects (Succubus, Incubus, Netherstep and Trick Swap) break immobilizing effects such as roots or bear traps - Thanks Khazlariko!


Bugs
  • Fixed Currency totals disappearing from the bottom right of the menu if you bought an item - Thanks DerpSmashed!
  • Fixed golden donator name not being given out to Streamer puffs if they donated on the Watch & Win screen - Thanks Zundmaster!
  • Fixed Hypnotised Xiao Long keeping the spell indicator above your cards after it is dead - Thanks Ty!
  • Fixed the KPI3 skin missing its link in the description - Thanks Kishin!
  • Fixed Cursebearer being able to curse units while in Black Hole - Thanks Memfisto!
  • Fixed Morgrul the Swarmer King not roaring or summoning swarmers on death if it was being healed - Thanks videogamer77 and Julaiwnl!
  • Fixed an instance where scores on the Guild Leaderboard could be missing a “K” on the end - Thanks Kishin!
  • Fixed the Twitch chat link from betadwarfbot being broken - Thanks RynoRanger ACTUAL!
  • Fixed Master skins not using the correct dialogue when previewing them at the power tower - Thanks GReY WolF!
  • Fixed Master dialogue playing when opening any rewards at the power tower.
  • Fixed Stormbringer gaining perk 2 removing marksmanship from enemy units.
  • Fixed Arcane Golem’s new vfx not being Worldspace.
  • Fixed the Versus screen being too bright in the Day Snow skybox.
  • Fixed the updated Empyrean models not being highlighted by spell effects.
  • Fixed the Werewolf unit not being highlighted by spell effects.
  • Fixed Plasma Marines’ guns not being highlighted by spell effects.
  • Fixed the search term for Conquest Cards incorrectly being Guild Cards.
  • Fixed Fireball and Healing Fireball nested tooltips saying Scrat Horde in the Gambler’s Ball description.
  • Fixed Werewolves receiving Mana Surge.
  • Fixed the bloom on Power Towers when you are low HP being too high.
  • Fixed Spectator Puff Emotes being too dark.
  • Fixed Guardian shield being hard to see on Day Snow skybox.
  • Fixed being able to place Diona traps on top of Mordar tombstones.
  • Fixed switching avatars off of an animated avatar causing all avatars to be dark until you restarted the game.


Cheers from BetaDwarf!

Voidborne Onslaught DLC - 100% off!

Minion Masters!



It's a jam-packed weekend full of exciting events in the arenas!

Firstly, the new Voidborne Onslaught DLC is available for FREE for this week only! This pack is worth $15 and comes with the following:

Don't miss out! Get it on Steam right here, today!

  • Animated Voidborne Onslaught Avatar
  • Animated Voidborne Onslaught Emote
  • 3x Colossus
  • 5x Succubus
  • 20x Rammer
  • 40x Nether Bat
  • 40x Morgrul's Ragers
  • 5x Power Tokens


Next, Twitch sensation Kripparian (nl_kripp) will be streaming Minion Masters this Saturday at 10 CET! Rumour has it he has a special promotion to hand out, too... Check out his Twitch stream right here.

We will also be having the Fashion Weekend event! Grab a free skin from the shop and browse some great sales, and take part in a Special Quest to earn some free gold!

Finally, make sure to tune in to the 32nd King Puff Cup happening tomorrow at 1400 UTC! Watch high level competitive Minion Masters players duel it out live on stream with a variety of casting talent from the community at the King Puff Cup channel